Pupil: Wandering VR Game Cover
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"Pupil: Wandering VR" is a narrative-driven exploration game set in a surreal, dreamlike world. Players uncover a story through environmental puzzles and interactive objects while navigating through beautiful, imaginative landscapes. With a focus on atmosphere and mystery, players are encouraged to immerse themselves in this poetic and thought-provoking experience.

  • PC
  • Windows

Reviews

43%
Audience ScoreBased on 24 reviews
atmosphere5 positive mentions
gameplay2 negative mentions
  • The game has a great atmosphere and visuals, reminiscent of classic horror titles like Fatal Frame.
  • The puzzles are interesting and challenging, providing a good level of engagement.
  • It offers a genuinely creepy experience that can be quite immersive for fans of horror.
  • The movement system is poorly designed, causing nausea and frustration due to slow and awkward controls.
  • There are numerous bugs and glitches that can break the gameplay experience, including crashes and game-breaking issues.
  • The game feels linear and restrictive, with limited interactivity and a lack of meaningful updates from the developers.
  • atmosphere7 mentions

    The game is praised for its rich and tense atmosphere, effectively creating a horror experience reminiscent of titles like 'Fatal Frame.' While the graphics contribute positively to the mood, some players note that outdated controls can detract from the overall immersion. Overall, fans of VR horror appreciate the game's ability to evoke a strong sense of dread and engagement.

    • “The graphics set a great mood and present a very rich atmosphere.”
    • “Great atmosphere; as a big fan of VR horror, I can't get enough of this type of content. More please.”
    • “The atmosphere is very tense.”
    • “Love the atmosphere and horror in this game.”
  • graphics5 mentions

    The graphics are generally praised for creating a rich and immersive atmosphere, effectively enhancing the game's mood, particularly in horror settings. Users highlight the impressive visuals and color use, alongside good sound design that contributes to the overall tension. While some consider the graphics merely "okay," the consensus leans towards a positive reception.

    • “The graphics set a great mood and present a very rich atmosphere.”
    • “The sounds are great, the tension is intense, and the visuals are amazing with great use of color.”
    • “Good visuals and theme.”
  • gameplay4 mentions

    The gameplay is criticized for its linearity, limited interactivity, and significant bugs, such as a glitch that alters player size, indicating a lack of polish typical of low-budget indie games. However, some users appreciate the visual design and fighting mechanics, suggesting that there are redeeming qualities despite the overall negative experience.

    • “Great looking characters and enemies, cool effects and gameplay with fighting mechanics.”
    • “I knew this one was gonna be bad when in the menu it had the misspelled phrase 'start chapter.' This is just another low-budget indie Asian-developed abandoned early access game with extremely limited interactivity and linear gameplay.”
    • “I also experienced some major bugs, such as if you place your controllers down on the floor during gameplay and then return, you appear twelve feet tall and must restart the game.”
  • story3 mentions

    The story is well-paced and engaging, but it ends abruptly, leaving players wanting more as it is set to be continued.

    • “The story has a nice pace to it.”
    • “Unfortunately, the story is to be continued, so just when it starts to get very interesting, it ends abruptly.”
  • stability3 mentions

    The game's stability is criticized for frequent bugs, including issues with ghost encounters and disappearing controller pointers, which can lead to frustrating restarts. While some players report a few glitches, the overall experience remains playable despite these stability concerns.

    • “Also, when I died numerous times from the buggy ghost encounters, the pointers on my controllers disappeared after being thrown back into the main menu, so I had to restart the game.”
    • “It took ages to start because my arms wouldn't appear, the movement isn't nice, and I keep seeing my character's eyes and mouth inside the head. It's very buggy, so I gave up.”
    • “I had a couple of glitches, but overall it was playable.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be boring and tedious, often feeling stuck due to the repetitive nature of the tasks, compounded by the constant return of the ghost character.

    • “Not only was it boring and tedious, but the ghost always came back and I seemed to be stuck.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged.”
    • “I spent hours doing the same tasks over and over, and it just became a chore.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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