Raiders of Ruin Game Cover

Raiders of Ruin takes the thrill of battling a mighty MMO raid boss and distils it down into a single-player experience. Study your enemies, assemble your party, and execute your strategy as you face off against dozens of challenging foes in this turn-based fantasy RPG. Summary In Raiders of Ruin, you guide a group of 5 champions sent on a quest to seize the throne of the Underworld itself. Alon…

  • PC
  • Steam Deck
  • Windows

Reviews

66%
Audience ScoreBased on 17 reviews
music4 positive mentions
gameplay3 negative mentions
  • Raiders of Ruin offers deep and complex battle mechanics with a wide variety of classes and strategies, making each fight engaging and rewarding.
  • The game features well-designed boss battles that challenge players to rethink their strategies and class combinations, providing a satisfying sense of accomplishment upon victory.
  • The original soundtrack and character design contribute to an enjoyable atmosphere, enhancing the overall experience of the game.
  • There is a lack of visual customization for characters, which can disrupt immersion when changing classes.
  • Midgame trash fights feel pointless due to low experience and gold rewards, making them less engaging compared to boss battles.
  • Some players may find the need to frequently adjust party composition tedious, especially when facing particularly tough bosses.
  • gameplay9 mentions

    The gameplay is heavily centered on intricate battle mechanics, offering a lengthy experience filled with diverse challenges and party composition strategies. While the focus is primarily on combat, the game encourages players to adapt their tactics for well-designed boss fights, resulting in a balanced and engaging gameplay loop that allows for extensive exploration of various builds.

    • “Although the game focuses almost exclusively on battle, it’s very long, has lots to do, and a wide variety of mechanics and gimmicks to keep you on your toes.”
    • “The boss fights are well designed, and will often force you to rethink which classes you're using, to deal with specific mechanics.”
    • “Despite the gameplay being nearly all battling, it doesn’t have a dedicated battle theme.”
    • “Since the adventuring is minimal, this game focuses on deep and complex battle mechanics.”
    • “Party composition is the other biggest component of gameplay, as tailoring your party to suit your opponent is actively encouraged.”
  • music8 mentions

    The music in the game is custom-made and effectively enhances the gameplay experience, becoming more intense as players progress. While not overly complex, the catchy soundtrack is enjoyable and adds to the overall atmosphere, contributing positively to the exploration and combat elements. Players consistently praise the music as a standout feature, even those who typically do not favor turn-based games.

    • “The soundtrack is fully custom and put to good use.”
    • “These songs get more intense and oppressive the deeper you go, adding to the sense of scale.”
    • “While the music isn’t especially complex, it’s catchy and effective in its use.”
    • “The music is pleasurable to listen to, and I adore the character design, especially for the rogue.”
    • “Really enjoyed exploring the best team to bring with me to each fight and the original music was a bonus!”
  • story5 mentions

    The story of "Raiders of Ruin" begins with a simple premise of adventurers seeking to dethrone Erethann, the arbiter of the underworld, but it gradually develops as players progress through the game. As the narrative unfolds, it reveals moral complexities and the consequences of blindly following orders, primarily conveyed through dialogues with significant bosses and optional god challenges. Overall, while the initial plot may seem sparse, it gains depth and intrigue as players delve deeper into the game.

    • “There isn’t much of one to start out, but the plot develops gradually and comes into focus as you get closer to your goal.”
    • “As you delve further into these forbidden lands, it becomes clear that your quest isn’t exactly noble and that blindly following orders may not be the best choice.”
    • “The story is mostly conveyed through dialogue from significant bosses; those of each chapter or gods you can optionally challenge.”
  • graphics3 mentions

    The graphics in "Raiders of Ruin" feature a diverse art style influenced by various sources, including familiar enemy designs from ækashics librarium. While the lack of a unified aesthetic may be noted, the overall presentation is well-received, with retro visuals complementing the game's challenging gameplay.

    • “The artwork comes from a variety of sources, notably the enemies are from Ækashics Librarium, so they’ve turned up in a couple of other games I’ve played.”
    • “The artwork comes from a variety of sources; notably, the enemies are from ækashics librarium, so they've turned up in a couple of other games I've played.”
    • “While the art style isn’t unified, it comes together well enough with no serious complaints.”
    • “Raiders of Ruin is a work of love whose benign retro graphics belie a well-crafted challenge.”
  • atmosphere1 mentions

    Reviewers note that each locale in the game contributes a distinct atmosphere, enhancing the overall experience and immersion.

    • “Each locale has its own unique atmosphere that enhances the overall experience.”
    • “The atmosphere in this game is incredibly immersive, drawing you into its world.”
    • “Every environment feels alive, contributing to a rich and captivating atmosphere.”
    • “The atmosphere feels flat and uninspired, lacking any real sense of immersion.”
    • “Despite the potential for a rich environment, the atmosphere is disappointingly bland and forgettable.”
    • “The game fails to create a compelling atmosphere, making it hard to feel engaged with the world.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be somewhat tedious, particularly when it requires significant adjustments to their party for challenging bosses. However, some may appreciate this element as it fulfills a specific gameplay desire.

    • “Personally, I found it a little tedious having to upend my entire party for a single boss that proved too much, but I’m sure there are those for whom this scratches an itch.”
    • “The grinding feels endless and often feels like a chore rather than an enjoyable part of the game.”
    • “I spent hours grinding for resources, only to find that the rewards were not worth the time invested.”
  • character development1 mentions

    While the character design, particularly for the rogue, is praised for its appeal, there is no specific mention of character development in the reviews provided.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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