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Labyrinth of Galleria: The Moon Society

Labyrinth of Galleria: The Moon Society has some interesting ideas for a dungeon crawler, but is too complex for its own good.
Labyrinth of Galleria: The Moon Society Game Cover
83%Game Brain Score
story, gameplay
grinding, optimization
85% User Score Based on 298 reviews
Critic Score 81%Based on 10 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4Steam DeckWindowsPlayStationPlaystation Vita
Labyrinth of Galleria: The Moon Society Game Cover

About

Labyrinth of Galleria: The Moon Society is a single player tactical role playing game with horror, fantasy, drama, comedy and others themes. It was developed by Nippon Ichi Software, Inc. and was released on February 13, 2023. It received positive reviews from both critics and players.

Below the Galleria Manor there exists a mystifying maze overflowing with treasure. This dungeon-exploring adventure is filled with over 50 hours of labyrinth to traverse and a witch brigade custom made into your very own unstoppable monster-fighting force!

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85%
Audience ScoreBased on 298 reviews
story84 positive mentions
grinding68 negative mentions

  • The story is captivating, dark, and filled with many twists that keep players engaged.
  • Deep and intricate dungeon exploration with rewarding mechanics and strong customization options for party building.
  • Improved combat system and gameplay quality of life features compared to the predecessor, making for an addictive dungeon crawler experience.
  • The game is extremely grindy, requiring extensive leveling, soul transferring, and item farming, which can feel tedious and respect players' time poorly.
  • Procedurally generated dungeons in the latter part of the game are repetitive, bland, and reduce dungeon variety significantly.
  • Poor game progression communication, obtuse quest requirements, confusing UI, and sometimes frustrating mechanics that may necessitate use of external guides to avoid softlocks or bad endings.
  • story
    324 mentions Positive Neutral Negative

    The story in this game is a major highlight, praised for its dark, complex, and emotionally engaging narrative with numerous twists and well-developed characters, though it often requires patience due to slow pacing, mandatory grind-heavy fetch quests, and confusing timeline elements. While some find the storytelling rewarding and immersive, others criticize it for being disjointed, overly complicated, and hindered by gameplay mechanics that disrupt narrative flow. Overall, fans of deep, dark RPG stories will find it compelling, but it may frustrate those who prefer a more straightforward or tightly integrated story-gameplay experience.

    • “The story is pretty damn good with how it feeds you bits and pieces to bring together the absolute puzzle that is the plot.”
    • “It's a good thing that the plot and characters are so good—especially the central two characters, who are so wonderful and endearing that I auto-battled and slayed the same monsters over and over, just so I could see more of their evolving relationship.”
    • “The story finally starts to get interesting near the end of the first act (about 50 hours in), but then the game immediately kills both its narrative and mechanical momentum, and never recovers.”
    • “The story is worse in all regards: the characters are unlikeable, the plot makes very little sense, and it becomes very confusing once multiple timelines are introduced.”
    • “The story barely holds the game up as a game at all.”
    • “The story falls into pieces in the second arc, the dungeon design turns into a terrible randomly generated mess, and the game does its absolute best at every turn to prevent you from enjoying it at that point.”
  • gameplay
    142 mentions Positive Neutral Negative

    The gameplay of Labyrinth of Galleria builds upon its predecessor with deeper, more complex mechanics, refined combat, and expanded customization, appealing to fans of challenging, grind-heavy dungeon crawlers. While many praise its addictive dungeon exploration and tactical depth, the game can be overwhelming due to obscure mechanics, extensive grinding, and occasional frustrating design choices that may impede pacing and accessibility for newcomers. Overall, it offers a rewarding but demanding experience for those willing to invest significant time and patience.

    • “If you're new to the labyrinth series, it's a dungeon crawler like Etrian Odyssey but with much more complicated game mechanics similar to other Nippon Ichi games like Disgaea.”
    • “Labyrinth of Galleria makes a lot of improvements from Refrain, both from a quality of life and general gameplay standpoint.”
    • “Its gameplay mechanics are deep and varied, its dungeon exploration challenging and rewarding.”
    • “The gameplay is the same as in Labyrinth of Refrain but much, much more grindy.”
    • “The story finally starts to get interesting near the end of the first act (about 50 hours in), but then the game immediately kills both its narrative and mechanical momentum, and never recovers.”
    • “My problems with this game though is that as they were improving the gameplay, they added more problems and annoyances, such as how you need to set skills to your puppets every soul transfer and how the button to feed all EXP items to one party member gives them everything instead of saving leftovers if the member reaches max level.”
  • grinding
    69 mentions Positive Neutral Negative

    The game is widely regarded as very grind-heavy, especially in the latter half, with repetitive dungeon exploration, tough bosses, and extensive farming required for skills, gear, and items. While some players find the grind tedious and frustrating, others enjoy the challenge and depth it adds, particularly if they appreciate slow-paced, strategic dungeon crawlers and don’t mind investing significant time. Quality-of-life improvements help mitigate some tedium, but the grind remains a core, divisive aspect of the experience.

    • “So now, sixty hours in, I have to either grind to afford to re-buy the items I sold (items I was basically instructed to sell by the item description), or grind to find them as drops in the dungeon, in a game that already requires plenty of grinding.”
    • “The music stays the same, the backgrounds stay the same, the enemies stay the same, the biggest variation is literally three places called red, yellow and blue (you'll remember red a lot because you'll be stuck there grinding for an absurdly long time.) It's like they ran out of budget to do anything more.”
    • “The game is grindy (especially when going for the true ending) with a heavy focus on team skills and equipment but if you enjoy grinding or don't mind it then it's a pretty good experience in that front.”
  • graphics
    26 mentions Positive Neutral Negative

    The game features a charming and vibrant art style with crisp, appealing visuals and an engaging steampunk aesthetic that complements its dungeon environments. While some users find the graphics simplistic or repetitive, especially in dungeon design, many appreciate the artistic direction, character designs, and overall atmosphere. The graphics may not satisfy those seeking high-end, fully animated cutscenes, but they effectively support the game's narrative and immersive experience.

    • “A really, very fun first person dungeon crawler experience coupled with vibrant and amazing artwork.”
    • “Its challenging battles, engaging storyline, and stunning visuals make it a true masterpiece that you won't want to miss.”
    • “The graphics whilst simplistic are beautifully created with an amazing English dub cast for all the characters.”
    • “The artwork for the box art and advertisements is cheap and crude, which is really off-putting.”
    • “The labyrinth layout in the first section is decent, but the actual visuals are much worse compared to other labyrinths.”
    • “The dungeon's art style doesn't change much throughout the game and mostly looks the same, making it visually monotonous.”
  • music
    21 mentions Positive Neutral Negative

    The music is generally praised for its quality, unique style, and fitting atmosphere, often described as a highlight alongside art and story, with some battle themes notably strong. However, criticisms include a limited variety of tracks leading to repetitiveness and occasional grating loops, causing some players to prefer turning the music off. Overall, while the soundtrack is well-composed and enjoyed by many, it can become monotonous over extended play.

    • “The soundtrack is equally as fantastic, as fitting for Tenpei Sato; the composer of many NIS game scores and one of the best musicians in the industry, in my opinion.”
    • “The music is amazing, exploring is incredibly rewarding and enjoyable, the combat is satisfying, and the story is captivating.”
    • “Also, the OST is a total banger!”
    • “The music stays the same, the backgrounds stay the same, the enemies stay the same, the biggest variation is literally three places called Red, Yellow, and Blue (you'll remember Red a lot because you'll be stuck there grinding for an absurdly long time). It's like they ran out of budget to do anything more.”
    • “Music is repetitive and there are only a few tracks, had to turn it off.”
    • “My only complaint is that the music tends to get obnoxious and repetitive on a loop.”
  • emotional
    14 mentions Positive Neutral Negative

    Reviews highlight a mixed emotional impact, with some finding the story unremarkable or poorly developed due to unlikeable characters and weak narrative execution, while others praise its heartfelt and heartbreaking moments, especially referencing the companion story in Refrain. The emotional core is often seen as less effective or overshadowed by gameplay difficulty and plot mechanics, though some players still become deeply invested in the game's unique, sometimes surreal atmosphere.

    • “Toby and Nico's story is still ingrained in my heart; it was just a heartbreaking story that affected me more than the main one.”
    • “One of the most heartfelt and heartbreaking stories I've had the pleasure of experiencing.”
    • “It's hard not to get emotionally invested, honestly... it's kind of Kafkaesque to begin with, and just when you think you've gotten into the groove, it starts doing some straight up David Lynch stuff, or at least it feels that way.”
  • character development
    7 mentions Positive Neutral Negative

    Character development is generally praised for its quality and depth, although some users note that clues and information are sometimes delayed or not fully followed up on. The character designs are widely appreciated for their beauty and artistic style, though some specific design choices may not appeal to everyone. Overall, the writing and character development are considered strong points of the game.

    • “Hardly detracts from the frankly stellar overall writing and character development.”
    • “Art: the art is beautiful too, lots of character designs are just gorgeous and work so well.”
    • “Great art, beautiful character design.”
    • “Any clue, character development, or scrap of info that you get isn't followed up on for many hours, if at all.”
  • optimization
    7 mentions Positive Neutral Negative

    The game demonstrates solid optimization, especially on the Steam Deck, where it performs nearly perfectly despite combining visual novel elements with static 3D maps. Users note it runs smoothly on portable devices, making it suitable for on-the-go play. Compared to similar titles, its performance is notably well-optimized.

    • “And if you're hoping to play this on-the-go, performance on the Steam Deck will be a near-perfect guarantee!”
    • “This review is based only on performance of the game on the Steam Deck.”
    • “Granted, this game is half visual novel and half static 3D maps, but I have seen un-optimized games with similar quality do much worse.”
    • “Steam Deck performance:”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is a mix of light, cute moments often tied to yuri/lesbian undertones and witty writing, balanced with comedic situations arising from gameplay mechanics and builds. Players appreciate the blend of humor and story, enhanced by strong Japanese voice acting. Some find the developers’ choices, like removing leveled-up units, ironically amusing, adding to the game's charm.

    • “There were a lot of funny builds too (stun cheese notwithstanding) that you could do; I never felt I needed to do stun spam at any point in the game.”
    • “And yet, even as the battles rage on, a captivating story unfolds, one that blends humor and horror in equal measure.”
    • “Great JP voice acting and humor in the writing too; I'm 20 hours in and at this rate it's going to be over 100 before long.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with frequent crashes occurring especially after reaching the third dungeon. While it has some improvements and additional features over similar titles, its buggy performance severely impacts gameplay.

    • “It's buggy as all hell and it crashes every 2 minutes once you reach the third dungeon.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is praised for its engaging and exciting quality, enhanced by strong acting and an improved mechanical experience compared to the first game. The plot and overall ambiance remain compelling and immersive.

    • “It's almost a strict improvement over the first game mechanically, and the plot and atmosphere are still wonderful.”
    • “Acting creates a great atmosphere for an exciting experience.”
  • monetization
    1 mentions Positive Neutral Negative

    Users find the game's monetization unappealing due to its cheap and crude artwork in box art and advertisements, which negatively impacts their overall impression.

  • replayability
    1 mentions Positive Neutral Negative

    The game offers high replayability through its diverse cast, unique marionette soldier classifications, and multiple endings, providing an engaging and varied experience each playthrough.

    • “The game's diverse cast of characters, unique classifications of marionette soldiers, and multiple endings make for an immersive and replayable experience.”
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125h Median play time
124h Average play time
60-215h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Labyrinth of Galleria: The Moon Society is a tactical role playing game with horror, fantasy, drama, comedy and others themes.

Labyrinth of Galleria: The Moon Society is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 124 hours playing Labyrinth of Galleria: The Moon Society.

Labyrinth of Galleria: The Moon Society was released on February 13, 2023.

Labyrinth of Galleria: The Moon Society was developed by Nippon Ichi Software, Inc..

Labyrinth of Galleria: The Moon Society has received positive reviews from players. Most players liked Labyrinth of Galleria: The Moon Society for its story but disliked it for its grinding.

Labyrinth of Galleria: The Moon Society is a single player game.

Similar games include Labyrinth of Refrain: Coven of Dusk, Chained Echoes, TROUBLESHOOTER: Abandoned Children, Bravely Default 2, Metaphor: ReFantazio and others.