- October 2, 2014
- Holden Boyles
- 2h median play time
Qora
Platforms
About
"Qora is a critically-acclaimed 2014 single-player Fantasy Musical game, known for its interesting plot, good mechanics, splendid graphics, and music. Explore mysterious landscapes and harness hidden powers in this story-driven, absorbing pixel-art adventure, which leaves a lasting impression with its intriguing world and profound themes."
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- Beautiful pixel art and a relaxing soundtrack create an immersive atmosphere.
- The game offers a unique storytelling experience with quirky dialogue and intriguing characters.
- Qora provides a contemplative journey that can evoke a sense of wonder and appreciation for its visuals.
- The gameplay is extremely slow and lacks meaningful interaction, making it feel tedious.
- The ending is widely criticized for being unsatisfactory and undermining the narrative built throughout the game.
- The humor often feels out of place and detracts from the overall tone, leading to a disjointed experience.
story
82 mentions Positive Neutral NegativeThe story in the game is often described as intriguing and visually captivating, with a focus on atmosphere and character interactions rather than deep gameplay mechanics. While some players appreciate the narrative's potential and humor, others criticize the writing quality and pacing, feeling that it detracts from the overall experience. Overall, the game is seen more as an interactive storytelling experience than a traditional game, appealing to those who prioritize narrative over gameplay.
“The world of Qora is full of intrigue and mystery, and the story is an absorbing, story-driven experience that will leave a lasting impression.”
“The gameplay consists of walking, talking to other characters, experiencing both an intriguing story and a beautiful world.”
“Incredible visuals with a captivating storyline!”
“The story of an ancient queen who burned through her followers to reach the source of an ultimate power could have been compelling if not for every cutscene with speech, as the dialogue made the queen and company sound like a third-rate Disney villain with the requisite whiny henchmen.”
“There are no puzzles, no story to speak of, and whilst the art is nice, there are basically four zones, each filled with the same uninteresting repeated assets.”
“What really kills the game for me, though, is the nigh-schizophrenic weirdness of the story elements.”