- October 20, 2015
- Pixel Pi Games
Pulse
Pulse, if nothing else, doesn't feel finished. It feels like an alpha build that got pushed out so early it may have upset Early Access customers. While it obviously has potential (it's walked away with awards, after all), it feels largely incomplete, and like it should have been pushed through play-testing a bit further. If it gets some more depth, or, at least, if the depth it has gets fixed up and becomes more cohesive, it may live up to a lot of the hype it's generated. Until then, it's a game that exemplifies that just because an idea is good, it doesn't mean the product will be.
Platforms
About
"Pulse" is a first-person exploration game featuring a protagonist, Eva, who lost her sight and navigates the world through sound. Players uncover the truth of a collapsing world using Eva's unique ability and with help from forest spirits, all while experiencing a beautiful thematic soundtrack. The game offers a unique visual style with handcrafted environments and a transitent world to explore.









- Incredible visuals and art direction, with each level having a unique theme that enhances the atmosphere.
- Lovely soundtrack that adds personality and charm to the game, making it enjoyable to listen to.
- Interesting story concept with a mysterious setting that captivates players, despite its execution issues.
- Very short gameplay length, often leaving players with many unanswered questions about the story and mechanics.
- Poorly designed narrative that relies on vague dialogue and riddles, making it difficult to follow the plot.
- Gameplay can be frustrating due to confusing mechanics, lack of clear direction, and issues with navigation.
gameplay
35 mentions Positive Neutral NegativeThe gameplay features a unique "sight by sound" mechanic that offers an interesting experience, but it often feels underdeveloped and frustrating, particularly for players with low or no vision. While the game has visually appealing levels and a captivating atmosphere, many players found the mechanics inconsistent and lacking depth, leading to a mixed reception overall. Despite its potential, the gameplay struggles with cohesion and can feel tedious, especially during platforming segments.
“Each level has a unique theme, both mechanically and visually, and they really nail the atmosphere of never fully knowing your surroundings, in a good way.”
“The core mechanic makes the game gorgeous; it changes the way you perceive the game's world and move around it.”
“The sight by sound mechanic is quite interesting and is a unique experience.”
“A supreme basic irony of this game: for a game about a character who is blind and which attempts to use that blindness as a novelty game mechanic, it's a completely inaccessible and unplayable mess for players with low or no vision.”
“The gameplay can be extremely frustrating.”
“There was seemingly no real affection put into the gameplay design, the plot, or the art.”
Pulse Review
Pulse, if nothing else, doesn't feel finished. It feels like an alpha build that got pushed out so early it may have upset Early Access customers. While it obviously has potential (it's walked away with awards, after all), it feels largely incomplete, and like it should have been pushed through play-testing a bit further. If it gets some more depth, or, at least, if the depth it has gets fixed up and becomes more cohesive, it may live up to a lot of the hype it's generated. Until then, it's a game that exemplifies that just because an idea is good, it doesn't mean the product will be.
40%Pulse Review – A Great Idea Blinded By Poor Mechanics
40%Pulse Review
60%