- August 19, 2021
- Mothware
PSYCRON
Platforms
About
"PSYCRON is a single-player Science Fiction Platformer Metroidvania game, set on the abandoned research vessel CEREMOS. With a good soundtrack, players must explore four distinct areas, acquire upgrades for traversal and combat, and defeat dynamic bosses to uncover the fate of the crew and escape. Every upgrade changes how you approach both combat and exploration, making thorough exploration essential to escape."










- Fun, short, and sweet gameplay that captures the essence of Metroidvanias.
- Well-designed bosses provide a balanced challenge, enhancing the overall experience.
- Great atmosphere and music contribute to an enjoyable exploration experience.
- The game is quite short, which may leave some players wanting more content.
- Some players experienced technical issues, including performance drops and control mapping confusion.
- Certain design choices, like enemy placement and level layout, can feel frustrating and detract from the overall enjoyment.
music
54 mentions Positive Neutral NegativeThe music in the game has received widespread acclaim, with many reviewers praising its energetic and diverse soundtrack that enhances the overall experience. While some noted that certain tracks could be more immersive, the majority found the music to be a standout feature, contributing to the game's fun and engaging atmosphere. Overall, the soundtrack is described as "bangers" and a highlight of the gameplay, making it a key reason to play the game.
“The music is excellent and, yeah I just really like the game as a whole.”
“The boss fights are a blast, and the soundtrack slaps (even the bonus cut track) and I find myself listening to it quite often.”
“The movement and upgrades in the game feel very fluid and super fun to use; environments and levels are well designed and immersive; and the music is absolutely fantastic!”
“It was so-so on the immersion front; some music tracks could have been better.”
“I thought to myself, 'When did I get into a club?' It really sounded like dance music, which doesn't seem to fit the game's tone that well, but it was kind of nice to have something more upbeat and energetic playing.”
“Even the one where it actually looked dead and the music stopped didn't get me, because a pattern had already been established.”