Pulse
- October 20, 2015
- Pixel Pi Games
Pulse, if nothing else, doesn't feel finished. It feels like an alpha build that got pushed out so early it may have upset Early Access customers. While it obviously has potential (it's walked away with awards, after all), it feels largely incomplete, and like it should have been pushed through play-testing a bit further. If it gets some more depth, or, at least, if the depth it has gets fixed up and becomes more cohesive, it may live up to a lot of the hype it's generated. Until then, it's a game that exemplifies that just because an idea is good, it doesn't mean the product will be.
"Pulse" is a first-person exploration game featuring a protagonist, Eva, who lost her sight and navigates the world through sound. Players uncover the truth of a collapsing world using Eva's unique ability and with help from forest spirits, all while experiencing a beautiful thematic soundtrack. The game offers a unique visual style with handcrafted environments and a transitent world to explore.
Reviews
- story42 mentions
- 19 % positive mentions
- 71 % neutral mentions
- 10 % negative mentions
- gameplay35 mentions
- 17 % positive mentions
- 77 % neutral mentions
- 6 % negative mentions
- graphics22 mentions
- 45 % positive mentions
- 55 % neutral mentions
- 0 % negative mentions
- music13 mentions
- 85 % positive mentions
- 15 % neutral mentions
- 0 % negative mentions
- atmosphere5 mentions
- 60 % positive mentions
- 40 % neutral mentions
- 0 % negative mentions
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
- replayability2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Critic Reviews
Pulse Review
Pulse, if nothing else, doesn't feel finished. It feels like an alpha build that got pushed out so early it may have upset Early Access customers. While it obviously has potential (it's walked away with awards, after all), it feels largely incomplete, and like it should have been pushed through play-testing a bit further. If it gets some more depth, or, at least, if the depth it has gets fixed up and becomes more cohesive, it may live up to a lot of the hype it's generated. Until then, it's a game that exemplifies that just because an idea is good, it doesn't mean the product will be.
40%Pulse Review – A Great Idea Blinded By Poor Mechanics
40%Pulse Review
60%