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About Quest Master

Quest Master is a single player and multiplayer action adventure game with fantasy, medieval and historical themes. It was developed by Julian Creutz and was released on May 29, 2024. It received overwhelmingly positive reviews from players.

In Quest Master, your wildest dungeon designs come alive and beckon adventurers from around the globe to test their mettle. It's a world where your imagination reigns supreme, and every challenge you craft is a siren call to glory-seekers eager for the thrill of your creation! MAKE YOUR OWN DUNGEONS An endless canvas. Add additional floors to your dungeon and make them as big as you can imag…

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Games Like Quest Master

Looking for games like Quest Master? Here are top action adventure recommendations with a fantasy, medieval and historical focus, selected from player-similarity data — start with Super Dungeon Maker, Secrets of Grindea or Levelhead.

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Reviews

98%Audience ScoreBased on 327 reviews
story12 positive mentions
stability5 negative mentions

  • Extremely versatile and powerful dungeon editor with many options and themes, allowing creation of complex puzzles, combat encounters, and custom dungeons.
  • Faithful and polished Zelda-inspired gameplay and art style with smooth controls, great music, and a strong community of creative players.
  • Developer is highly active, responsive, and frequently updates the game with new content and bug fixes, showing great care for the project.
  • Still in Early Access with occasional bugs, technical glitches, and missing core features such as a single-player campaign and overworld editor.
  • Some gameplay and design limitations including inability to carry multiple active items at once, limited enemy variety, and occasional softlocks in dungeons.
  • Smaller player base currently results in fewer community players and limited dungeon sharing; discovery of high-quality newer levels can be difficult.
  • story

    59 mentions Positive Neutral Negative
    20% positive mentions, 75% neutral mentions, 5% negative mentions

    The story aspect of Quest Master is currently limited, as the game is still in early access without a completed single-player campaign or traditional story mode. However, developers plan to release a full story mode by late 2024, which is highly anticipated given the game's strong dungeon-building tools and community-generated narratives. Players mainly engage with user-created dungeons and meta-progression elements, while eagerly awaiting a more fleshed-out, official story experience.

    • “With 1.0 they promise a story mode, but if it's as good as the rest of the game I have high expectations.”
    • “The devs are also planning to make a singleplayer campaign with the same tools available in the game, so there seems to only be room to grow for Quest Master!”
    • “There is a single player story, but it is locked in early access, which they mention will launch in late 2024; let's hope it will be well polished by then.”
    • “Only downside so far: there is no campaign or story mode yet.”
    • “Story: none so far.”
    • “There is a single player story, but it is locked in early access. They mention it will launch in late 2024; let's hope it will be well polished by then.”
  • gameplay

    50 mentions Positive Neutral Negative
    32% positive mentions, 62% neutral mentions, 6% negative mentions

    The gameplay is praised for its tight, Zelda-inspired controls, rich mechanics, and extensive dungeon-building tools that allow for complex, creative designs and emerging gameplay. Players enjoy the variety of items, themes, and event systems, though some mechanics remain underutilized or need better tutorials. Despite being early access, frequent updates continually enhance both gameplay and creation features, making it engaging for both players and creators.

    • “It's still in early access at time of writing review, but it seems there's already plenty of user-made dungeons that take full advantage of the game's mechanics to make some pretty fun and interesting stuff.”
    • “Almost every type of tile and item you can place down in a dungeon has been meticulously designed to either serve a unique purpose, interact with other gameplay mechanics, or both.”
    • “On top of that, Quest Master manages to pull off making the "if this, then do that" part of dungeon design a core mechanic that is both simple and straightforward to use, but flexible enough to design complex contraptions and sequences.”
    • “Limiting game design to one tool and poorly implemented mechanics to switch them out will most likely result in this game never taking off.”
    • “Adding new mechanics to the game which lead to emerging gameplay mechanics that are really fun to do but then are taken out of the game because they are glitchy or some other aspect.”
    • “Like I was complaining about the staticness of all the items and mechanics; taking these things out of the game causes less gameplay choice with creation and with gameplay.”
  • graphics

    30 mentions Positive Neutral Negative
    37% positive mentions, 53% neutral mentions, 10% negative mentions

    The graphics feature a vibrant, high-quality pixel art style inspired by classic Zelda games like Minish Cap, with consistent design and smooth animations that enhance the game's polished and whimsical aesthetic. While some find it a bit derivative, the charming visuals and attention to detail are widely praised, contributing significantly to player immersion and creativity in level-building.

    • “The graphics feature bright and colorful pixel art reminiscent of the Minish Cap, with a consistent design and smooth animations as the cherry on top.”
    • “There's a ton of care and attention put into every part of this game; the art style and enemy designs, the different tools and items players can obtain, and the many combinations of objects and mechanics create a huge amount of variety for players to experience as well as build dungeons with.”
    • “I have to say that the graphics charm, animations, and just attention to detail is some of the best in 2D indie games on here.”
    • “While it was obviously going to feel similar to SNES-era Zelda, the game as a whole, from the graphics to the music to the general aesthetics to the items and monsters used, all feel a little too derivative.”
    • “Also, this is a minor quibble, but the combined devotion to Zelda aesthetics and the clear target demographic of 'adults who played Zelda in their childhood' lead to elements that don't gel.”
    • “There’s a notable lack of decorations or other aesthetic tools; the only kind of turrets available either require a good amount of wall-space or don't always seem to interact with switches and the like how I'd expect.”
  • music

    26 mentions Positive Neutral Negative
    50% positive mentions, 38% neutral mentions, 12% negative mentions

    The music in the game is frequently praised as brilliant, well-done, and fittingly reminiscent of classic 2D Zelda titles, enhancing the overall aesthetic and immersion. While the soundtrack is limited in variety and lacks in-editor control over song placement, it remains enjoyable and does not grow tiresome despite repetition. Additionally, modding support allows for custom music, further enriching the audio experience.

    • “The music is top notch as well, could be in a Zelda title.”
    • “The soundtrack is very nice as well; the music doesn't get old too quickly, which is a big deal for a game where you hear the same tunes a lot of the time.”
    • “A well-made Zelda-style dungeon maker with great graphics, wonderful music, fairly intuitive editor, and modding support for custom objects, enemies, themes, etc.”
    • “You can't really control what song is playing in what room.”
    • “There's only a few songs, but you don't have any control over which theme songs are playing where.”
    • “Things I would like to see: an overworld editor with the ability to add multiple dungeons, the ability to switch themes between levels of a dungeon, an in-editor notification when things are no longer connected or will no longer work, and a more robust music block system.”
  • humor

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is tied to creative and novel troll levels that amuse players through unexpected challenges, though some users feel the game hasn't fully realized this potential yet. While the humorous elements show promise, frustrations with certain aspects and limited customization options dampen the comedic impact for some players. Overall, the humor is appreciated but seen as an area for growth.

    • “Many troll levels in Mario Maker are the pinnacle of contraptions, and I expect this game's troll levels to eventually be just as complex. Although you definitely could make a good troll level without any of that—a good troll level is funny and novel in how it trolls you; contraptions are just one avenue for it.”
    • “Hehe, funny jumping bone enemy.”
    • “I wish designers could create the enemy you would like to see in a dungeon, no matter how crazy an enemy would get. For example, it would be funny if a zombie was programmed to only go to a switch and mess with it.”
  • stability

    8 mentions Positive Neutral Negative
    38% positive mentions, -1% neutral mentions, 63% negative mentions

    The game's stability is mixed, with frequent bugs and glitches, especially on the Switch, including a freeze issue when exiting playtest mode. However, it runs smoothly on the Steam Deck and feels polished for an early access indie title. Some gameplay mechanics were also altered to address glitch exploits, which affects player experience.

    • “For an early access indie title, this game runs great!”
    • “Feels very polished for early access and runs great on the Steam Deck.”
    • “Runs great on Steam Deck.”
    • “The game is still incredibly buggy, especially on Switch.”
    • “There is a semi-frequent bug that occurs when leaving playtest mode that completely freezes the game, making the experience tedious.”
    • “Glitches are not good, and going out of bounds and similar issues negatively affect gameplay.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game can feel tedious due to repetitive navigation in the editor and needing to travel across the castle town to access certain modes. Additionally, a recurring bug that freezes the game after playtesting exacerbates this frustration.

    • “The way you change things inside the editor can get tedious at times.”
    • “This makes it a bit tedious to scroll through triggers and conditions among other things.”
    • “Having to get across Castle Town to enter dungeon maker mode gets a bit tedious for those mainly interested in the creation aspect of the game.”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game is generally well-optimized, handling large builds and complex scenes smoothly, though performance may dip in very large rooms with many interactable elements. Overall, the developers demonstrate strong technical expertise and attention to performance.

    • “You want hard-working, high-performance, well-planned developers?”
    • “Performance can take a hit with very large rooms and lots of interactable parts, but it handles pretty big builds without issues.”
  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game offers high replayability through a diverse and customizable cast of enemies, keeping gameplay fresh and engaging. Additionally, frequent quality-of-life updates enhance the overall experience and maintain player interest.

    • “These enemies are diverse and unique from each other. This cast of customizable enemies, with the use of different properties, can keep the game fun and replayable.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users generally perceive the monetization as a cash grab, indicating it may feel overly focused on extracting money rather than providing value.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users highlight a wholesome and positive emotional experience, emphasizing a supportive and engaging community that enhances their connection to the game.

    • “Since 3 days now, I have experienced a wholesome new community around the quest maker.”
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Play Times

26h Median play time
22h Average play time
9-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Quest Master is a action adventure game with fantasy, medieval and historical themes. Common tags for Quest Master include indie, 2d, magic, female protagonist, pixel graphics and others.

Quest Master is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 22 hours playing Quest Master.

Quest Master was released on May 29, 2024.

Quest Master was developed by Julian Creutz.

Quest Master has received overwhelmingly positive reviews from players. Most players liked Quest Master for its story but disliked it for its stability.

Quest Master is a single player game with multiplayer and local co-op support.

Similar games include Super Dungeon Maker, Secrets of Grindea, Levelhead, MMORPG Tycoon 2, I Wanna Maker and others.