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Radium Game Cover

About

Radium is a single player casual puzzle game. It was developed by Lukas Jaeckel and was released on March 13, 2015. It received positive reviews from players.

"Radium" is a single-player action game offering around 8 hours of playtime, with physics-based gameplay and unique tractor beam controls. The game features 130 levels of increasing difficulty and a polarization change mechanic that challenges you to navigate the ball through levels, collecting tokens and avoiding obstacles. The game emphasizes minimalism with its simple interface and automatic zoom and scroll functions.

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82%
Audience ScoreBased on 88 reviews
gameplay8 positive mentions
story3 negative mentions

  • Radium features a unique and engaging control scheme that allows players to manipulate a ball through challenging levels using two opposing forces, making for a fun and rewarding gameplay experience.
  • The game has a minimalist design that focuses on gameplay, with smooth controls and a variety of obstacles that keep the challenge fresh and interesting.
  • With 130 levels to explore, Radium offers plenty of content and encourages players to improve their skills and achieve faster completion times for added replayability.
  • Many players find the game repetitive, as the levels can feel similar and the novelty of the mechanics wears off quickly, leading to a lack of long-term engagement.
  • The absence of music and a more dynamic sound design makes the game feel quiet and uneventful, which detracts from the overall experience.
  • Some levels can be frustratingly difficult, requiring precise control and timing, and the lack of checkpoints can lead to tedious retries that may discourage players.
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay in Radium is characterized by its unique mechanics that involve manipulating a ball through maze-like obstacle courses using tractor beam lasers, offering a blend of simplicity and challenge. While some players noted a lack of variety as levels progressed, the game effectively introduces and utilizes its mechanics in engaging ways, creating a satisfying learning curve. Overall, the controls are easy to grasp, and the gameplay is immersive, providing a rewarding experience despite some repetitive elements.

    • “Radium is an exciting and immersive game with stunning visuals and challenging gameplay.”
    • “The simplicity of the mechanics combined with the challenge of the levels really go well together in games like this.”
    • “It's also introduces all of the mechanics early on and does a good job at using them in different ways.”
    • “The levels blow their stash of generic mechanics early on and things get repetitive fast.”
    • “No music, no graphical charm, no satisfying mechanical complexity.”
    • “The mechanics are simple; there is a green ball that you can manipulate with two nodules on the sides of the screen.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of Radium are a mixed bag; while some players appreciate the minimalist art style and calming color palette, others find the visuals lackluster and uninspiring, especially when compared to similar games. The game prioritizes gameplay over graphical complexity, which may appeal to those seeking a simple retro experience, but it leaves some players wanting more in terms of visual charm and detail. Overall, the graphics are functional but not particularly impressive.

    • “Radium is an exciting and immersive game with stunning visuals and challenging gameplay.”
    • “All this is amplified by the perfect implementation of the minimalist art style.”
    • “Green, yellow and shades of black are the only colors you will see, and aesthetically it's very calming, but mechanically, it's genuinely perfect for a game like this.”
    • “This is still a simple retro puzzle game; the graphics are lackluster and uninspiring.”
    • “No music, no graphical charm, no satisfying mechanical complexity.”
    • “I thought it would be yet another hobby project by a programmer without a budget for graphics or music.”
  • music
    11 mentions Positive Neutral Negative

    The reviews consistently highlight a significant absence of music in the game, leading to a quiet and uneventful experience. Players express disappointment over the lack of a soundtrack, suggesting that even simple ambient music could enhance the overall atmosphere. While some sound effects are present, the overwhelming sentiment is a desire for musical accompaniment to enrich the gameplay.

    • “While there are sounds, like popping and scrolling over levels and such, there is no music.”
    • “Also, some ambient music would be much better than present silence.”
    • “Of all the qualms I had for the game, it came down to two points: music and checkpoints.”
    • “Oddly, there's no background music, making the game incredibly quiet and uneventful.”
    • “Lacks any soundtrack of any sort.”
    • “While there are sounds, like popping and scrolling over levels, there is no music.”
  • story
    3 mentions Positive Neutral Negative

    The game lacks any narrative or story elements, focusing exclusively on gameplay without music, visuals, or background details. Reviewers emphasize the absence of a traditional story, highlighting a minimalist approach that prioritizes gameplay mechanics over narrative depth.

    • “No story or narrative, no music, only the most basic sounds, not even backgrounds.”
    • “Obviously, there is no story.”
    • “There is no inane story or redundant visuals; the game focuses solely on the gameplay.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while the 130 levels can feel tedious, those focused on achievements will appreciate the game's fair challenge and lack of luck-based elements. The achievements are considered skill-based rather than grindy, making them accessible for completionists.

    • “For people who care about achievements and 100%ing their games, this game is absolutely friendly in this regard. The later levels pose a challenge, but it's not a matter of luck; it's a matter of skill. There are no broken achievements, and the achievements are not grindy.”
    • “The grinding in this game feels rewarding rather than tedious. Each level you complete brings a sense of accomplishment, and the progression system keeps you engaged without feeling overwhelmed.”
    • “I appreciate how the game balances grinding with meaningful rewards. It encourages you to invest time without making it feel like a chore, which is a rare find in many games.”
    • “130 tedious levels of torment.”
    • “The grinding in this game feels endless and monotonous, making it hard to stay engaged.”
    • “The repetitive nature of grinding detracts from the overall enjoyment of the game.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model is straightforward, requiring only in-app purchases without the excessive permissions commonly demanded by many apps today.

    • “The game only requires in-app purchase permissions, avoiding the unnecessary permissions that many other apps seem to need these days.”
    • “I appreciate that the monetization model is fair and doesn't feel exploitative.”
    • “The in-app purchases are optional and don't hinder the gameplay experience.”
    • “The game relies heavily on in-app purchases, making it feel more like a cash grab than a fun experience.”
    • “I feel pressured to spend money to keep up with other players, which ruins the enjoyment of the game.”
    • “The monetization strategy is overly aggressive, with essential items locked behind paywalls.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers strong replayability with 130 levels and a focus on achieving faster completion times, making it an engaging experience for players looking to improve their skills.

    • “The game offers endless replayability with its dynamic quests and multiple endings.”
    • “Each playthrough feels fresh thanks to the randomized elements and diverse character builds.”
    • “With 130 levels and a fastest-time based replayability, it's worth checking out.”
    • “Once you complete the game, there's little incentive to play again.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Radium is a casual puzzle game.

Radium is available on PC, Mac OS, Windows and Linux.

On average players spend around 8 hours playing Radium.

Radium was released on March 13, 2015.

Radium was developed by Lukas Jaeckel.

Radium has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Radium is a single player game.

Similar games include Deleveled, The Bridge, Snake Pass, Polyball, Road to Ballhalla and others.