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Labyrinth of Galleria: The Moon Society Game Cover

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In Labyrinth of Galleria: The Moon Society, a spirit summonded by Madame Marta explores a mysterious labyrinth filled with enchanted monsters and Curios d'art. Players can summon an army of soul-infused puppets, customize up to 40 fighters, and delve into 50 hours of dungeon-crawling adventure. Quality of life improvements and a cast of customizable companions await in this new chapter from the creators of Labyrinth of Refrain: Coven of Dusk.

Labyrinth of Galleria: The Moon Society screenshot

88%
Audience ScoreBased on 253 reviews
story71 positive mentions
grinding51 negative mentions

  • The game features a captivating and intricate story that keeps players engaged throughout their journey.
  • Dungeon exploration is well-designed, offering a mix of handcrafted and procedurally generated content that encourages thorough exploration.
  • The character customization and class system are extensive, allowing for a variety of builds and strategies.
  • The game can feel tedious and overly long, especially with the requirement to complete fetch quests and grind for items.
  • Combat can become monotonous, with many encounters relying on auto-attacks rather than strategic decision-making.
  • The pacing suffers in the latter parts of the game, with a significant shift to randomly generated dungeons that may detract from the overall experience.
  • story
    261 mentions Positive Neutral Negative

    The story of the game is a complex and often dark narrative that evolves significantly throughout the gameplay, featuring unexpected twists and a mix of light-hearted and heavy themes. While some players appreciate the depth and intricacy of the plot, others criticize its pacing and the reliance on fetch quests that can disrupt the flow of the story. Overall, the narrative is seen as a strong point of the game, with many players finding it engaging enough to endure the lengthy and sometimes tedious gameplay.

    • “The story is well thought out and it was fun finally seeing every little piece fit at the end.”
    • “The story is pretty damn good with how it feeds you bits and pieces to bring together the absolute puzzle that is the plot.”
    • “The story was the saving grace of the game (in my opinion), and I wager the story would see more success if it were an anime or light novel instead.”
    • “The story is also vastly inferior, as is the variety of enemy and boss designs.”
    • “The story falls into pieces in the second arc, the dungeon design turns into a terrible randomly generated mess, and the game does its absolute best at every turn to prevent you from enjoying it at that point.”
    • “The story is obtuse and full of timeline issues that will make your head hurt.”
  • gameplay
    118 mentions Positive Neutral Negative

    The gameplay in "Labyrinth of Galleria: The Moon Society" is generally regarded as a significant improvement over its predecessor, "Labyrinth of Refrain," featuring refined mechanics, a more streamlined experience, and a gradual introduction of complex systems. While the game offers a rich dungeon-crawling experience with deep customization options and engaging combat, some players find the abundance of mechanics overwhelming and the difficulty spikes frustrating, particularly in the later stages. Overall, the gameplay is praised for its addictive loop and rewarding exploration, though it may not be as accessible for newcomers to the genre.

    • “The gameplay is more refined here.”
    • “The combat system is reasonably polished, and while you may like or dislike some game mechanics, I think it's very enjoyable.”
    • “Its gameplay mechanics are deep and varied, its dungeon exploration challenging and rewarding.”
    • “I really want to like this game, but the game doesn't even try to respect your time and the gameplay just gets worse as the game progresses.”
    • “In terms of gameplay, it starts off okay, but it eventually reaches a point where your party members are consistently being one-shot by RNG in regular encounters.”
    • “The gameplay is hard and not very welcoming to newcomers.”
  • grinding
    52 mentions Positive Neutral Negative

    The grinding aspect of the game is a mixed bag, with many players finding it both tedious and enjoyable. While some appreciate the grind as a relaxing and integral part of the dungeon-crawling experience, others criticize it for being excessive and repetitive, particularly in the later stages where difficulty spikes and item farming becomes necessary. Overall, the game caters to those who enjoy a grind-heavy RPG, but it may deter players seeking a more streamlined experience.

    • “I appreciate that this game balances grinding with meaningful progression, making each session feel rewarding.”
    • “The grinding in this game is satisfying, as it allows me to truly develop my character and explore different strategies.”
    • “I enjoy the grind because it gives me a sense of accomplishment and keeps me engaged with the game's mechanics.”
    • “The music stays the same, the backgrounds stay the same, the enemies stay the same; the biggest variation is literally three places called red, yellow, and blue. You'll remember red a lot because you'll be stuck there grinding for an absurdly long time. It's like they ran out of budget to do anything more.”
    • “Endgame can get grindy and tiring.”
    • “It's a shame that the game basically enforces a lot of grinding if you want to beat it - and I say that after 100% completing some Disgaea games.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the vibrant artwork and charming character designs, while others criticize the simplistic and repetitive dungeon visuals. The steampunk aesthetic and overall art style are appreciated, though some players note that the graphics may not meet the expectations of those seeking high-end visuals. Despite some blandness in certain areas, the visuals are generally described as appealing and well-executed, contributing positively to the overall gameplay experience.

    • “A really, very fun first-person dungeon crawler experience coupled with vibrant and amazing artwork.”
    • “Its challenging battles, engaging storyline, and stunning visuals make it a true masterpiece that you won't want to miss.”
    • “The graphics, while simplistic, are beautifully created with an amazing English dub cast for all the characters.”
    • “However, the really cheap and crude artwork for the box art and advertisements really turned me off!”
    • “The dungeon's art style doesn't change much throughout the game and mostly looks the same.”
    • “If you're a hardcore Call of Duty player, or if you really need high-end graphics and fully animated cutscenes, this is probably not it.”
  • music
    21 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the battle themes and overall quality, while others find it repetitive and less inspired compared to previous titles. Many players appreciate the atmospheric sound effects, particularly in exploration, but express a desire for more variety in the soundtrack. Overall, while the music has its highlights, it can become grating over time, leading to a preference for quieter moments in the game.

    • “The music is amazing, exploring is incredibly rewarding and enjoyable, the combat is satisfying, and the story is captivating.”
    • “The soundtrack is equally as fantastic, as fitting for Tenpei Sato; the composer of many NIS game scores and one of the best musicians in the industry, in my opinion.”
    • “Music is great, vibes are good ... or very bad, but, like, intentionally so.”
    • “The music is a mixed bag; the battle theme in Refrain was a banger and they have multiple battle themes here, but somehow they seem much less inspired.”
    • “The music tends to get obnoxious and repetitive on a loop.”
    • “Music, dungeon aesthetics, and enemy variation aren't as good as the first game, but other aspects have really improved.”
  • emotional
    9 mentions Positive Neutral Negative

    The emotional aspect of the game is described as both heartfelt and heartbreaking, with players experiencing a profound connection to the story, though some found it mentally exhausting. While the narrative's emotional core may not reach the heights of previous installments, it still captivates players, leading to significant emotional investment, albeit with mixed feelings about character depth and storytelling execution. Overall, the game evokes a range of emotions, from joy to despair, leaving a lasting impact on players.

    • “One of the most heartfelt and heartbreaking stories I've had the pleasure of experiencing.”
    • “You know how post-game refrain combined grueling difficulty (for some) with an emotional roller-coaster and left a lot of people mentally exhausted at the end?”
    • “It's hard not to get emotionally invested, honestly ... it's kind of kafkaesque to begin with, and just when you think you've gotten into the groove, it starts doing some straight-up David Lynch stuff, or at least it feels that way.”
    • “As stated before, people cited the fact that Eureka, Galleria's protagonist, is much nicer than Dronya, the protagonist of Refrain. However, I really feel this has led to a much more boring story, and Dronya's meanness was definitely part of Refrain's appeal due to her uniqueness as a protagonist.”
    • “The emotional depth of the characters feels lacking compared to previous titles. I found myself not caring about their struggles or triumphs, which is disappointing.”
    • “While the game attempts to evoke emotions, it often falls flat, leaving me feeling disconnected from the characters and their journeys.”
  • optimization
    7 mentions Positive Neutral Negative

    The game is well-optimized for the Steam Deck, delivering near-perfect performance despite its combination of visual novel elements and static 3D maps. Users have noted that it runs smoothly, outperforming other unoptimized titles with similar graphics quality, making it a solid choice for on-the-go gaming.

    • “And if you're hoping for playing this on-the-go as well, performance on the Steam Deck will be a near-perfect guarantee!”
    • “[sdhq] is a website made for curating Steam Deck news, guides, and providing optimization/builds for games on the deck.”
    • “Granted, this game is half visual novel and half static 3D maps, but I have seen unoptimized games with similar quality do much worse.”
    • “If you're hoping for playing this on-the-go as well, performance on the Steam Deck will be a near-perfect guarantee!”
    • “This review is based only on the performance of the game on the Steam Deck.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is a mix of light-hearted moments, including cute yuri undertones and amusing character interactions, alongside a blend of humor and horror in the storytelling. Players appreciate the funny builds and clever writing, though some find the developers' decision to strip away leveled-up characters as a misguided attempt at humor. Overall, the humor contributes positively to the game's charm and engagement.

    • “There were a lot of funny builds too (stun cheese notwithstanding) that you could do; I never felt I needed to do stun spam to be honest at any point in the game.”
    • “And yet, even as the battles rage on, a captivating story unfolds, one that blends humor and horror in equal measure.”
    • “Great Japanese voice acting and humor in the writing too; I'm 20 hours in and at this rate it's going to be over 100 before long.”
  • character development
    6 mentions Positive Neutral Negative

    The character development in the game is praised for its stellar writing, complemented by outstandingly beautiful art and character design. While some players appreciate the overall aesthetic, there are mixed feelings regarding certain character designs, particularly those that lean towards controversial styles. Overall, the combination of art and character development contributes significantly to the game's appeal.

    • “The artwork, music, character design, and voice acting contribute significantly to the overall experience.”
    • “Hardly detracts from the frankly stellar overall writing and character development.”
    • “The art is beautiful too; many character designs are just gorgeous and work so well.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I found the character arcs predictable and uninspired, which diminished my overall enjoyment of the story.”
    • “Despite the interesting premise, the characters don't evolve in meaningful ways, leaving their growth feeling unfulfilled.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere in the game is highly praised, with users noting that the acting enhances the excitement and overall experience. Many feel it represents a significant improvement over the first game, maintaining a wonderful plot and atmosphere, while the background music and Halloween elements contribute positively to the immersive experience.

    • “The acting creates a great atmosphere for an exciting experience.”
    • “It's almost a strict improvement over the first game mechanically, and the plot and atmosphere are still wonderful.”
    • “The background music and atmosphere are still good, with the Halloween component even more pronounced than in Refrain.”
  • stability
    2 mentions Positive Neutral Negative

    The stability of the game is mixed; while some users report fewer bugs and improved features, others experience frequent crashes, particularly after reaching the third dungeon, indicating significant stability issues.

    • “It's buggy as all hell and it crashes every 2 minutes once you reach the third dungeon.”
    • “If you played Refrain: same same, equally great, less buggy, few more features.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviewers express disappointment with the monetization aspect, particularly criticizing the low-quality artwork used for box art and advertisements, which detracts from the overall appeal of the game.

    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending extra money.”
    • “I was disappointed by the constant push for in-game purchases, which detracted from the overall experience.”
    • “The reliance on microtransactions makes it feel like the game is designed more for profit than for player enjoyment.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's diverse characters, unique marionette soldier classifications, and multiple endings contribute to a highly immersive and replayable experience, encouraging players to explore different outcomes and strategies.

    • “The game's diverse cast of characters, unique classifications of marionette soldiers, and multiple endings make for an immersive and replayable experience.”

Buy Labyrinth of Galleria: The Moon Society

90h Median play time
98h Average play time
60-200h Spent by most gamers
*Based on 4 analyzed playthroughs

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