- May 15, 2023
- Thousand Games
QUESTER
Platforms
About
"QUESTER" is a hack-and-slash dungeon exploration RPG set in a decadent future world drawn by Kazushi Hagiwara. In the year 20XX, a virus spreads and natural disasters ensue, forcing people to take shelter in dangerous ruins filled with modified weapons, 24 characters, and surprising creatures. The game features a deep system, "NEW GAME+", and a story that delves into the truth of this lost world.
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- The game offers a nostalgic feel of old-school dungeon crawlers while incorporating modern controls, making it accessible for new players.
- It features an interesting battle system and engaging exploration, with a satisfying gameplay loop that encourages players to keep coming back.
- The character designs and art style are charming, and the game successfully creates an atmospheric experience with its retro aesthetic and music.
- Combat can feel simplistic and lacks strategic depth due to random target selection, which may frustrate players looking for more tactical gameplay.
- The game suffers from a steep difficulty spike at the final boss, requiring significant grinding and rethinking of strategies, which can be off-putting.
- Documentation and tutorials are lacking, making it difficult for players to fully understand the game's mechanics and systems without external help.
gameplay
44 mentions Positive Neutral NegativeThe gameplay is described as highly addictive and engaging, featuring a satisfying loop that encourages exploration and experimentation. While some players note a lack of unique mechanics in combat, the game compensates with fresh ideas and a minimalist design that enhances the overall experience. Despite occasional monotony in the combat-exploration cycle, the strategic depth and customization options keep players invested and entertained.
“Very addictive gameplay, interesting setting and mechanics, very atmospheric.”
“The mechanics are easy to understand but offer tons of strategy and customization, the character portraits have unique designs, the overall art direction is simple but works perfectly with the game's theme, tons of challenge that never falls into the unfair territory and a bit of resource management that rewards planning without hindering the flow of the game.”
“At first glance it looks like an ordinary dungeon crawler, but the unique game design of a TTRPG designer ditches a lot of genre sacred cows and flips many mechanics on their heads.”
“As all games of its kind, the combat-exploration cycle can become monotonous in the later half of the game, but I consider the fresh ideas it brings to the table in terms of style and mechanics to make it worth a buy.”
“Can sometimes drag a bit but I overall really liked the setting, minimal lore, and gameplay.”
“Retro RPG with starvation mechanics.”