Skip to main content
Cursed Lands Game Cover

About

Cursed Lands is a single player role playing game with a erotic theme. It was developed by Winter Wolves and was released on May 18, 2018. It received mostly positive reviews from players.

"Cursed Lands" is a RPG where you serve as the Empire's Envoy, investigating a mysterious mist spreading undeath from the Castle of N'Mar. Assemble a diverse team of recruits from various regions and factions, utilizing an innovative social talent system. The game's mission: infiltrate the castle, uncover the source of evil, and put an end to the blight before it reaches the Empire's borders.

Skip User Reviews

71%
Audience ScoreBased on 110 reviews
story34 positive mentions
grinding13 negative mentions

  • Engaging story with interesting characters that keeps players invested despite its length.
  • Decent replay value with multiple paths and romance options, allowing for varied experiences.
  • Well-designed character customization and RPG elements that enhance gameplay.
  • Excessive filler content and slow pacing, leading to tedious gameplay and repetitive battles.
  • Writing suffers from bloated exposition and numerous typos, detracting from the overall experience.
  • Combat mechanics feel underdeveloped and unbalanced, making battles less enjoyable.
  • story
    125 mentions Positive Neutral Negative

    The story of the game is generally well-received, featuring an engaging narrative with interesting characters and multiple branching paths that enhance replayability. However, many players noted that the pacing can be slow, with excessive filler content and long stretches of time where little occurs, which detracts from the overall experience. While some found the story compelling and immersive, others criticized it for being bland or lacking depth compared to previous titles in the series.

    • “An excellent adventure story with fun characters.”
    • “The plot is interesting and keeps you engaged.”
    • “I mostly came to it for a story and for the most part, it really delivered.”
    • “Most of the game (story, combat, inventory) is filler.”
    • “The plot grinds to a halt almost arbitrarily, and you don't know when it's going to resume.”
    • “The overall story feels bland.”
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay in these titles combines visual novel storytelling with basic RPG mechanics, resulting in a mix that some players find engaging while others deem repetitive and grindy. Many users noted the excessive time-passing segments that often leave little to do, leading to a sense of tedium, while the combat mechanics received mixed reviews for being clunky and less innovative compared to previous entries in the series. Despite these criticisms, the games offer a rich narrative experience with branching storylines and character interactions, appealing to fans of story-driven RPGs.

    • “I usually abhor games that force me to race against the clock, but this game is one of the rare ones that I could enjoy that has this mechanic.”
    • “The freedom to choose how you'd like to play the game really makes it clear that the developers didn't want to force the gameplay down your throat.”
    • “It's a compelling gameplay mix for anyone who likes their RPGs to be heavily story-based.”
    • “Both games have a time-passing mechanic, but there are far too many time segments (days in this one, weeks in the other) where there's literally just nothing left to do before you hit the countdown for the next main story event.”
    • “The day-by-day mechanics can get very grindy; often there's nothing to do but advance several days forward hoping the next story event will trigger.”
    • “The gameplay is mainly reading or skipping through the story (with some decision and romance options as well as solving quests) and semi-round based fighting; it gets repetitive very soon.”
  • grinding
    13 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding the daily practice fights and arena battles tedious and time-consuming, often detracting from the overall experience. While some appreciate the option to skip grinding through easier modes or visual novel settings, others feel that the lack of engaging content during these grind sessions leads to a stale gameplay experience. Overall, the grinding mechanics are seen as a significant hurdle, overshadowing the potential of the game's narrative and character development.

    • “The day-by-day mechanics can get very grindy; often there's nothing to do but advance several days forward hoping the next story event will trigger.”
    • “The first time it took me about 60 hours, and at least half of that time was grinding the three daily practice fights every day.”
    • “You have 30 days/turns before every full moon, which means a major event within the plot, but as there's really no limits on how many things you can do in a single day (outside of the horribly tedious and unrewarding arena battles, which is the game's only form of grind and can be done 3 times a day), your only worry is whether any interesting event actually pops up.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players appreciate its mood-enhancing qualities and specific standout tracks, others criticize it as generic and mediocre, likening it to easily produced background music. There is a desire for the soundtrack to be more accessible on platforms like Spotify and iTunes, indicating a level of appreciation despite the criticisms. Overall, the music seems to evoke a range of responses, from enjoyment to disappointment.

    • “Wish the soundtrack was on Spotify and iTunes too, love the music.”
    • “The music added the right amount of spice, and the special song in the epilogue was a nice surprise.”
    • “The music is quite good and mood-enhancing, fitting the slight horror theme of the story.”
    • “Plot is painfully generic, dialogue is boring, choices are unimportant, characters are flat, combat system feels like an afterthought, music is offensively mediocre and the price is ridiculous.”
    • “The music is...well, once again, not great.”
    • “It's honestly on-par with something that I could whip up in Acid Pro or another music maker software program in about a day at most.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics are characterized by a vibrant and diverse art style that reflects the individual creativity of multiple artists, resulting in a colorful and engaging fantasy world. While many appreciate the labor of love evident in the artwork, some critiques point to inconsistencies in character design and a preference for more appealing male romance options. Overall, the visuals contribute positively to the game's atmosphere, despite some mixed opinions on character aesthetics.

    • “The artwork is nice, especially the backgrounds.”
    • “The artwork here is clearly a labor of love, and while I agree with the reviewers who would have preferred more attractive male romance partners, the artwork is colorful, engaging, and really helps to build a beautiful fantasy world.”
    • “Like, it's clear that there was more than one artist, and rather than bothering to match each other's art style, they just said screw it, I'll draw how I want.”
    • “It's clear that there was more than one artist, and rather than bothering to match each other's art style, they just said screw it, I'll draw how I want.”
    • “For the most part, the art style is pretty similar to Loren's, with some sprites actually taken directly from that game (and the others of the Aravorn series).”
    • “The art style makes everyone look like potatoes with extra chromosomes.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers decent replayability through multiple story paths and character choices, particularly influenced by gender selection for romance options. While some players find the romance elements limited, the overall variety, engaging gameplay, and significant choices, such as companion recruitment order, contribute to a high replay value. Overall, the immersive writing and interesting premise enhance the game's appeal for repeated playthroughs.

    • “Great story, decent replay value for different paths, and interesting.”
    • “Violence aside, I can highly recommend this rare gem of a game to all except children and overly sensitive adults, because of the unmatched overall variety, interesting premise and story, enjoyable gameplay, polished and undemanding design, very high replayability and play time, and cute art.”
    • “The story is average, but the romance characters are few and tied to gender. The romance part itself is quite short, and the CGs are not interesting. Its replayability depends on which gender you pick to romance certain characters; with a few well-placed saves, you can see pretty much everything.”
    • “There are also other major choices, like the order in which you recruit companions, that in some cases add a lot to the game's replayability.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is often appreciated for its unintentional comedic elements, with players finding enjoyment in its "so bad it's funny" moments and amusing character interactions, particularly with the vampires Zachary and Valery. While the game has some grammatical errors, they are minor and can add to the humor, alongside the entertaining class stories. Overall, the humor is a mixed bag that some players find endearing.

    • “The vampires, Zachary and Valery, were hilarious.”
    • “The class stories you get are cool and funny.”
    • “Grammatical failures are few and far between; nothing game-breaking and some are quite funny, in fact.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is enhanced by appealing character designs and visually impressive CGs, which some players have come to appreciate despite the art style being consistent with previous titles in the Aravorn series.

    • “The art is the same as in the previous Aravorn RPGs and may not be to everyone's taste, but I actually got used to it. I think it's the best-looking game in the series, with cool character designs and some really beautiful CGs.”
Skip Game Offers

Buy Cursed Lands

20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Cursed Lands
Skip FAQs

Frequently Asked Questions

Cursed Lands is a role playing game with erotic theme.

Cursed Lands is available on PC, Mac OS, Windows and Linux.

The main story can be completed in around 16 hours. On average players spend around 20 hours playing Cursed Lands.

Cursed Lands was released on May 18, 2018.

Cursed Lands was developed by Winter Wolves.

Cursed Lands has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Cursed Lands is a single player game.

Similar games include Loren The Amazon Princess, Tales of Aravorn: Seasons Of The Wolf, Vampire: The Masquerade - Coteries of New York, Pillars of Eternity II: Deadfire, Digimon Survive and others.