- February 13, 2023
- Nippon Ichi Software, Inc.
- 90h median play time
Labyrinth of Galleria: The Moon Society
Platforms
About
In Labyrinth of Galleria: The Moon Society, a spirit summonded by Madame Marta explores a mysterious labyrinth filled with enchanted monsters and Curios d'art. Players can summon an army of soul-infused puppets, customize up to 40 fighters, and delve into 50 hours of dungeon-crawling adventure. Quality of life improvements and a cast of customizable companions await in this new chapter from the creators of Labyrinth of Refrain: Coven of Dusk.
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- The game features a captivating and intricate story that keeps players engaged throughout their journey.
- Dungeon exploration is well-designed, offering a mix of handcrafted and procedurally generated content that encourages thorough exploration.
- The character customization and class system are extensive, allowing for a variety of builds and strategies.
- The game can feel tedious and overly long, especially with the requirement to complete fetch quests and grind for items.
- Combat can become monotonous, with many encounters relying on auto-attacks rather than strategic decision-making.
- The pacing suffers in the latter parts of the game, with a significant shift to randomly generated dungeons that may detract from the overall experience.
story
261 mentions Positive Neutral NegativeThe story of the game is a complex and often dark narrative that evolves significantly throughout the gameplay, featuring unexpected twists and a mix of light-hearted and heavy themes. While some players appreciate the depth and intricacy of the plot, others criticize its pacing and the reliance on fetch quests that can disrupt the flow of the story. Overall, the narrative is seen as a strong point of the game, with many players finding it engaging enough to endure the lengthy and sometimes tedious gameplay.
“The story is well thought out and it was fun finally seeing every little piece fit at the end.”
“The story is pretty damn good with how it feeds you bits and pieces to bring together the absolute puzzle that is the plot.”
“The story was the saving grace of the game (in my opinion), and I wager the story would see more success if it were an anime or light novel instead.”
“The story is also vastly inferior, as is the variety of enemy and boss designs.”
“The story falls into pieces in the second arc, the dungeon design turns into a terrible randomly generated mess, and the game does its absolute best at every turn to prevent you from enjoying it at that point.”
“The story is obtuse and full of timeline issues that will make your head hurt.”