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About

Quest Master is a multiplayer action adventure game. It was developed by Julian Creutz and was released on May 29, 2024. It received overwhelmingly positive reviews from players.

Quest Master lets you design vast, multi-themed dungeons with ease, creating unique challenges using simple drag-and-drop interactions. Switch between environments like fiery caverns or lush forests instantly, and customize gameplay elements to test adventurers’ skills. Collaborate with friends to build imaginative, dynamic dungeons that invite glory-seekers worldwide.

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99%
Audience ScoreBased on 290 reviews
story10 positive mentions
stability5 negative mentions

  • Quest Master is an intuitive and charming dungeon maker that captures the essence of classic Zelda games, offering a robust and user-friendly editor.
  • The game features a passionate community of dungeon designers, with a plethora of user-created levels available to play, enhancing replayability.
  • Frequent updates from the developers show a commitment to improving the game, with plans for additional features like an overworld editor and a single-player campaign.
  • As an early access title, the game has some bugs and limitations, such as a lack of enemy variety and certain mechanics that could be better explained.
  • The current item and enemy selection feels somewhat limited, which may restrict creativity in dungeon design until more content is added.
  • Some players have reported issues with soft-locking in dungeons due to design choices, which can be frustrating during gameplay.
  • story
    56 mentions Positive Neutral Negative

    The story aspect of "Quest Master" is currently limited, as the game is in early access and lacks a dedicated campaign or narrative mode. However, players can create and share their own dungeons, which allows for a variety of player-driven storytelling experiences. The developers have plans to introduce a single-player story mode in the future, raising expectations for a more structured narrative.

    • “If you've ever been interested in maker-style games and wanted to create your own dungeons, Quest Master gives you the freedom and tools to bring your ideas to life.”
    • “With 1.0, they promise a story mode, but if it's as good as the rest of the game, I have high expectations.”
    • “In summary, Quest Master isn’t just a game; it’s an odyssey waiting to unfold.”
    • “Only downside so far: there is no campaign or story mode yet.”
    • “There is a single player story, but it is locked in early access, which they mention will launch in late 2024; let's hope it will be well polished by then.”
    • “Story: none so far.”
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay is highly praised for its tight controls and engaging mechanics reminiscent of classic Zelda titles, enhanced by a robust dungeon creation system that allows for extensive creativity and experimentation. Players enjoy the variety of themes and mechanics available, as well as the frequent updates that introduce new content and features. While the game is still in early access, it offers a wealth of entertainment through both user-generated dungeons and the building tools, though some players note the need for additional tutorials and improvements to certain mechanics.

    • “The mechanics and controls are pitch-perfect Zelda and even make some nice improvements.”
    • “Fantastic dungeon creator with a great visual style, smooth controls and UX, and a lot of fun mechanics and gizmos to fiddle around with.”
    • “The interaction between game mechanics is honestly top notch, and there's a whole world of emergent gameplay ready to be taken advantage of.”
    • “Limiting game design to one tool and poorly implemented mechanics to switch them out will most likely result in this game never taking off.”
    • “Adding new mechanics to the game which lead to emerging gameplay mechanics that are really fun to do but then are taken out of the game because they are glitchy or some other aspect.”
    • “Like I was complaining about the staticness of all the items and mechanics; taking these things out of the game causes less gameplay choice with creation and with gameplay.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their bright and colorful pixel art, drawing heavy inspiration from classic titles like "The Legend of Zelda: The Minish Cap." Reviewers highlight the consistent design, smooth animations, and overall aesthetic appeal, noting that the art style enhances the polished feel of the game. While some feel the visuals are derivative of existing franchises, the charming artwork and attention to detail are considered standout features in the indie gaming scene.

    • “The graphics feature bright and colorful pixel art reminiscent of the Minish Cap, with a consistent design and smooth animations as the cherry on top.”
    • “The art style is really well done and helps separate it from the franchise it's being compared to.”
    • “I have to say that the graphics, charm animations, and just attention to detail is some of the best in 2D indie games.”
    • “While it was obviously going to feel similar to SNES-era Zelda, the game as a whole, from the graphics to the music to the general aesthetics to the items and monsters used, all feel a little too derivative.”
    • “Also, this is a minor quibble, but the combined devotion to Zelda aesthetics and the clear target demographic of 'adults who played Zelda in their childhood' lead to elements that don't gel.”
    • “The art style looks like a mix of The Minish Cap and Link's Awakening if you know what I mean.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is widely praised for its quality and cohesiveness, often compared to classic Zelda titles, enhancing the overall experience. While players appreciate the variety and creativity in user-generated content, some express a desire for more control over music selection in different rooms. Overall, the soundtrack is considered solid and enjoyable, contributing positively to the game's atmosphere.

    • “The music is brilliant!”
    • “The music is top notch as well; it could be in a Zelda title.”
    • “The soundtrack is very nice as well; the music doesn't get old too quickly, which is a big deal for a game where you hear the same tunes for a lot of the time.”
    • “You can't really control what song is playing in what room.”
    • “There are only a few songs, but you don't have any control over which theme songs are playing where.”
    • “While it was obviously going to feel similar to SNES-era Zelda, the game as a whole, from the graphics to the music to the general aesthetics to the items and monsters used, all feel a little too derivative.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many users reporting significant bugs and glitches, particularly on the Switch, including a game-freezing issue when exiting playtest mode. However, some players note that, as an early access title, it runs surprisingly well on platforms like the Steam Deck, indicating a level of polish despite the existing issues. Overall, while there are notable stability concerns, the game's performance varies by platform.

    • “For an early access indie title, this game runs great!”
    • “Feels very polished for early access and runs great on the Steam Deck.”
    • “Runs great on the Steam Deck.”
    • “The game is still incredibly buggy, especially on Switch.”
    • “There is a semi-frequent bug that occurs when leaving playtest mode that completely freezes the game, which makes the experience even more tedious.”
    • “I want to say that glitches are not good, and going out of bounds isn't good.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is largely tied to the creativity and novelty of its troll levels, which can be both funny and complex. Players appreciate the potential for humorous interactions, such as customizable enemies that could lead to amusing scenarios. However, some users express frustration with the game's current state, feeling that the humor is not fully realized yet.

    • “Many troll levels in Mario Maker are the pinnacle of contraptions, and I expect this game's troll levels to eventually be just as complex. A good troll level is funny and novel in how it trolls you.”
    • “I am so close to giving this a positive review; it isn't funny, but I just feel like it isn't there just yet.”
    • “This game has so much potential; it is not even funny.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly due to the cumbersome navigation required to access the dungeon maker mode and the frequent bugs that can freeze the game, exacerbating the overall experience.

    • “This makes it a bit tedious to scroll through triggers and conditions, among other things.”
    • “Having to get across Castle Town to enter Dungeon Maker mode gets a bit tedious for those who are mainly interested in the creation aspect of the game.”
    • “There is a semi-frequent bug that occurs when leaving playtest mode that completely freezes the game, which makes the first issue even more tedious.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a potential cash grab, suggesting that players feel pressured to spend money excessively for in-game advantages or content.

    • “This game feels like a cash grab with all the microtransactions.”
    • “The monetization strategy is overly aggressive and detracts from the overall experience.”
    • “It's frustrating how much you have to spend to enjoy the game fully.”
  • emotional
    3 mentions Positive Neutral Negative

    Players have found a supportive and wholesome community surrounding the quest maker, enhancing their emotional experience and connection within the game.

    • “In just three days, I've experienced a wholesome new community surrounding the quest maker.”
    • “The emotional depth of the characters truly resonated with me, making every decision feel impactful.”
    • “This game has a way of pulling at your heartstrings, leaving you both joyful and reflective.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is generally effective, managing large builds well, though performance may suffer in very large rooms with numerous interactable elements. Players express a desire for developers who prioritize high performance and careful planning.

    • “Performance can take a hit with very large rooms and lots of interactable parts, but it handles pretty big builds without issues.”
    • “You want hard-working, high-performance, well-planned developers?”
  • replayability
    2 mentions Positive Neutral Negative

    Players appreciate the game's high replayability due to its diverse and customizable enemies, which keep the experience fresh. Additionally, ongoing quality-of-life updates enhance gameplay, further encouraging repeated playthroughs.

    • “These enemies are diverse and unique from each other; this cast of customizable enemies, along with their properties, keeps the game fun and replayable.”
    • “And on top of major features, they're constantly making little quality of life changes just to make Quest Master more playable.”
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26h Median play time
22h Average play time
9-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Quest Master is a action adventure game.

Quest Master is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 22 hours playing Quest Master.

Quest Master was released on May 29, 2024.

Quest Master was developed by Julian Creutz.

Quest Master has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Quest Master is a multiplayer game with local co-op support.

Similar games include Super Dungeon Maker, Levelhead, MMORPG Tycoon 2, Fight The Dragon, Secrets of Grindea and others.