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Psycholonials

Psycholonials Game Cover
88%Game Brain Score
story, music
gameplay, character development
88% User Score Based on 565 reviews

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Psycholonials Game Cover

About

Psycholonials is a single player action game with drama, mystery and comedy themes. It was developed by Andrew Hussie and was released on February 3, 2021. It received positive reviews from players.

"Psycholonials" is a multipart visual novel set in 2020, where two influencers launch a social media brand after communicating with supernatural forces. The game features island living, ennui, clowns, a horse, and internet drama, with an expansive soundtrack and is available in multiple languages. Players can expect engaging storylines and compelling characters in this unique gaming experience.

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88%
Audience ScoreBased on 565 reviews
story93 positive mentions

  • Psycholonials features engaging writing and character development, showcasing Andrew Hussie's unique storytelling style.
  • The game effectively explores themes of social media, identity, and the impact of modern culture, resonating with many players.
  • The soundtrack is well-composed and enhances the overall experience, adding depth to the narrative.
  • The art style may be off-putting to some, as it relies on a simplistic and pixelated aesthetic that doesn't appeal to everyone.
  • The pacing can feel uneven, with some chapters dragging on while others rush through important plot points.
  • The main character's actions and moral ambiguity may alienate players, making it difficult to connect with her journey.
  • story
    350 mentions Positive Neutral Negative

    The story of "Psycholonials" is a complex and often absurd narrative that explores themes of internet fame, social movements, and personal identity through the lens of its protagonist, Z. While some reviewers praise its engaging writing and character development, others criticize it for being convoluted and lacking coherence, particularly in its handling of serious topics. Overall, the story is described as both entertaining and thought-provoking, with a unique blend of humor and dark themes, though it may not resonate with everyone due to its heavy-handedness and rapid pacing.

    • “Genuinely just such an amazing story.”
    • “A shockingly intelligent and gut-wrenching story that encapsulates the psychology and fears of the COVID era better than any other work of art I've yet encountered.”
    • “This story is a huge mess and more complicated than Homestuck to me, but I still loved it.”
    • “This is the worst story I have ever read.”
    • “The protagonist, Z - an internet personality, an 'egirl' - is a narcissist who borderlines on psychopathic; every action she takes derives from her own ego and yet the story refuses to acknowledge that she is a horrible person.”
    • “The entire plot and arc of Z's terrible behavior is instantly stopped once Abby starts to give a damn.”
  • music
    81 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly positive feedback, with many reviewers praising the soundtrack as a standout feature that enhances the overall experience. Composed by Clark Powell, the music is described as emotive, fitting well with the story and often evoking strong feelings. While some minor critiques mention occasional mismatches between the music and on-screen events, the general consensus is that the soundtrack is exceptional and worth listening to outside of the game.

    • “The soundtrack is amazing too and I still listen to it often <3”
    • “The music is absolutely fantastic, every track is a great listen and they all fit well.”
    • “Huss's writing as we know it and love, topped off with fantastic music from Clark Powell.”
    • “Really hilarious and stupid... suffers in the back half and the music is really bad.”
    • “The music is inoffensive, nothing feels out of place, but none of it has stuck with me afterwards like Homestuck's music has.”
    • “Even in the animated portions, it feels like Huss somewhat attempts to sync the animation to music as he did in Homestuck, but without the same commitment or impact.”
  • graphics
    49 mentions Positive Neutral Negative

    The graphics of the visual novel have received mixed reviews, with some praising the unique, quirky art style reminiscent of Hussie's previous works, while others criticize it as rough and unpolished, often describing it as a chaotic mishmash of colors. While some players find charm in its simplicity and expressiveness, others feel that the visuals detract from the overall experience, leading to a polarized reception. Overall, the art style is seen as a defining feature that may appeal to fans of Hussie's aesthetic but could alienate those unfamiliar with it.

    • “The art style and design of the characters were good and clown-y.”
    • “Great story and a simple but effective art style.”
    • “The art style is deep-fried and memetic, yet expressive.”
    • “The artwork (which is about 100% of what you're going to be looking and paying attention to in this visual novel) is either horrible or decent, but it leans on the horrible side more often than not, especially when the clowns start coming in and it looks like a mishmash of colors vomited all over the screen just because of the aesthetic that Hussie adores so much.”
    • “The art is very rough around the edges, often mixing high-res sprites with extremely low-res sprites, which some people may find hard to look at, but I kind of accepted it as the intended art style.”
    • “What's here so far lacks any of the heart, visuals, or enjoyable writing of his past works.”
  • humor
    47 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it genuinely funny and engaging, while others feel it falls short compared to previous works by the creator, Andrew Hussie. Many appreciate the blend of dark and ironic humor, though some note that the focus on social commentary often overshadows the comedic elements. Overall, fans of Hussie's style may find enjoyment in the humor, but newcomers might struggle to connect with it.

    • “The action set pieces are hilariously good/bad in the best ways.”
    • “It's genuinely funny and thought-provoking, and absolutely worth giving a shot.”
    • “A very nice game, with an interesting story, cool music, and funny dialogue.”
    • “The humor feels forced and unoriginal, relying on tired clichés rather than clever writing or wit.”
    • “Many jokes fall flat, lacking the charm and creativity that make humor truly engaging in games.”
    • “The attempts at humor often come off as juvenile and repetitive, making it hard to stay invested in the story.”
  • emotional
    20 mentions Positive Neutral Negative

    The emotional aspect of the game is described as deeply impactful, resonating with players on personal levels, particularly in relation to contemporary issues like the pandemic and identity. Many reviewers highlight moments of connection, motivation, and introspection that evoke strong feelings, while others note a dissonance between the game's themes and their own experiences. Overall, the writing is praised for its ability to balance humor and emotional depth, creating a poignant narrative that lingers with players long after completion.

    • “The epilogue honestly made me shed a few tears because it touched on a few subjects that are very personal and dear to me, and it's probably going to be on my mind for quite some time.”
    • “I have also seen people, people I know online, people whose opinions I actually respect and not just nameless avatars, who looked at this thing and said 'this story emotionally connected with me in a specific way no other story has.'”
    • “It's emotional, it's interesting, and the absurd gravity of the situation presented here just makes it so much better.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay in Psycolonials is minimal, primarily consisting of reading and clicking to advance the story, typical of a visual novel. While some users appreciate the meaningful narrative for its price, the lack of interactive mechanics may leave those seeking traditional gameplay elements disappointed.

    • “Psycolonials is a visual novel, and as such, the main mechanics involve reading and looking at pictures. It tells an interesting story that many may find meaningful.”
    • “The UI is minimalistic, and the gameplay primarily consists of clicking to advance the story.”
    • “For a $10 game, it offers a pretty good experience despite the limited gameplay.”
    • “Gameplay is non-existent.”
    • “The UI is minimalistic, and actual gameplay does not go beyond clicking to advance the story.”
    • “Psycolonials is a visual novel; as such, the only real mechanic is reading and looking at pictures.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in Psycholonials is praised for its distinct and appealing designs, particularly the clowns, and is complemented by strong dialogue and a unique art style. However, the narrative suffers from frequent timeskips that lead to rushed character and plot development, leaving significant growth occurring off-screen.

    • “The designs in Psycholonials are good, great even, with very distinct character designs that lean very naturally into the story's own look and feel.”
    • “Great dialogue, great character design; I honestly really love the art style too.”
    • “However, the story is riddled with time skips, often when things get interesting, meaning it feels like a lot of plot and character development is very rushed as it seemingly happens off-screen.”
    • “The characters lack depth and their development feels superficial, making it hard to connect with them on any meaningful level.”
    • “I found the character arcs to be predictable and uninspired, leaving me disappointed with their growth throughout the game.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its effective use of music and art to create a unique mood, balancing emotional depth with epic moments without falling into clichés. The writing enhances this atmosphere, contributing to a focused and engaging experience that stands out from previous works. Overall, the combination of well-executed visuals and sound design significantly enriches the game's ambiance.

    • “Jokes aside, I'm a big fan. The writing is excellent, and the atmosphere and mood are captivating. I love it when the music cuts out; it creates its own unique atmosphere. The art is good when it wants to be, and while it's different from Hussie's pre-MSPA art style, it serves its purpose well. The overall experience feels much more focused than the ever-inflating Homestuck comic, and the art enhances the visual novel by creating contrast, whether through JPEG artifacting during moments of high emotional instability or through spectacular backgrounds on occasion. Good stuff.”
    • “Manages to hit a very good balance between atmospheric, emotional, and epic without being cheesy, generic, or derivative.”
  • optimization
    1 mentions Positive Neutral Negative

    The reviews suggest that the game's optimization is lacking, with users feeling that it fails to meet expectations and may not provide a satisfying experience for those seeking improvement or validation in gameplay performance.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization of Psycholonials appears to be under-discussed within the larger Homestuck fandom, suggesting a potential missed opportunity for promotion and engagement among fans.

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5h Median play time
4h Average play time
1-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Psycholonials is a action game with drama, mystery and comedy themes.

Psycholonials is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 4 hours playing Psycholonials.

Psycholonials was released on February 3, 2021.

Psycholonials was developed by Andrew Hussie.

Psycholonials has received positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Psycholonials is a single player game.

Similar games include I Wani Hug that Gator!, Life is Strange: Double Exposure, Hiveswap Friendsim, Ciconia When They Cry - Phase 1 For You, the Replaceable Ones, Life is Strange 2 and others.