Psycho Starship Rampage
- January 29, 2015
- Ballistic Frogs
Psycho Starship Rampage is a space shooter game where you play as a psychotic AI, rebuilding your warship and equipping it with weapons to destroy waves of alien enemies. With various equipment and weapon combos, build the ultimate killing machine and loot enemy carcasses to extend your ship. Up to 4 players can join in local coop to wreak havoc on alien worlds. Your goal is to return to central command, annihilating anything that moves along the way.
Reviews
- The ship customization is extensive and allows for a wide variety of unique builds, enhancing the gameplay experience.
- The game features engaging and addictive gameplay, with a satisfying loop of shooting, collecting loot, and upgrading your ship.
- The visuals and soundtrack are appealing, contributing to an enjoyable atmosphere while playing.
- The game suffers from frustrating difficulty spikes and unfair mechanics, particularly with instant-death traps and imprecise controls.
- Permadeath and randomization can lead to a lack of meaningful progress, making it feel punishing rather than rewarding.
- The user interface for ship building and loot management is clunky and unintuitive, detracting from the overall experience.
- gameplay17 mentions
- 24 % positive mentions
- 59 % neutral mentions
- 18 % negative mentions
The gameplay of "Psycho Starship Rampage" is a mixed bag, featuring engaging FTL-style progression and solid weapon crafting mechanics, but marred by imprecise controls, punishing instant-death mechanics, and a lack of depth in ship-building. While the game offers a satisfying learning curve and polished elements, many players find the repetitive nature and frustrating mechanics detract from the overall experience. Short gameplay sessions and a high-paced environment can be enjoyable, but the need for constant selling and re-buying of items, along with the lack of repair options, leads to a less enjoyable experience.
“The basic premise of an FTL-style map and progression combined with shoot-em-up gameplay is engaging enough, and the learning curve is just enough that you feel satisfied when you get over it.”
“What sets it apart from the generic shooter, apart from being quite polished and having rock solid gameplay and controls, is the upgrade and weapon handling.”
“The gameplay itself is solid (if somewhat repetitive), the levels are just about the right length not to get boring, the upgrade system offers lots of stuff to play with but is really straightforward and easy to use.”
“Psycho Starship Rampage has several instant or near-instant kill mechanics which can ruin a run in the blink of an eye, many of which are unavoidable if you're unlucky.”
“In this game, your movement is anything but precise.”
“Punishing players for surviving in a survival mode is also not fun gameplay.”
- music12 mentions
- 42 % positive mentions
- 33 % neutral mentions
- 25 % negative mentions
The music in the game is generally well-received, with many players appreciating its thematic fit and unique elements, such as the use of a theremin and an alien-inspired electro sound. However, some users find the AI's voice and comments distracting, wishing for an option to mute it without affecting the music. Overall, while opinions on specific tracks vary, the soundtrack contributes positively to the game's atmosphere.
“I also like the choice for their graphic design and the music is great; it's alienish X-Files electro music that goes very well with the game.”
“And the music is great, especially the track that plays when customizing your own ship.”
“I wish there were an option to mute her voice specifically without turning off the music and sound effects.”
“The songs resemble those annoying chiptune songs too much, but that's just my opinion; I don't count it as a flaw in the game.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- story12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The story aspect of the game is a mixed bag, with some players appreciating the moral themes and anti-hero narrative, while others criticize the lack of coherence and disappointing boss battles that fail to deliver a climactic experience. Many found the gameplay loop of building and destroying engaging, but felt that the final mission did not provide a satisfying conclusion. Overall, the narrative has potential but suffers from execution issues and repetitive elements.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Story was great, writing this review as the credits are rolling by.”
“A shoot-em-up roguelike with great weapon crafting mechanics and a bizarrely awesome anti-hero storyline.”
“Storywise, it doesn't make sense...”
“I was disappointed when I got to the final mission, only to see that the last boss was just another one of these generated bosses that died in 5 seconds rather than a climactic final battle.”
“- Boss battles are embarrassingly bad - they need to 1) show a boss life meter, 2) be more than a larger enemy that just randomly moves around creating bullet hell, and 3) have some sort of personality or story point associated with it.”
- graphics11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
Psycho Starship Rampage features a visually striking aesthetic with a unique art style that combines vector-based graphics and stylized visuals reminiscent of Geometry Wars. The ship graphics, primarily wireframe and paper-like, contribute to a bright and flashy presentation that enhances gameplay, although some elements, like small bullets, can be harder to see. Overall, the graphics are well-received, with a score of 8/10, praised for their creativity and fitting atmosphere.
“Psycho Starship Rampage has a visually striking aesthetic reminiscent of vector-based graphics like the Vectrex, and the ship-building part is fantastic.”
“The art style is unique, bright, and makes it easy to see where everything except small bullets are.”
“The ship graphics are mostly like wireframes and/or paper-like (prototype placeholders).”
“The graphics are ethereal!”
“More realistic or artsy graphics would have improved the experience.”
- replayability11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
Overall, the game's replayability is a mixed bag; while many players appreciate the potential for varied outcomes and ship customization, some express frustration with harsh consequences and a lack of enemy variety that can limit replay value. The campaign length is relatively short, but modes like survival offer high replayability for those seeking additional challenges. However, the absence of difficulty settings and randomization can detract from the experience for some players.
“I finished the campaign for the first time in around 5.5 hours, but the replayability (particularly survival mode, which I just started unlocking stuff in) is high.”
“A great little space shooter that has a lot of replay value, as you can constantly reconfigure and redesign your ship over and over again.”
“It's got tons of replay value and a really challenging difficulty curve.”
“I believe the developer's intent was to make the game more replayable with different outcomes each run, but it has some very harsh consequences which drag the entire game down and often leads to situations you cannot overcome regardless of player skill.”
“Psycho Starship Rampage is an interesting combination of a shmup and roguelike that I found fun for one playthrough, but lacks replay value.”
“There are no difficulty settings, however, which restricts the replay value of the game once you've nailed down the boss patterns and more or less memorized all of the spawn waves.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game frustrating and poorly designed, with achievements that feel tedious and unearned, particularly in survival mode. While some appreciate the focus on customization that minimizes grinding, the overall sentiment leans towards dissatisfaction with the grind-heavy mechanics.
“Achievements are tricky, grindy, and dumb -- apparently dying over and over is an achievement, which is very easy to 'accomplish' in survival mode.”
“I'm just rage-quitting this rigged, grindy game and when I return after restoring the backups of the save files you deleted on purpose, I will mute your piehole and thrust your dumb self into a black hole where you can be with your own self for an eternity.”
“It's oriented toward customization to make your ship overpowered, without the grinding.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for its stability issues, particularly with Xbox One controller support and buggy physics, leading to frustrating gameplay experiences. Many users report encountering frequent bugs that detract from their enjoyment.
“Xbox One controller support is also a little buggy.”
“I've died from some really, really stupid circumstances due to buggy physics.”
“I'm trying to like this game, but it's just too buggy.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted as a clever blend of old-school shooter elements with modern spaceship-building mechanics, enhanced by an engaging loot and progression system. This combination contributes to a lighthearted and entertaining experience.
“A funny and well-executed combination of old-school shooters and modern spaceship-building sandbox, all with a nice loot and progression system.”
“The humor in the game is spot-on, with witty dialogue and hilarious character interactions that keep you laughing throughout.”
“I love how the game doesn't take itself too seriously, with absurd scenarios and clever puns that make every play session enjoyable.”