- December 15, 2023
- Team Mental
PARANOID
Platforms
About
"Paranoid" is a single-player Action game with poor optimization and numerous bugs. Players follow the psychedelic horror story of Patrick Calman, a man with paranoid schizophrenia who lost his family and receives a phone call from his long-missing sister. Explore Patrick's apartment and decide whether to confront the potential hallucination or risk his own sanity. The game references other horror titles like "Puppet House," "Tormentor," "Agony: Lords of Hell," and "Succubus."
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- The game features intriguing lore connected to the Agony and Succubus universe, providing a unique psychological horror experience.
- There are two distinct story routes that offer replay potential, allowing players to explore different gameplay styles.
- The atmosphere is immersive, especially when playing in a dark environment with headphones, enhancing the horror experience.
- The game is plagued by numerous bugs and performance issues, making it frustrating to play and often unplayable.
- The story feels chaotic and underdeveloped, with abrupt endings that leave players confused about the plot.
- Combat mechanics are clunky and unsatisfying, lacking depth and variety, which detracts from the overall experience.
story
100 mentions Positive Neutral NegativeThe game's story is described as chaotic and poorly executed, with many players feeling it lacks depth and coherence, despite having two distinct narrative paths that offer some replayability. While some elements, such as the psychological themes related to mental illness, are appreciated, the overall execution is criticized for being confusing and abrupt, leaving many plot points unresolved. Additionally, technical issues and disruptive dialogue further detract from the storytelling experience, leading to a general consensus that the narrative feels incomplete and unsatisfying.
“Paranoid has two different ways of playing the game that offer a unique approach and conclusion: you can either choose to leave your apartment, in which case you journey through the game melee fighting condemned-style and solving light puzzles on a linear path through the city, or you can choose to remain in your apartment, while experiencing the game’s story through lots of light puzzles.”
“Still, my thumbs up for another peek into the disturbing world of agony and above all for two storylines in one game (you can leave or stay in your apartment and the outcome is very different - like two different games).”
“For those who still want to play or are die-hard fans of the studio, it is an installment of the shared universe of agony which tells the story of Patrick, a self-recluse in his own home who suffers from paranoia and schizophrenia.”
“Storywise, this game on its own feels like a horrid chaotic mess; however, I assume the other games from this developer expand on the universe in which this game is set, so maybe by playing other games you could at least understand the story.”
“The game puts a lot of focus during the story that you do not want to hurt people, yet all you do is kill a bunch of people. You are supposed to sneak for most of the combat, but as soon as you get the hang of combat, you can stunlock enemies with anything, making sneaking worthless.”
“But the story very clearly sets itself up for a clear structure and a path ahead after the first hour or so, then the game explains everything about itself and doesn't follow through on its promises for the next hour and just abruptly ends.”