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Qora is a single player platformer game with a fantasy theme. It was developed by canopy and was released on October 2, 2014. It received mostly positive reviews from players.

A mysterious trip to gorgeous and surreal lands, players explore the unknown and harness mystical powers which have been hidden in the valley for centuries.

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62%
Audience ScoreBased on 324 reviews
story65 positive mentions
grinding20 negative mentions

  • Beautiful and imaginative pixel art with stunning landscapes and varied locations.
  • Calming, atmospheric soundtrack that complements the serene and mysterious mood.
  • Engaging and quirky storytelling with amusing, charming dialogue and thought-provoking themes.
  • Extremely slow and tedious gameplay, featuring long animations and repetitive walking.
  • Very linear and minimal interactivity, leading to a gameplay experience similar to a walking simulator.
  • The ending is widely considered disappointing, jarring, or incoherent with the rest of the experience.
  • story
    200 mentions Positive Neutral Negative

    The story of Qora is generally described as a slow-paced, atmospheric, and somewhat cryptic narrative, focusing on mystery, humor, and thoughtful themes rather than action or deep gameplay. While many praise the intriguing lore, whimsical writing, and engaging ambiance, others find the plot fragmented, minimalistic, or lacking a satisfying conclusion. Overall, it appeals best to players seeking a relaxing, story-driven experience with strong art and music rather than complex storytelling or gameplay.

    • “The world of Qora is full of intrigue and mystery, and the story is an absorbing, story-driven experience that will leave a lasting impression.”
    • “The story captivates you once you start the actual plot, with a lore ever so mysterious that keeps you playing in order to find out everything about it.”
    • “This game has no story, no message, and no greater meaning.”
    • “Amazing art, amazing music, very weak storyline, cringe-level dialogue with the worst attempts at humour, unnecessary stops with or without interaction between scenes... sad, it could have been a great game.”
    • “The story, characters, music, art style, and humor were all done really well.”
  • music
    156 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, relaxing, and beautifully composed soundtrack that perfectly complements the pixel art and sets a dreamlike, immersive tone. Some criticisms include repetitiveness, short looping tracks, and occasional awkward transitions, but overall the soundtrack is considered one of the strongest, most enjoyable aspects, enhancing the game's meditative and exploratory experience.

    • “The music is simply breathtaking, the environments are varied and beautiful, and the entire journey just felt so rewarding.”
    • “Hypnotic lo-fi soundtrack – perfectly sets the mysterious, dreamlike tone.”
    • “The soundtrack is phenominal and one of the strongest aspects of the game, closely followed by the whimsical story.”
    • “The music is incredibly basic and sounds like it was created and edited by a non-musician (the last track in the village doesn't even loop properly).”
    • “The music clips looped seamlessly but were a bit on the short side and would have benefited from being much larger.”
    • “Music gets old real fast.”
  • gameplay
    107 mentions Positive Neutral Negative

    The gameplay in this title is minimal to nearly nonexistent, primarily consisting of slow, linear walking with occasional simple interactions like jumping or clearing obstacles. Many players find it tedious and repetitive, with little challenge or engagement, resembling more of a walking simulator focused on atmosphere and storytelling than traditional gameplay mechanics. Those who appreciate slow-paced, narrative-driven experiences with stunning visuals may enjoy it, but it lacks depth and dynamic gameplay for those seeking active or skill-based play.

    • “The gameplay consists of walking, talking to other characters, experiencing both an intriguing story and a beautiful world.”
    • “As someone who can accept a sacrifice in mechanical complexity for a casual but engaging world and story, to me Qora was an enjoyable experience.”
    • “The smoothness of the gameplay is simply satisfying, and the sceneries never fail to impress, dropping my jaw each time I enter a new map.”
    • “Most of your time is wasted walking to the right, reusing repetitive jumping and climbing animations to navigate a literal straight line of an environment that purposefully pads out the non-existent gameplay.”
    • “The gameplay is practically nonexistent, with the pace of the game being so slow that to cross a single screen can literally drain you of the will to live.”
    • “Unfortunately, the leisurely, repetitive and unengaging nature of the gameplay was such that I became bored and impatient before I had the opportunity to experience much of the narrative.”
  • graphics
    83 mentions Positive Neutral Negative

    Reviews consistently praise the game's beautiful and detailed pixel-art graphics, highlighting its minimalist yet captivating aesthetic that perfectly complements the relaxing and atmospheric experience. While some find the visuals charming and nostalgic, a few note that the simplistic style and slow animations may feel monotonous or underwhelming. Overall, the graphics are regarded as a standout feature that enhances the game's contemplative mood and storytelling.

    • “The game features gorgeous pixel-art graphics and a wonderful low-fi soundtrack that perfectly punctuates the setting.”
    • “Beautiful minimalistic yet detailed graphics, weaving not just the playable character's own story, but also - albeit optional - that of another two, as you explore a secret land full of fantastic creatures, although interactions are rare.”
    • “Gorgeous pixel graphics and beautifully composed music combine to create a magical, otherworldly atmosphere.”
    • “That the game purposefully forces you to go slow or stop in certain places (like when you can't move until a flock of birds goes all the way across the screen) for no real reason... other than to show off the graphics, I guess?”
    • “Pixel graphics are just kind of boring unless you have some nostalgic relationship with the game.”
    • “The graphics are oversimplistic which is distracting; of course, this is the visual style the developers wanted, but it falls flat.”
  • humor
    55 mentions Positive Neutral Negative

    The humor in Qora is generally described as quirky, dry, and occasionally funny, adding moments of levity to an otherwise slow-paced, atmospheric experience. However, many find it inconsistent, sometimes jarring or ill-timed, with attempts at pop culture or edgy jokes often feeling forced, cringeworthy, or detracting from the game’s tone. Players who appreciate subtle, occasional humor paired with a contemplative story may enjoy it, but those expecting consistently sharp or well-integrated comedy might be disappointed.

    • “The story, characters, music, art style, and humor were all done really well.”
    • “The occasional humor, including 4th-wall-breaks, provide a counterpoint to an otherwise serious and in some cases even dark story, especially during the "good" ending, unlocked by lighting all shrines.”
    • “The creators have a uniquely charming sense of humor, that is especially evident when you unlock the true ending.”
  • atmosphere
    44 mentions Positive Neutral Negative

    Qora is widely praised for its haunting, serene, and immersive atmosphere, combining gorgeous pixel art, atmospheric music, and calming ambient design to create a relaxing, contemplative experience. While many appreciate its tranquil vibe and artistic presentation, some find the slow pace, minimal gameplay, and occasional humor detract from immersion. Overall, the atmosphere stands out as the game's primary appeal, especially for fans of narrative-driven, exploration-focused walking simulators.

    • “Qora takes you on a visually beautiful adventure with atmospheric music and charming character encounters.”
    • “The vistas are probably the best ever created, the soundtrack is one of the most atmospheric and relaxing things I've ever experienced, and it's written with a perfect balance of serious and not-serious elements.”
    • “Overall, I highly recommend Qora to fans of adventure and exploration games, as well as anyone who loves beautiful, atmospheric game worlds.”
    • “I wouldn't necessarily hate Qora's writing in another game, but here it clashes with the aesthetic atmosphere so badly.”
    • “Also, this is just me but (spoiling the ending) the game would have been a lot more interesting if it had been thought provoking in some way (I thought it was going to be given the atmosphere of the game).”
    • “However, silly "random" humor and recycled jokes kill the atmosphere at every turn.”
  • grinding
    21 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious and slow, with excessive walking and repetitive, mundane actions that detract from the overall experience. While the visuals and atmosphere are praised, the slow pacing and lack of engaging gameplay elements make progression feel burdensome and may limit replayability.

    • “Excessive walking – gameplay feels thin and tedious.”
    • “Short walking simulator, but with needlessly tedious obstacles to slow you down breaking rocks or jumping gaps or slashing grass because... it enhances the game... somehow?”
    • “It's charming and visually beautiful, but the gameplay gets very tedious very quickly.”
  • replayability
    11 mentions Positive Neutral Negative

    The game offers limited replayability, with some users appreciating multiple endings and special features as reasons to revisit it. However, most agree that the overall experience is short, lasting around 2-3 hours, and lacks significant replay value, making it a title more suited for a single playthrough. Due to this, many suggest waiting for a sale before purchasing.

    • “With multiple endings, Qora offers replayability and a reason to explore the game all over again.”
    • “The soundtrack is amazing and it offers replayability value to some degree.”
    • “[b]Replay value[/b].”
    • “Conclusion: worth playing once but the lack of features and replay value makes it hard to justify holding on to in permanent library.”
    • “However, this is the kind of thing you play through just once because there is no replay value whatsoever.”
    • “The price also seems a bit too steep since replayability is limited and the average playthrough is apparently about 3 hours.”
  • emotional
    6 mentions Positive Neutral Negative

    The game evokes a range of emotional responses, with many players finding it touching and heart-warming, creating a meaningful connection to the developers and story. However, some users feel it falls short of delivering a deep emotional impact, citing a lack of engaging gameplay and narrative depth. Overall, it resonates emotionally for those open to its subtle, personal storytelling.

    • “My favourite thing about the game is that simply engaging with it made me feel like I was getting to know the developers.”
    • “Beautiful game and very touching story.”
    • “Some parts of the game were genuinely heart-warming thanks to a combination of the two.”
    • “Boring gameplay, boring story.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is poorly optimized, with notably slow launch times compared to other titles like Skyrim or Dead Space. Despite its visual and audio appeal, its performance issues detract significantly from the overall experience.

    • “So by comparison, I can launch Skyrim or Dead Space faster than Qora - that's right... that's how badly it's optimized.”
    • “Not just that I'm not impressed by the game itself, but also by how badly it's optimized.”
    • “I don't know if you could actually call it a game, more like a demonstration of how to combine beautiful pixels and good music to make something akin to interactive retro digital performance art.”
  • monetization
    1 mentions Positive Neutral Negative

    The game's monetization is intrusive and detracts from the experience, culminating in an awkward, blatant advertisement during one of its endings. This approach undermines the humor and overall enjoyment for players.

  • character development
    1 mentions Positive Neutral Negative

    Character development received mixed feedback, with users appreciating the design of unique "ancient creatures" but finding the overall character designs to be flat and lacking depth.

    • “The landscape art was well done, but I was left feeling pretty flat in terms of the character designs (except for the 'ancient creatures' you will meet, which had good art design).”
  • stability
    1 mentions Positive Neutral Negative

    The game suffers from stability issues, frequently slowing down significantly and occasionally freezing when alt-tabbing.

    • “But this game just slows down to a crawl - at times even freezes when I alt-tab.”
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2h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Qora is a platformer game with fantasy theme.

Qora is available on PC, Mac OS and Windows.

On average players spend around 3 hours playing Qora.

Qora was released on October 2, 2014.

Qora was developed by canopy.

Qora has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Qora is a single player game.

Similar games include AER Memories of Old, Dear Esther, RiME, The First Tree, Lifeless Planet and others.