Queen Of Thieves
- January 20, 2017
- Winter Wolves
In "Queen of Thieves," join Joanne, Kira, and Thalia as they explore their mother's past and her supposed survival. To uncover the truth, they must follow in her footsteps, becoming skilled thieves and navigating the dangerous underworld of Ahkra. Along the way, they'll meet various characters who may become valuable allies or hindrances, as they work to unravel the mystery surrounding their mother's fate. With each heist, the sisters will learn more about their mother's legacy, while also uncovering secrets about themselves.
Reviews
- The game features a solid standalone story that improves upon a second playthrough.
- The art style is enjoyable, and the game offers diverse and distinctive characters with multiple romance options.
- The combat system, while repetitive, provides strategic elements that can be engaging for players.
- The writing is often criticized as naive and poorly executed, with many characters lacking depth and meaningful interactions.
- Gameplay can feel grindy and repetitive, particularly with the robbery missions and combat mechanics.
- The ending is rushed and unsatisfying, leaving players feeling disappointed with unresolved plot points.
- story16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The story is described as a solid standalone narrative, though it lacks depth and coherence, with a rushed ending and clichéd characters. While the game offers multiple romance options and charming yuri relationships, the plot is often overshadowed by repetitive gameplay and grinding requirements. Overall, players appreciate the romantic elements but express disappointment in the story's execution and character development.
“But it's a solid standalone story.”
“The combat system was repetitive, but as with all WW games, it's the story that keeps you.”
“I like the story and the gameplay is fun.”
“There's not much meat on this particular bone story-wise; and to be honest?”
“The characters (especially the romanceables, but everyone else is no better) are all extremely cliché and have little to no important backstory (or feelings, for that matter), no one ever interacts with anyone else, so you can romance everyone at the same time and none of that will register with anyone.”
“Hastily written and naive script, no cross romance interactions, poorly thought out combat, boring and repetitive robbery missions.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding in the game to be excessive, requiring significant time investment to accumulate resources and levels to progress through the story. While there is no time limit, the repetitive nature of battles and the lack of variety lead to a monotonous experience, diminishing the overall epic feel of the game. The combat becomes tedious, as diverse character skills offer little advantage, culminating in a scripted loss against the pre-final boss.
“The only problem is, though, you'll need to do a lot of grinding for the goals - on an ever-increasing scale, you'll need to make 1k, 5k, 15k, 25k, and 50k per 'chapter' to advance the story, as well as be a particular level to survive the fights.”
“It's simply nightly grinding to raise XP and money, staring at the same screen.”
“The combat, while tolerable, gets really repetitive thanks to the grindy aspect, and there's no real benefit in making your characters have diverse skills and a lot of power, because in the end the skills are similarly useless and the 'pre-final' boss battle is simply scripted so that you'll always lose.”
- gameplay4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The gameplay has received mixed reviews, with some players finding it repetitive and lacking in variety, particularly in enemy encounters. While a few appreciate the fun elements and story integration, many suggest that improvements are needed to enhance engagement and reduce reliance on grind mechanics.
“If QOT gets a sequel, then I think the makers should look at giving us more enemy variety, and not rely on the grind mechanic as much to save the game from negative comparisons with its sister series.”
“I like the story and the gameplay is fun.”
“Interesting idea, but the gameplay is just kind of boring.”
“The gameplay is repetitive; even more so than the one in Amber's Magic Shop, a crafting game with no combat system, and that says something.”
“If QOT gets a sequel, then I think the makers should look at giving us more enemy variety and not rely on the grind mechanic as much to save the game from negative comparisons with its sister series.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics feature a pleasing art style, though some users feel it falls short compared to previous titles in the series. While the artwork is generally considered decent, the overall presentation may be hindered by simplistic dialogue.
“The art style is pretty nice, but the dialogue seems naive and simplistic.”
“The artwork is decent, though not as good as in previous games.”
- music2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The music in the game features a good soundtrack, but some scenes lack background music, which detracts from the overall atmosphere. Additionally, the writing does not effectively enhance the mood during dialogues.
“The soundtrack is absolutely fantastic, enhancing the overall experience of the game.”
“I love the diverse range of music tracks; they really set the mood for each level.”
“The music is so immersive, it makes you feel like you're part of the game world.”
“Some scenes do not have background music, and the writing alone is not good enough to set the mood in the dialogue.”
“The music feels repetitive and lacks variety, making it hard to stay engaged.”
“I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game offers significant replayability with various difficulty modes, a visual novel option for story-focused players, and multiple romance paths, including both lesbian and straight relationships. Players can also unlock different skills and vanity gear for each character, enhancing the experience with each playthrough.
“The game offers 15 hours of gameplay on easy mode, with a visual novel mode for those who just want the story, and a harder mode for players seeking a challenge. There are lots of different skills to unlock for each character, along with vanity gear to equip. I found the yuri relationships charming, and the replay value is high due to multiple romance options, including both lesbian and straight paths to explore.”
“With various difficulty levels and a visual novel mode, the game caters to different play styles. The ability to unlock numerous skills and vanity gear for each character adds depth, while the multiple romance options ensure that each playthrough feels fresh and engaging.”
“The replayability is fantastic, as players can choose different romance paths and unlock unique skills and gear for each character. The charming yuri relationships and the option to play on different difficulty levels make it a game worth revisiting.”
“The game offers a visual novel mode for those who just want the story, and a harder mode for those looking for a challenge, but after 15 hours on easy mode, I found the replayability lacking.”
“While there are multiple romance options to unlock, including both lesbian and straight relationships, the overall experience felt repetitive after a few playthroughs.”
“Despite the charm of the yuri relationships and the variety of skills to unlock for each character, I didn't feel motivated to replay the game once I had seen all the content.”
- character development1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users generally express a preference for the character development in "QOT," indicating that it offers a more engaging or satisfying experience compared to other titles.
“Honestly, I preferred 'QOT' in terms of character development.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy is perceived as a cash grab, significantly diverging from the quality and value of previous offerings from the developer.
“Feels like a cash grab, hardly comparable to previous products from this developer.”
“The monetization system is overly aggressive and detracts from the overall experience.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully.”