- June 30, 2017
- canopy
- 2h median play time
Qora
Platforms
About
Qora is a peaceful adventure RPG in which a man who has recently moved to a small mountain village finds himself wandering through an ancient and whimsical land. Endowed with the power to glance into an alternate world, you must trek into the unknown landscape to discover the story of your new home and the mysteries of a forgotten realm. Designed by Holden Boyles Programmed by Ciprian Stanciu …
- Beautiful pixel art and relaxing soundtrack create an immersive atmosphere.
- The game offers a unique and intriguing story that encourages exploration.
- Humorous dialogue and quirky characters add charm to the experience.
- Gameplay is extremely slow and repetitive, often requiring players to hold the right arrow key for long periods.
- Limited interactivity with minimal gameplay mechanics makes it feel more like a visual novel than a game.
- The ending is disappointing and feels disconnected from the rest of the narrative.
story
197 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players appreciating its intriguing themes and beautiful presentation, while others criticize it for being simplistic, fragmented, or lacking depth. Many reviews highlight that the narrative often feels secondary to the visuals and atmosphere, leading to a more passive experience rather than an engaging gameplay-driven story. Overall, it seems to cater to those who enjoy a relaxed, story-focused journey rather than a traditional gaming experience.
“The world of Qora is full of intrigue and mystery, and the story is an absorbing, story-driven experience that will leave a lasting impression.”
“Beautiful game and very touching story.”
“The story captivates you once you start the actual plot, with a lore ever so mysterious that keeps you playing in order to find out everything about it.”
“This game has no story, no message, and no greater meaning.”
“While there is a story told, it's very bare-bones and other events that are randomly jammed in along the way leave me more confused than satisfied.”
“The story was so sparsely spread that I wouldn't be surprised if someone forgot it between pieces of the story.”