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Ratatan is a single player and multiplayer casual role playing game with comedy and anime themes. It was developed by TVT Co. Ltd. and was released on September 18, 2025. It received very positive reviews from players.

Join our Discord About the GameRatatan is a rhythm roguelike action game that combines rhythm games and side-scrolling action, with online co-op gameplay supporting up to 4 players. An intense battle unfolds with over 100 characters fighting in a massive melee. Defeat the enemies by riding the rhythm of Ratatan’s catchy, toe-tapping soundtrack in this delightful, heartfelt adventure! …

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91%
Audience ScoreBased on 1,147 reviews
music119 positive mentions
grinding45 negative mentions

  • Catchy and charming music that strongly evokes nostalgia for fans of the Patapon series.
  • Engaging and unique rhythm-based gameplay that offers a fresh take as a roguelike.
  • Beautiful, vibrant art style with delightful character and animation design.
  • Lack of content and variety in levels, enemies, and builds makes gameplay repetitive and grindy.
  • Gameplay balance issues with enemies attacking off-rhythm and unavoidable damage, reducing strategic depth.
  • Multiplayer is buggy and unstable for some players, detracting from the co-op experience.
  • music
    276 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy, charming, and infectious rhythm, often compared favorably to the Patapon series. However, some users note the limited variety of tracks and repetitive loops across stages, which can become grating during extended play, especially due to the frequent abrupt restarts of music between rooms. Overall, the soundtrack is considered a strong highlight that greatly enhances the game's rhythmic combat and adorable aesthetic.

    • “The soundtrack is fantastic, featuring catchy, toe-tapping tunes that perfectly drive the rhythm-based action.”
    • “The music is insanely catchy, and every beat makes commanding your army feel so satisfying.”
    • “The music is absolutely amazing, and the art is really pretty, though they both are fairly different than what you'd expect from patapon, so they might not be to everyone's taste.”
    • “It's a fine game, I just kind of wish there would be more varied random music for the stages. Given the roguelike nature, you go through the same stages repeatedly with the same one song, which seems bad for a game about music.”
    • “The music, to be honest, gets grating after a while.”
    • “Even though I understand why it's done, the music restarting every time you go through a door is jarring and feels wrong.”
  • gameplay
    249 mentions Positive Neutral Negative

    The gameplay blends rhythm-based troop commanding with roguelike progression, offering an addictive core loop reminiscent of Patapon but with new mechanics and a fresh sense of movement. While many praise its charm, music, and fun rhythm strategy, others find the gameplay repetitive, grind-heavy, and lacking depth or meaningful variety, with some clunky controls and multiplayer bugs detracting from the experience. Overall, it shows strong potential but requires further refinement and expanded content to fully engage players.

    • “The core gameplay loop is already there, and it is so addictive and fun!”
    • “This game is amazing, the characters are cute and fun and their singing and music is catchy, gameplay is addictive and fun and can be very overwhelming and get you locked in real quick!”
    • “Great rhythm roguelike with Hades progression that has a great gameplay loop which hopefully is even more improved on throughout early access.”
    • “The gameplay leaves a lot to be desired; the game loop is not very engaging (it was an open beta, but it felt like an alpha in some aspects), online is broken for a lot of people, and the single-player mode makes me sleepy.”
    • “The gameplay is overly repetitive, lacking engaging combinations or variety across levels.”
    • “My biggest complaint by far is manually controlling your character instead of having them automatically move in step with the ratatans - it actively detracts from the experience and forces you to divide your attention between your character, your ratatans, and maintaining rhythm (also potentially watching out for telegraphed attacks), and it just feels like too much at once - patapon solved this before it was even a problem; there is absolutely no gameplay benefit here to having to manually control your character.”
  • story
    72 mentions Positive Neutral Negative

    The story is generally considered minimal and underdeveloped, serving mostly as a basic backdrop to gameplay rather than a compelling or immersive narrative. Many users appreciate the charm of characters and world, but note a lack of depth, lore, and meaningful progression, with repeated calls for a richer story mode or campaign in future updates. The game's early access status suggests the story may be expanded, but currently it lacks the narrative engagement found in earlier Patapon titles.

    • “The characters and the world are charming and the intrigue of the story is interesting.”
    • “While I haven't beaten the game yet, the story is still great and cool!”
    • “The story was focused on reviving the long-forgotten Patapon tribe and their struggles to regain their strength and glory.”
    • “If you're looking for a deep story, you won't find it here.”
    • “My biggest gripe would be the story which basically does not exist; I wish they would focus more on creating a story mode for this game as it feels a bit empty. We have literally no idea why we are fighting the 'zigoton' stand-ins, so it's a bit ambiguous what is going on.”
    • “The story is also very non-existent, as to be expected from most early access games.”
  • graphics
    65 mentions Positive Neutral Negative

    The game features a charming, vibrant, and cute art style that many find nostalgic and visually appealing, with smooth animations and a lively, cheerful aesthetic. While generally praised for its beautiful and well-executed graphics, some users feel the visuals occasionally clash with certain effects or lack distinctiveness compared to similar titles. Overall, the graphics strongly complement the rhythmic gameplay and contribute significantly to the game's engaging atmosphere.

    • “The visuals are fantastic, the music is great, and it feels almost like the Patapon I used to love as a kid.”
    • “Have I mentioned the game looks amazing, the art style is stunning and is straight eye candy.”
    • “The rhythm-based gameplay feels nostalgic yet fresh, with improved mechanics and vibrant visuals that truly bring the world to life.”
    • “Additionally, many of the effects used (such as weapon impacts, magical attacks, and buffs) are very overdone and don't really fit with the character art style.”
    • “Instead of motivating me to keep exploring, the visuals leave me disappointed.”
    • “- While the game and the art of it look pretty, it lacks an art style even without being compared to Patapon.”
  • grinding
    45 mentions Positive Neutral Negative

    Grinding in the game is a prominent and divisive aspect, with many players finding it excessive and repetitive, especially due to RNG elements and lengthy material farming. While some appreciate the roguelike progression and upgrade satisfaction, others feel the constant grinding for gear and resources, combined with limited content and variation, leads to tedium and burnout. Overall, grinding is a core but potentially polarizing feature that may appeal mainly to fans of prolonged, repetitive loot-based progression.

    • “The art & music are very nice but the repetitive gameplay and crazy grinding required to progress through runs become tedious. Early-game troops are weak until you get lucky with better weapons, and the many random elements make building an effective team more about luck than skill.”
    • “The roguelike formula isn't entirely bad as I enjoyed different cards and builds, but each run takes a ridiculous amount of time and becomes extremely tedious due to retreading the same paths repeatedly with little world variation.”
    • “If this system stays as is, the game will never truly be fun but just a long slog of grinding out gear until the challenge becomes trivial.”
  • replayability
    24 mentions Positive Neutral Negative

    Replayability in the game is generally enhanced by its roguelike/roguelite mechanics, offering dynamic runs, progression systems, and the appeal of unlocking upgrades and exploring different strategies. However, some players find the repetitive nature of similar runs and limited content currently reduce long-term replay value, with calls for more variety, side modes, and additional content to maintain sustained engagement. Overall, while fun and addictive especially with friends, the game shows strong potential for replayability that could be improved with further updates.

    • “The roguelike mechanics, in my opinion, provide the replayability that Patapon, even as a great game, lacked.”
    • “The roguelike gameplay lends itself to a progression system which aligns with replayability for improvement.”
    • “There is some replay value with every character and the goddess trials after you win once, and with a rhythm game I typically always come back once I start missing the music.”
    • “Lacks a lot of replayability.”
    • “However, I do worry about replayability since despite being a roguelite, the runs can be near identical to each other.”
    • “That said, it definitely needs more content to give it long-term replayability.”
  • stability
    11 mentions Positive Neutral Negative

    The game currently experiences frequent bugs and multiplayer stability issues, sometimes causing softlocks or making online play unplayable. However, its core gameplay runs well on platforms like the Steam Deck, and ongoing developer efforts promise improvements. Despite early access glitches, many players find the experience enjoyable and worth supporting.

    • “I've put in about 4 hours on my Steam Deck, and it runs great, rarely if ever dipping below 50–60 fps.”
    • “Runs great on Steam Deck.”
    • “Was buggy but playable before the update, but is currently unplayable with friends.”
    • “Multiplayer is extremely buggy, but the core gameplay is okay, if a bit lacking.”
    • “Extremely buggy, I softlocked 2 times in 2 hours.”
  • optimization
    11 mentions Positive Neutral Negative

    Optimization is currently inconsistent, with some users experiencing stuttering and performance drops even on capable hardware, while others report mostly smooth gameplay with minor hiccups during intense scenes. The game feels unpolished and could benefit from further optimization and balancing, though developers appear responsive to feedback and improvements are expected. Overall, despite some rough edges, the optimization is promising for a newly released title.

    • “Performance is mostly smooth, with brief stutters when the screen gets crowded with effects.”
    • “This will greatly improve your damage output and overall performance to a noticeable degree.”
    • “Played demo and it runs smoothly albeit on my weak hardware.”
    • “Almost no content, beta game overall, unpolished, badly optimized.”
    • “I am plagued with stuttering and performance issues (and my PC can handle many games well), which mess with my ability to hit the beats for a rhythm game.”
    • “I can notice several performance drops and some balancing touches are in order, but given their reaction to feedback, I know those are already being worked on.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is described as unique, cute, and lighthearted, often evoking laughter and enjoyment, especially in multiplayer. Its playful and sometimes childish charm resonates well with longtime fans, providing a relaxing and amusing experience.

    • “I found myself enjoying and laughing while playing and that's all a game should be.”
    • “Very funny in multiplayer.”
    • “The funny noises tickle my brain in the right places.”
  • character development
    7 mentions Positive Neutral Negative

    The character development is praised for its unique, charming, and personality-rich designs that clearly reflect the developers' passion. While the art and music complement the experience beautifully, some users feel the overall presentation can sometimes feel cluttered.

    • “The primary character designs (as well as the cobun units) are very unique and each one is oozing with personality.”
    • “Music is fantastic, character designs by nelnal are amazing, and the rinse-and-repeat gameplay style is really addicting.”
    • “The character design and art are top notch and the music is just really fun.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is strongly driven by its dynamic and energetic soundtrack, composed by Kemmei Adachi and Sadaki Naoe, which seamlessly enhances gameplay, especially during "fever" mode. The lively music and character vocals create a fun, charming, and immersive ambiance that deeply engages players.

    • “The audio is half the gameplay and nearly all of the atmosphere.”
    • “Composers Kemmei Adachi and Sadaki Naoe have created tracks that are both energetic and atmospheric, with dynamic layers that kick in when you enter 'fever' mode.”
    • “You can feel yourself nodding along to the music, and hearing the characters sing and chant gives the whole game such a fun and happy atmosphere.”
  • emotional
    3 mentions Positive Neutral Negative

    Users find the game emotionally impactful, describing it as heartwarming and wholesome, with music that evokes strong sentimental feelings. It resonates deeply, reminiscent of the emotional connection experienced with titles like Patapon.

    • “This game is so heartwarming and wholesome.”
    • “This track isn't perfect but I still ironically shed a tear listening to the menu theme.”
    • “Ratatan is the first game in years that’s made me feel the way Patapon did on the PSP.”
  • monetization
    1 mentions Positive Neutral Negative

    Users find the monetization approach straightforward and appreciate the transparency of the advertising.

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9h Median play time
10h Average play time
6-16h Spent by most gamers
*Based on 4 analyzed playthroughs
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Ratatan is a casual role playing game with comedy and anime themes.

Ratatan is available on PC and Windows.

On average players spend around 10 hours playing Ratatan.

Ratatan was released on September 18, 2025.

Ratatan was developed by TVT Co. Ltd..

Ratatan has received very positive reviews from players. Most players liked this game for its music but disliked it for its grinding.

Ratatan is a single player game with multiplayer and local co-op support.

Similar games include Rotwood, Windblown, Ravenswatch, Songs of Conquest, SWORN and others.