RAM Pressure
- September 15, 2021
- GDT
- 1h median play time
Tactical story-driven online multiplayer game combining the turn-based combat of X-COM with a deep, well-grounded sci-fi setting. Experience intense tactical online multiplayer action and explore a deep plot and unique storyline built on both single-player and multiplayer missions.
Reviews
- The game offers a good tactical experience reminiscent of XCOM, with various classes and abilities to choose from.
- It's free to play, allowing players to try it without any financial commitment.
- The multiplayer and missions can be exciting and rewarding, providing a sense of accomplishment upon completion.
- The game is riddled with bugs, including issues with animations, hit detection, and character responsiveness.
- The shooting mechanics are frustrating, with high chances to hit often resulting in misses, while enemies seem to hit consistently.
- The online player base is dwindling, making it difficult to find matches, and the game feels unbalanced with a pay-to-win model.
- story165 mentions
- 7 % positive mentions
- 86 % neutral mentions
- 7 % negative mentions
The game's story is largely considered underdeveloped, serving primarily as a backdrop for missions rather than a compelling narrative. Players note a lack of character development, dialogue, and meaningful quests, with many missions feeling repetitive and lacking variety. While the premise of alien ships crashing on Earth offers potential, the execution is criticized for being generic and overshadowed by gameplay mechanics that often frustrate rather than engage.
“The story has plenty of potential, and the 'near future' leaves endless possibilities for more content.”
“The story - the UFOs have come, but people are struggling between themselves in order to get to those UFOs first.”
“This is a very good game so far, looks great, and is a cool story heavily based on XCOM which is one of my favorite games of all time.”
“The story isn't very important and serves as a backdrop; the gist of it is: alien ships start crashing on Earth, and different governments hire mercenaries to loot the wrecks for them.”
“The story is generic and... that is all about it.”
“After the tutorial mission, you can play either side tasks, daily missions, repeatables, or story missions - you go into those and you don't know what to do really, or if you should hurry.”
- gameplay56 mentions
- 13 % positive mentions
- 73 % neutral mentions
- 14 % negative mentions
The gameplay of this game has received mixed reviews, with many players criticizing its broken mechanics, particularly regarding hit percentages and cover systems, which often lead to frustrating experiences. While some appreciate the variety of classes and the tactical elements reminiscent of XCOM, others find the gameplay repetitive, buggy, and lacking depth, with concerns about pay-to-win mechanics overshadowing the overall experience. Overall, the game shows potential but requires significant improvements and bug fixes to reach its full capabilities.
“The different classes and subclasses are fun to play and offer a lot of variety in style and gameplay; that's cool.”
“Lovely tactical game with unique XCOM mechanics and a wonderful cast of characters.”
“It's got potential, has a good idea, and the gameplay isn't bad; just needs a few bugs to be fixed first.”
“Many of the game mechanics are broken, especially the hit and critical wound percentages.”
“The cover mechanic in this game isn't functioning properly, and summoning high HP enemies on easy difficulty missions right after the prologue is really annoying.”
“The gameplay exists, but honestly, either buy XCOM or replay XCOM; this takes that, strips out all the bits that made it satisfying, and doesn't add any new ideas.”
- graphics35 mentions
- 40 % positive mentions
- 51 % neutral mentions
- 9 % negative mentions
The graphics of the game receive mixed reviews, with some players praising the visuals as good or great, particularly in comparison to similar titles, while others criticize them as mediocre or reminiscent of mobile games, citing issues like blurriness, sluggish performance, and graphical bugs. Many users note that the game struggles with optimization, consuming significant GPU resources even at lower settings, which detracts from the overall experience. Overall, while the art style is appreciated by some, the technical execution leaves much to be desired.
“The graphics look great, though the character voice acting isn't the best.”
“Great graphics and gameplay.”
“Compared to XCOM, the game loses in design, but in my opinion, wins in graphics quality.”
“Graphics are garbage.”
“Graphics are extremely blurry and extremely sluggish.”
“This trash is on Unity, and it means low graphics, very slow loading and playing, and glitches, tons of glitches.”
- stability26 mentions
- 4 % positive mentions
- 0 % neutral mentions
- 96 % negative mentions
The game's stability is widely criticized, with users reporting numerous bugs, crashes, and glitches that render it nearly unplayable. Many reviewers express frustration over the lack of updates or fixes from the developers, suggesting that the game feels rushed to market and lacks polish. While some acknowledge potential for improvement, the overwhelming sentiment is that the game is currently a buggy mess that fails to meet expectations.
“Overall the game is buggy, poorly made and doesn't hold a candle to games like XCOM or even Xenonauts.”
“Unplayable crashing buggy mess.”
“I understand it's early access, and it's free, but if you launch a game that is so buggy it can't be played, you are simply inviting terrible reviews.”
- grinding11 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be extensive and often frustrating, requiring significant time investment (600-800 hours) or monetary expenditure to progress. While PvE battles are fast-paced and challenging, the limited daily missions and resource constraints create a "catch 22" situation, making it difficult to improve without grinding or spending money. Overall, the game is perceived as overly grindy and monetarily exploitative, with a lack of engaging content beyond repetitive missions.
“Tried grinding through and making more resources to fix initial mistakes, but you can only do a few missions a day, and can't improve anything without the missing resources... 'catch 22'.”
“You can't get anywhere unless you spend a lot of money or spend around 600-800 hours of grinding.”
“For a year of my observations, it is still not only grindy and money squeezing over the top, but also glitchy on par with the level of greed of those developers.”
- monetization7 mentions
- 43 % positive mentions
- 0 % neutral mentions
- 57 % negative mentions
The monetization model of the game has been widely criticized for being heavily pay-to-win, with non-cosmetic microtransactions undermining gameplay balance. Many users feel that the game prioritizes profit over player experience, likening it to a mobile cash grab that detracts from its overall appeal.
“Free to play with in-game purchases.”
“The monetization model used in this free-to-play game is likely to disrupt balance significantly.”
“Your time is more valuable than 'free', and the non-cosmetic microtransactions make it inevitably pay-to-win.”
“Your time is more valuable than 'free', and the non-cosmetic microtransactions make it inevitably pay to win.”
“Looks and feels like a mobile cash grab.”
“This game is a full pay-to-win cash grab.”
- optimization6 mentions
- 17 % positive mentions
- 17 % neutral mentions
- 67 % negative mentions
The game's optimization is widely criticized, with users reporting significant performance issues, bugs, and a clunky experience. Many feel it is poorly optimized, leading to a frustrating gameplay experience that detracts from overall enjoyment. Additionally, the reliance on micro-transactions and an unbalanced progression system further exacerbate the negative perception of its optimization.
“It could definitely use some optimization though.”
“It's slow, clunky, poorly optimized, leans on micro-transactions for 'pay to win' due to an unbalanced and poorly implemented progression system, lacks customization, behaves like an awful XCOM clone that drank bleach while smoking meth, and the voice acting/dialog/tooltips are absolutely awful...”
“Badly unoptimized engine.”
“Performance-wise, it's not well optimized at all; music is tolerable but could use more variation.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a mix of hilarious and poorly executed voice acting, with some dialogues eliciting genuine laughter, such as a memorable line from an enemy. While the comedic elements can be hit-or-miss, they contribute to an overall entertaining experience, especially considering the game's early access status.
“A few voices are decent and some dialogues are funny. An enemy told me to shoot him instead of a bomb he was next to: 'Kill me, sure, but give me an open casket at least!' I actually laughed and obliged, going the whole level without shooting any of the explosives littered around.”
“Hilarious voice acting and voice lines.”
“The voice acting ranged from hilarious but terrible to downright horrific, but this is a Russian dev and it's early access, so that's fine.”
- music3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The music in the game primarily features a cover of Brad Fiedel's Terminator theme, which some players found repetitive and lacking in variation. Additionally, the music's performance is criticized for poor optimization, leading to frustration during loading screens without clear progress indicators. Overall, while the music is deemed tolerable, it could benefit from more diversity.
“The main music theme is a cover of Brad Fiedel's Terminator theme, which adds a nostalgic touch to the game.”
“As the loading screen kept cycling and the music played on, I found myself immersed in the atmosphere, even without a visible progress bar.”
“While the music performance is tolerable, it could benefit from more variation to enhance the overall experience.”
“The main music theme is just a cover of Brad Fiedel's Terminator theme.”
“As the loading screen kept cycling and the music kept playing, I did not see a progress bar, and there was nothing that indicated that it was stuck.”
“Performance-wise, it's not well optimized at all. The music is tolerable but could use more variation.”
- replayability2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The game offers significant replayability through various class combinations and unlockable dialogue sequences, encouraging players to explore different strategies. However, familiarity with the mechanics may enhance the overall experience, making it more enjoyable on subsequent playthroughs.
“There is a lot of replay value to try different combinations of classes and unlock new dialogue sequences.”
“Once you get to know its mechanics, the game becomes much more enjoyable to play.”
“Once you get to know its mechanics, it becomes a bit more playable.”
“The game lacks significant changes in subsequent playthroughs, making it feel repetitive.”
“After the initial playthrough, there isn't much incentive to return.”