- September 10, 2020
- ToasterFuel
Deleveled
Platforms
About
Deleveled is a physics-based puzzle platformer with no jump button, where players manipulate momentum to move blocks and flick switches in over 120 levels across 10 worlds. Each level features unique mechanics and challenges, requiring careful conservation of momentum to solve puzzles and reach every switch. With bonus levels, secrets, and no way to go back up once you're down, Deleveled puts a fresh twist on gravity-based gameplay.
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- Deleveled offers a unique blend of puzzle-solving and precision platforming, making it engaging and challenging.
- The game features a well-designed difficulty curve, introducing new mechanics gradually while keeping the gameplay fresh.
- The minimalist art style and catchy chiptune soundtrack complement the gameplay, creating an enjoyable atmosphere.
- The requirement to complete levels without dying to earn stars can lead to frustration, as it emphasizes precision over problem-solving.
- Some levels become excessively difficult too quickly, which may deter players who prefer a more gradual challenge.
- The repetitive music and simplistic visuals may not appeal to everyone, potentially making long play sessions feel monotonous.
gameplay
73 mentions Positive Neutral NegativeThe gameplay is characterized by its simplicity and effectiveness, with each world introducing new mechanics that keep the experience fresh and engaging. Players appreciate the focus on mastering these mechanics, particularly the momentum-based gameplay, although some find the precision required in later levels frustrating. Overall, the game successfully combines puzzle-solving with platforming elements, offering a satisfying challenge that encourages exploration and experimentation.
“It's a fun but challenging platformer that has some fun and unique mechanics!”
“Every world adds a new mechanic to keep the gameplay fresh.”
“The gameplay is easy enough to understand, but some of the levels will totally have you scratching your head, and it gives you a huge sense of accomplishment when you finally do beat that one level you're stuck on.”
“This puts emphasis on redoing levels and you are not even figuring out the puzzle; you are just trying to 'master the controls.' This could have worked if they were fun, but this game's strong point is the puzzle part, and the gameplay is basically just going right or going left.”
“I'm a bit bored of the game already; monotonous music and not enough change in level mechanics to justify spending more time on it.”
“The mechanics of the game are simple and well thought out, but the levels become more like pixel-perfect challenges too soon (first 2 secret switch levels, for example).”