Labyrinth of Galleria: The Moon Society Game Cover
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"Labyrinth of Galleria: The Moon Society" is a dungeon-crawling RPG where you, a wandering spirit, explore an enchanted labyrinth with an army of customizable soul-infused puppets. With over 50 hours of gameplay, new quality of life improvements, and a cast of up to 40 fully customizable companions, delve into the depths of the labyrinth to uncover its secrets and discover the Curios d'art within. Confront enchanted monsters and puzzle your way through the mysterious underground maze to complete your mission from Madame Marta.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Play​Station
  • Play​station Vita

Reviews

88%
Audience ScoreBased on 214 reviews
story54 positive mentions
grinding43 negative mentions
  • The game features a fantastic class system that allows for extensive customization of party members.
  • The story is engaging and well-crafted, often leaving players on cliffhangers that encourage continued play.
  • The art and character design are outstanding, complemented by superb voice acting and enjoyable cutscenes.
  • The game can be confusing at times, leading to moments where players may feel stuck or lost.
  • There are instances of frustrating RNG mechanics that can hinder progress, particularly with fetch quests.
  • The final boss and some late-game content can feel tedious and overly grindy, potentially sapping enjoyment.
  • story214 mentions

    The story of "Labyrinth of Galleria" is widely praised for its depth, complexity, and emotional weight, often leaving players eager to uncover the next twist. While it features dark themes and intricate plotlines that tie together in satisfying ways, some players find the pacing slow and the reliance on fetch quests frustrating, which can disrupt the narrative flow. Overall, the story is considered a standout aspect of the game, with many reviewers recommending it for its engaging characters and unexpected developments, despite some criticisms regarding its execution and structure.

    • “The story is pretty damn good with how it feeds you bits and pieces to bring together the absolute puzzle that is the plot.”
    • “The story was the saving grace of the game, and I wager the story would see more success if it were an anime or light novel instead.”
    • “Without a single doubt, I think the strongest aspect of this game is the story: it's a wild, wild ride.”
    • “The story falls into pieces in the second arc, the dungeon design turns into a terrible randomly generated mess, and the game does its absolute best at every turn to prevent you from enjoying it at that point.”
    • “I tried to give the author the benefit of the doubt that they'd pull things together in the end, but the plot collapsed under its own narrative complexity and all the dialogue became rushed nonsense.”
    • “The story is obtuse and full of timeline issues that will make your head hurt.”
  • gameplay107 mentions

    The gameplay in "Labyrinth of Galleria: The Moon Society" is generally praised for its complexity and depth, with many players appreciating the gradual introduction of mechanics and the engaging dungeon exploration. While some find the learning curve manageable, others note that the abundance of mechanics can be overwhelming, particularly for newcomers. Overall, the game offers a refined experience compared to its predecessor, with a mix of enjoyable combat and exploration, though some players express frustration with certain mechanics and pacing issues.

    • “The gameplay was super fun - the dungeons were really fun to explore.”
    • “The combat system is reasonably polished, and while you may like or dislike some game mechanics, I think it's very enjoyable.”
    • “Overall gameplay is quite complex, but I don't find it overbearing.”
    • “I really want to like this game, but the game doesn't even try to respect your time and the gameplay just gets worse as the game progresses.”
    • “In terms of gameplay, it starts off okay, but it eventually reaches a point where your party members are consistently being one-shot by RNG in regular encounters.”
    • “My problems with this game though is that as they were improving the gameplay, they added more problems and annoyances, such as how you need to set skills to your puppets every soul transfer and how the button to feed all exp items to one party member gives them everything instead of saving leftovers if the member reaches max level.”
  • grinding44 mentions

    The reviews highlight a mixed reception towards the grinding aspect of the game, with some players finding it enjoyable and relaxing, particularly in the context of dungeon crawling, while others describe it as tedious and excessive, especially in the later stages. Many note that grinding is often necessary to progress, particularly against tougher bosses, and while some appreciate the rich story that accompanies the grind, others feel it detracts from the overall experience due to repetitive environments and a lack of variety. Overall, the game appeals to those who enjoy grinding, but may frustrate players seeking a more streamlined experience.

    • “I appreciate that this game embraces grinding as a core mechanic, allowing players to truly immerse themselves in character development and progression.”
    • “The grinding in this game feels rewarding, as it not only enhances my character's abilities but also deepens my understanding of the game world.”
    • “I love how grinding is integrated into the gameplay; it provides a sense of accomplishment and makes each level-up feel meaningful.”
    • “This got tedious in my eyes.”
    • “The music stays the same, the backgrounds stay the same, the enemies stay the same; the biggest variation is literally three places called red, yellow, and blue. You'll remember red a lot because you'll be stuck there grinding for an absurdly long time. It's like they ran out of budget to do anything more.”
    • “It's a shame that the game basically enforces a lot of grinding if you want to beat it - and I say that after 100% completing some Disgaea games.”
  • music18 mentions

    The music in the game receives mixed reviews, with some praising its quality and fitting atmosphere, while others criticize its repetitiveness and lack of variety across levels. Fans of the soundtrack appreciate its unique composition, but many players find it becomes grating over time, leading to a desire for more diverse tracks. Overall, while the music contributes positively to the game's ambiance, it may not sustain long-term enjoyment for all players.

    • “The music is good, the art is creepy, and the difficulty starts spiking once you enter 'late game' where the game happily informs you that you must reincarnate your units, resetting their level to 1, but giving them higher stat growth.”
    • “Music is great, vibes are good ... or very bad, but, like, intentionally so.”
    • “The soundtrack is equally as fantastic, as fitting for Tenpei Sato; the composer of many NIS game scores and one of the best musicians in the industry, in my opinion.”
    • “The music is repetitive and there are only a few tracks; I had to turn it off.”
    • “My only complaint is that the music tends to get obnoxious and repetitive on a loop.”
    • “The areas are also significantly less imaginative than in the previous game, most of them using the same tileset and music track.”
  • graphics16 mentions

    The graphics of the game have received mixed reviews, with some players noting a repetitive visual style, particularly in the dungeons, which may be attributed to budget constraints during development. While the artwork and character design are praised for their vibrancy, the overall aesthetic lacks variety, leading to a somewhat bland experience. However, the game's engaging mechanics and customization options help to enhance the visual appeal for some players.

    • “A really, very fun first-person dungeon crawler experience coupled with vibrant and amazing artwork.”
    • “Its challenging battles, engaging storyline, and stunning visuals make it a true masterpiece that you won't want to miss.”
    • “The mechanics were solid, the characters well-written, and the visuals appealing.”
    • “I've seen people remark on the sameness of the visuals, but I did think that was appropriate for these particular dungeons, especially in light of the fact that the game had a lot of major content cut due to the developer's near-bankruptcy budget constraints.”
    • “If you're a hardcore Call of Duty player, or if you really need high-end graphics and fully animated cutscenes, this is probably not it.”
    • “The dungeon's art style doesn't change much throughout the game and mostly looks the same.”
  • emotional8 mentions

    The emotional aspect of the game is described as a mixed experience, with some players finding the story to be wonderfully heartbreaking, while others felt emotionally detached or exhausted by the narrative's intensity. Comparisons to previous titles highlight a perceived decline in emotional depth, particularly in the protagonist's characterization, which some believe detracts from the overall impact. Despite these critiques, many players still found themselves invested in the story, noting its kafkaesque elements and unexpected twists.

    • “This game did not deserve such a wonderful, heartbreaking story.”
    • “You know how post-game refrain combined grueling difficulty (for some) with an emotional roller-coaster and left a lot of people mentally exhausted at the end?”
    • “It's hard not to get emotionally invested, honestly ... it's kind of kafkaesque to begin with, and just when you think you've gotten into the groove, it starts doing some straight up David Lynch stuff, or at least it feels that way.”
    • “As stated before, people cited the fact that Eureka, Galleria's protagonist, is much nicer than Dronya, the protagonist of Refrain. However, I really feel this has led to a much more boring story, and Dronya's meanness was definitely part of Refrain's appeal due to her uniqueness as a protagonist.”
    • “The emotional depth of the characters feels lacking, making it hard to connect with their struggles and triumphs.”
    • “While the game attempts to evoke emotions, it often falls flat, leaving players feeling detached from the narrative.”
  • character development5 mentions

    The character development in the game is praised for its stellar writing, complemented by outstanding art and character design. While some users appreciate the overall aesthetic, there are mixed feelings regarding certain character designs, particularly those perceived as inappropriate. Overall, the combination of beautiful visuals and strong narrative contributes positively to the character development experience.

    • “The artwork, music, character design, and voice acting contribute significantly to the overall experience.”
    • “Hardly detracts from the frankly stellar overall writing and character development.”
    • “Great art and beautiful character design enhance the immersion in the game.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I found the character arcs predictable and uninspired, leaving me wanting more complexity.”
    • “Despite the interesting premise, the characters don't evolve in meaningful ways throughout the game.”
  • humor4 mentions

    The humor in the games is characterized by cute and funny yuri/lesbian undertones and light sexual situations, alongside clever writing that enhances the overall experience. Players also appreciate the comedic potential in various character builds, contributing to a lighthearted atmosphere throughout the gameplay.

    • “There were a lot of funny builds too (stun cheese notwithstanding) that you could do; I never felt I needed to do stun spam to be honest at any point in the game.”
    • “Great Japanese voice acting and humor in the writing too; I'm 20 hours in and at this rate it's going to be over 100 before long.”
  • atmosphere3 mentions

    The atmosphere in the game is highly praised, with users noting that the acting enhances the excitement and overall experience. Many feel it represents a significant improvement over its predecessor, maintaining a captivating plot and strong background music, particularly highlighting its effective Halloween elements.

    • “The acting creates a great atmosphere for an exciting experience.”
    • “It's almost a strict improvement over the first game mechanically, and the plot and atmosphere are still wonderful.”
    • “The background music and atmosphere are still good, with the Halloween component even more pronounced than in Refrain.”
  • stability2 mentions

    The stability of the game is mixed; while some users report fewer bugs and improved features compared to previous versions, others experience frequent crashes, particularly after reaching the third dungeon.

    • “It's buggy as all hell and it crashes every 2 minutes once you reach the third dungeon.”
    • “If you played Refrain: same same, equally great, less buggy, a few more features.”
  • optimization1 mentions

    The optimization of the game is praised for its engaging storytelling and well-developed characters, which enhance the overall experience. The English dub performance, particularly by Eureka, and the visually appealing elements in the visual novel scenes contribute positively to the game's presentation.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

90hMedian play time
98hAverage play time
60-200hSpent by most gamers
*Based on 4 analyzed playthroughs

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