Quickly, Quackley! Game Cover
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"Quickly, Quackley!" is a fast-paced, quack-filled game where players must help Quackley gather his lost ducklings in a chaotic, procedurally generated world. With various obstacles, enemies, and power-ups, each level offers a unique challenge. The game features charming pixel art and chiptune music, providing a nostalgic experience with modern twists.

  • PC
  • Windows

Reviews

83%
Audience ScoreBased on 41 reviews
music12 positive mentions
story3 negative mentions
  • Quickly, Quackley offers a nostalgic ZX Spectrum aesthetic with charming visuals and a fitting soundtrack that enhances the overall experience.
  • The game features tight, responsive controls and a well-designed difficulty curve, making it enjoyable for both casual players and speedrunners.
  • Levels are short and designed for quick retries, allowing players to learn from their mistakes and feel a sense of accomplishment with each completion.
  • The game lacks a button configuration option, which can be inconvenient for players using different controllers or setups.
  • Some mechanics, such as the wall jump and down dash, can feel unintuitive and may favor controller players over keyboard users.
  • The game is relatively short, with the main campaign completed in about 90 minutes, which may leave some players wanting more content.
  • music17 mentions

    The music in the game is widely praised for its fitting homage to the ZX Spectrum era, with a unique and engaging soundtrack that enhances the overall experience. Reviewers highlight its charm, creativity, and ability to complement the game's aesthetic, making it a standout feature that resonates well with players, even if the style may not be universally appealing. Overall, the music is described as enjoyable, memorable, and integral to the game's atmosphere.

    • “The visuals really represent the home computer scene in the UK in the 80s and is a good homage to the era, plus the music is spot on as well with the theme.”
    • “The soundtrack and art are awesome and have a ton of personality.”
    • “The music is incredible and doesn't get repetitive.”
    • “The music is not the kind of music I would listen to, but it's good.”
    • “The music is not the kind of music I would listen to, but it's good.”
    • “As always, Jay makes music that stands out from a harmonic standpoint: a lot of weird chords, but they really work and feel like they were meant to be there.”
  • graphics14 mentions

    The graphics of the game are a nostalgic homage to 1980s home computer systems, particularly the ZX Spectrum, Atari 2600, and Commodore 64, featuring a vibrant color palette and clean lines that evoke a classic platformer aesthetic. Players appreciate the fluid movement and tight controls, which enhance the retro experience, while the visuals and sound design reflect a strong effort from the developers to capture the essence of the era. Overall, the game's retro art style and aesthetic have resonated well with fans, creating a sense of nostalgia even for those who did not experience the original systems.

    • “The visuals really represent the home computer scene in the UK in the 80s and is a good homage to the era. Plus, the music is spot on as well with the theme.”
    • “I really like the retro art style - you can really tell that the devs put a lot of effort into the game's visuals, sound, and maneuverability.”
    • “Its graphics are reminiscent of ancient games on home computer systems of the 1980s such as the Atari 2600, Commodore 64, and (the developer's personal inspiration) the ZX Spectrum system.”
    • “Though its graphics are very retro, the movement is very fluid.”
    • “Qq (quickly, quackley!) really is the Shovel Knight of the ZX Spectrum; the aesthetic feels like I could be playing the game on the ZX Spectrum.”
  • story5 mentions

    The story of the game is light and humorous, effectively complementing the fast-paced gameplay and enhancing the overall experience. Players appreciate its engaging narrative, which adds value to the game despite its short length, making it a worthwhile aspect of the game.

    • “The story has humor that cools you down before the next world.”
    • “A short, fast masochistic platformer that tickled me more with its radioactive pixels and energetic frame story.”
    • “However, the three-something I paid was fully worth the price of admission to the story mode.”
    • “The light story also complements the gameplay.”
  • gameplay3 mentions

    The gameplay is characterized by its challenging mechanics that, while polarizing for some players, are clearly defined and contribute to a unique experience. The light story enhances the overall gameplay, providing context and motivation for progression.

    • “It does a really good job of being tough as hell but always being clear about what you need to do to progress, while also feeling familiar yet having a unique feel to the gameplay.”
    • “I personally don't like this mechanic, though I understand that it's the developers' prerogative.”
    • “The light story also complements the gameplay.”
    • “The game does a really good job of being tough but always makes it clear what you need to do to progress, while feeling familiar yet unique in its gameplay.”
  • humor3 mentions

    The humor in "quackley" is highlighted as a strong point, complementing its unique visual style and minimalistic precision platforming. While some levels may be frustrating, the overall comedic elements enhance the experience, making it a recommended choice for fans of platformers and humorous narratives.

    • “Quickly, Quackley is a minimalistic precision platformer with a really unique visual style and tons of good humor.”
    • “There is also quite a bit of humor in this game, which I think is great.”
    • “Some levels were maybe a bit too frustrating, but overall I'd recommend this game to anyone that enjoys platformers and funny stories.”
  • replayability1 mentions

    Players appreciate the replayability of the game, noting that the inclusion of speedrun and time trial modes after completion provides opportunities for practice and encourages revisiting the game.

    • “Speedrun and time trial modes are accessible after game completion, allowing you to practice and add some replay value.”
    • “The game offers multiple endings and branching storylines, encouraging players to replay and explore different choices.”
    • “With a variety of character builds and strategies, each playthrough feels unique and keeps you coming back for more.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The limited variety in gameplay mechanics means that replaying the game feels more like a chore than a fun experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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