Queen Of Thieves
- January 20, 2017
- Winter Wolves
In "Queen of Thieves," join Joanne, Kira, and Thalia as they explore their mother's past and her supposed survival. To uncover the truth, they must follow in her footsteps, becoming skilled thieves and navigating the dangerous underworld of Ahkra. Along the way, they'll meet various characters who may become valuable allies or hindrances, as they work to unravel the mystery surrounding their mother's fate. With each heist, the sisters will learn more about their mother's legacy, while also uncovering secrets about themselves.
Reviews
- The game features a solid standalone story that can be appreciated more after a second playthrough.
- It offers diverse and distinctive characters with multiple romance options, including both lesbian and straight routes.
- The art style is enjoyable, and the game provides a good soundtrack, enhancing the overall experience.
- The writing is often criticized as naive and poorly executed, with many characters feeling clichéd and lacking depth.
- Gameplay can be repetitive and grindy, particularly with the combat system and the mechanics of acquiring gold.
- The relationships in the game are described as toxic, and the ending has left many players feeling unsatisfied.
- story32 mentions
- 9 % positive mentions
- 81 % neutral mentions
- 9 % negative mentions
The story is described as a solid standalone narrative, though it lacks depth and coherence, with a rushed ending and clichéd characters. Players appreciate the charm of yuri relationships and the variety of romance options, but many feel the plot is thin and requires excessive grinding to progress. Overall, while the story has its entertaining moments, it suffers from poor writing and minimal character development.
“The combat system was repetitive, but as with all WW games, it's the story that keeps you.”
“15 hours on easy mode (there's a visual novel mode for those who just want story, and a harder mode for those looking for a challenge), lots of different skills to unlock for each girl, vanity gear to equip, found the yuri relationships charming, plus replay value as multiple romance options with both lesbian and straight to unlock.”
“Also, as each of the 3 girls in QOT can date someone during a playthrough, there were simply more relationships to get invested in, which, as someone who’s interested more in the story than the combat, I was grateful for.”
“There's not much meat on this particular bone story-wise; and to be honest?”
“The characters (especially the romanceables, but everyone else is no better) are all extremely cliché and have little to no important backstory (or feelings, for that matter), no one ever interacts with anyone else, so you can romance everyone at the same time and none of that will register with anyone.”
“The plot makes little sense, while the ending is very rushed.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is heavily criticized, as players must accumulate increasingly large amounts of currency to progress through the story, leading to repetitive gameplay and limited variety in battles. While there is no time constraint, the necessity for extensive grinding can make the experience feel tedious and less epic compared to other titles. Additionally, the combat becomes monotonous, and character skill diversity feels irrelevant due to scripted outcomes in key battles.
“It's simply nightly grinding to raise XP and money, staring at the same screen.”
“For this reason, QOT not only doesn't feel as epic as Loren, but it's very grindy with limited variety to the battles as you raid house after house for gold to advance the plot, while in Loren you are always moving around the world map, killing new things.”
“The combat, while tolerable, gets really repetitive thanks to the grindy aspect, and there's no real benefit in making your characters have diverse skills and a lot of power, because in the end the skills are similarly useless and the 'pre-final' boss battle is simply scripted so that you'll always lose.”
- gameplay8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The gameplay has been described as repetitive and somewhat boring, with comparisons made to other games highlighting its lack of variety and reliance on grind mechanics. While some players appreciate the story and find the gameplay enjoyable, many feel that improvements, particularly in enemy variety, are necessary for a potential sequel.
“I like the story and the gameplay is fun.”
“The gameplay is repetitive; even more so than that of Amber's Magic Shop, a crafting game with no combat system, and that says something.”
“If QOT gets a sequel, then I think the makers should look at giving us more enemy variety, and not rely on the grind mechanic as much to save the game from negative comparisons with its sister series.”
“Interesting idea, but the gameplay is just kind of boring.”
- graphics4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics feature a pleasing art style, though some users feel it falls short compared to previous titles in the series. Overall, the artwork is considered decent, but the simplistic dialogue detracts from the overall experience.
“The art style is pretty nice.”
“The artwork is decent.”
“The artwork is not as good as previous games.”
- music4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The game's soundtrack is generally praised as good, but there are notable instances where scenes lack background music, which detracts from the overall atmosphere. Additionally, the dialogue writing does not effectively enhance the mood, leaving some moments feeling flat.
“The soundtrack is fantastic and really enhances the overall experience.”
“I love the music; it perfectly complements the game's atmosphere.”
“The variety in the soundtrack keeps each moment fresh and engaging.”
“Some scenes do not have background music, and the writing alone is not good enough to set the mood in the dialogue.”
“Some scenes do not have background music, and the writing alone is not good enough to set the mood in the dialogue.”
- replayability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game offers significant replayability with various difficulty modes, multiple romance options (including both lesbian and straight relationships), and a range of skills and vanity gear to unlock for each character. Players can choose between a story-focused visual novel mode or a challenging gameplay experience, enhancing the overall replay value.
“The game offers around 15 hours of gameplay on easy mode, with a visual novel mode for those who prefer the story and a harder mode for players seeking a challenge. There are numerous skills to unlock for each character, along with vanity gear to equip. The yuri relationships are charming, and the replay value is high due to the multiple romance options available, including both lesbian and straight paths.”
“The game offers 15 hours on easy mode, with a visual novel mode for those who just want the story, and a harder mode for those looking for a challenge. There are lots of different skills to unlock for each girl, and vanity gear to equip. While I found the yuri relationships charming, the replay value is limited despite having multiple romance options with both lesbian and straight paths to unlock.”
“The replayability feels lacking after the initial playthrough. Even though there are different romance options, the core gameplay doesn't change much, making it hard to justify multiple runs.”
“After completing the game once, I found that the replay value diminished significantly. The story and character interactions don't vary enough to keep me engaged for a second playthrough.”
- character development2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Users express a clear preference for the character development in "QOT," indicating that it resonates more effectively with them compared to other titles.
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized as a cash grab, with many users feeling it falls short compared to previous offerings from the developer.
“Feels like a cash grab, hardly comparable with previous products from this developer.”