Quester Osaka
- March 18, 2024
- Thousand Games
A dungeon exploration RPG specializing in hack-and-slash. The game is full of challenging elements. There are 32 characters (8 classes), skills to enjoy combos, modifiable armaments, "New Game+" to enjoy playing around, etc.
Reviews
- Quester: Osaka builds on the successful formula of its predecessor, offering more character and team variety, as well as new gameplay mechanics like water traversal that enhance exploration.
- The map design in Osaka is more organic, allowing for multiple paths and reducing the reliance on keys, which makes for a more engaging dungeon-crawling experience.
- The game introduces a more narrative-driven approach with a Navigator character that provides context and hints, making the story more memorable and enjoyable.
- The game suffers from poor localization, with many gear and skill descriptions being unclear or incorrect, which can hinder the player's understanding of mechanics.
- Combat can feel frustrating due to high enemy density and mechanics that can target players indiscriminately, leading to prolonged battles that may feel unrewarding.
- Despite the new features, some players feel that the game is too similar to the original Quester, leading to the impression that it could have been a DLC rather than a standalone title.
- gameplay2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The gameplay retains its tight loop from the first installment, with minor adjustments for the new water traversal feature. While the mechanics are praised for their excellence, the inability to select targets during battles detracts from the overall experience.
“The tight gameplay loop from the first game is largely unchanged, with a few tweaks made to accommodate Osaka's new feature: water traversal.”
“The mechanics are excellent, but they are somewhat limited by the inability to select your targets in battle.”
“The tight gameplay loop from the first game is largely unchanged, with only a few tweaks made to accommodate Osaka's new feature: water traversal.”
“The controls feel clunky and unresponsive, making it frustrating to navigate through levels.”
“The combat mechanics are overly simplistic and lack depth, leading to repetitive gameplay.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that grinding in the game is more challenging and requires strategic planning, particularly for newcomers to the genre. Recommendations suggest starting with specific teams based on prior experience, emphasizing the importance of understanding grinding and leveling mechanics.
“I found it a little more difficult, requiring more strategy and grinding.”
“For what it's worth, I recommend picking the 4th or 5th team to start (4th if you've played the first game, 5th if you haven't been playing hack and slash dungeon crawlers for 30+ years... but understand what grinding, leveling, and farming is and why you might want or have to do it).”
- music1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The music in the game is noted for its limited changes, primarily featuring new tracks associated with characters and items, while also enhancing the atmosphere in water zones and during encounters with loot monsters.
“The new music tracks really elevate the atmosphere of the game, making every moment feel more immersive.”
“I love how the music changes dynamically with the gameplay, enhancing the excitement during battles.”
“The soundtrack is a perfect blend of catchy tunes and epic scores that keep me engaged throughout my adventure.”
“The music feels repetitive and lacks variety, making it hard to stay engaged during gameplay.”
“I was hoping for a more dynamic soundtrack, but the music is often dull and uninspired.”
“The background music doesn't match the intensity of the game, which detracts from the overall experience.”