QUESTER Game Cover
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"QUESTER" is a hack-and-slash dungeon exploration RPG set in a decadent future world drawn by Kazushi Hagiwara. In the year 20XX, a virus spreads and natural disasters ensue, forcing people to take shelter in dangerous ruins filled with modified weapons, 24 characters, and surprising creatures. The game features a deep system, "NEW GAME+", and a story that delves into the truth of this lost world.

  • PC
  • Windows

Reviews

94%
Audience ScoreBased on 106 reviews
gameplay16 positive mentions
grinding8 negative mentions
  • The game offers a nostalgic feel of old-school dungeon crawlers while incorporating modern controls, making it accessible for new players.
  • It features an interesting battle system and engaging exploration, with a satisfying gameplay loop that encourages players to keep coming back.
  • The character designs and art style are charming, and the game successfully creates an atmospheric experience with its retro aesthetic and music.
  • Combat can feel simplistic and lacks strategic depth due to random target selection, which may frustrate players looking for more tactical gameplay.
  • The game suffers from a steep difficulty spike at the final boss, requiring significant grinding and rethinking of strategies, which can be off-putting.
  • Documentation and tutorials are lacking, making it difficult for players to fully understand the game's mechanics and systems without external help.
  • gameplay44 mentions

    The gameplay is described as highly addictive and engaging, featuring a satisfying loop that encourages exploration and experimentation. While some players note a lack of unique mechanics in combat, the game compensates with fresh ideas and a minimalist design that enhances the overall experience. Despite occasional monotony in the combat-exploration cycle, the strategic depth and customization options keep players invested and entertained.

    • “Very addictive gameplay, interesting setting and mechanics, very atmospheric.”
    • “The mechanics are easy to understand but offer tons of strategy and customization, the character portraits have unique designs, the overall art direction is simple but works perfectly with the game's theme, tons of challenge that never falls into the unfair territory and a bit of resource management that rewards planning without hindering the flow of the game.”
    • “At first glance it looks like an ordinary dungeon crawler, but the unique game design of a TTRPG designer ditches a lot of genre sacred cows and flips many mechanics on their heads.”
    • “As all games of its kind, the combat-exploration cycle can become monotonous in the later half of the game, but I consider the fresh ideas it brings to the table in terms of style and mechanics to make it worth a buy.”
    • “Can sometimes drag a bit but I overall really liked the setting, minimal lore, and gameplay.”
    • “Retro RPG with starvation mechanics.”
  • music24 mentions

    The music in the game is widely praised for its retro design, reminiscent of classic CRPGs and Game Boy titles, with many players finding themselves humming the tunes. While the soundtrack is generally considered enjoyable and well-suited to the gameplay, some users noted that it can become repetitive over time, leading them to turn it off due to the game's overall loudness. Overall, the music contributes positively to the engaging gameplay experience, enhancing the nostalgic feel of the game.

    • “Yeah man, this slaps! It's got a really satisfying gameplay loop and the music's banging.”
    • “The art and music are reminiscent of old CRPGs or Game Boy games.”
    • “Pair all that with the great soundtrack and you're left with a really addicting dungeon crawler.”
    • “The FM soundtrack brings back memories, though it is a bit limited.”
    • “I did turn the music off eventually, but mostly because the game is strangely loud and couldn't be dampened enough even in the options screen to remain at an acceptable level when I wanted to do other things at the same time while grinding away.”
    • “Music and graphics are very 80's Japanese PC RPG, which I never experienced myself.”
  • story22 mentions

    The game's story is minimal and primarily serves as a backdrop to the gameplay, offering a sense of adventure without a deep narrative or character development. While some players appreciate the surprisingly deep elements for those interested, the overall consensus is that the game is more focused on dungeon crawling than storytelling, making it suitable for those who prioritize gameplay over plot.

    • “- the story is surprisingly deep.”
    • “- a story that is there for people that want it”
    • “Game provides a really nice sense of adventure, and a little bit of story here and there.”
    • “There's not really much in the way of story here; what is primarily on display is the gameplay.”
    • “There is no lengthy plot to keep track of pushing you forward - go into the dungeon, find the mystical USB ports, kill the big monsters.”
    • “I get it, it is supposed to be a retro game, but we have lived so many years and seen so many improvements to a detailed delivery of turn-based RPG combat and storytelling/worldbuilding.”
  • graphics14 mentions

    The graphics of the game have received positive feedback, particularly for their appealing retro aesthetic and well-executed art style. Players appreciate the varied monster designs and the overall visual presentation, which evokes a nostalgic 80s Japanese PC RPG vibe. Despite initial reservations about the retro style, many found it to enhance their enjoyment of the game.

    • “The art in this game is really pretty; I quite like all the portraits, and the retro aesthetic works pretty well with how it is set up.”
    • “The art style is cool, and the monsters are varied and well done.”
    • “Music and graphics are very 80's Japanese PC RPG, which I never experienced myself.”
  • character development10 mentions

    Character development in the game is noted for its strong and consistent design, featuring cute and varied characters that contribute to a charming atmosphere. However, players seeking deep plot or character growth may find it lacking, as the focus leans more towards gameplay mechanics than narrative depth. Overall, the character designs are well-executed, appealing to fans of minimalist dungeon crawlers.

    • “The character designs are cute and the general atmosphere is charming, as you'd expect given the pedigree.”
    • “The character design is also very well done.”
    • “The character designs are good and have a consistent theme.”
    • “The short review: get it if you like turn-based dungeon crawlers and aren't particularly committed to plot or character development.”
  • grinding8 mentions

    Players note that grinding is a significant aspect of the game, particularly for preparing to face challenging chapter end bosses that require specific team compositions and gear. While the game is gear-dependent and necessitates farming for experience and drops, some users feel that the early game is manageable without excessive grinding, drawing comparisons to classic titles like Wizardry. Overall, the grinding experience can be tedious, especially given the game's loud audio that can detract from the experience.

    • “The chapter end bosses are obnoxious walls of meat with high damage AoEs, and getting past them requires specific team compositions and grinding.”
    • “It's not impossible, but this game is so gear dependent that you end up farming experience and drops for a while before each boss, and that's if you understand the way the game presents information and the way its combat system is organized.”
    • “I did turn the music off eventually, but mostly because the game is strangely loud and couldn't be dampened enough even in the options screen to remain at an acceptable level when I wanted to do other things at the same time while grinding away.”
  • atmosphere6 mentions

    The atmosphere of the game is highly praised for its immersive and charming qualities, reminiscent of classic titles, with players feeling like they are exploring the ruins of Tokyo alongside a group. The character designs contribute to this engaging ambiance, enhancing the overall experience.

    • “The atmosphere is great, very SMT in feel; you feel like a group of people wandering through the ruins of Tokyo.”
    • “The character designs are cute and the general atmosphere is charming, as you'd expect given the pedigree.”
    • “Very addictive gameplay, interesting setting and mechanics, very atmospheric.”
  • replayability2 mentions

    The game offers strong replayability, with players noting the ability to unlock a significant number of characters and discover new weapons even in the endgame. This encourages multiple playthroughs to fully experience the content.

    • “The replay value is excellent; I have only unlocked 15 out of the 32 characters, and even in the end game, I was discovering lower-tier weapons that were new to me.”
    • “The replay value is fantastic, with so many characters and items still to unlock, making each playthrough feel fresh and exciting.”
    • “With multiple characters and a variety of weapons to discover, the game offers a high replay value that keeps me coming back for more.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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