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Psycho Patrol R Game Cover

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Psycho Patrol R is a single player simulation game. It was developed by Consumer Softproducts and was released on March 23, 2025. It received positive reviews from players.

Psycho Patrol R is a thrilling mecha FPS hybrid where you pilot a V-Stalker to combat psychohazard threats in a decaying Pan-Europa. Blending detective mystery, RPG elements, and intense tactical combat, you navigate an open world to prevent neural meltdown and save the planet’s soul. Customize weapons and mecha for strategic supremacy.

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88%
Audience ScoreBased on 1,755 reviews
gameplay90 positive mentions
grinding15 negative mentions

  • The game offers a unique blend of immersive sim elements and tactical combat, providing a rewarding experience for players who enjoy exploration and character interaction.
  • The writing and dialogue are engaging and humorous, adding depth to the characters and quests, making the world feel alive and interesting.
  • Despite being in early access, the game already has a significant amount of content, with various quests and areas to explore, showcasing the developer's ambition and creativity.
  • The game has a steep learning curve, with many players finding the difficulty overwhelming and the lack of clear direction frustrating.
  • Mech combat feels unbalanced and clunky, often leading to quick deaths without much opportunity for strategic play, which can detract from the overall enjoyment.
  • Some areas feel empty or underdeveloped, and the game lacks sufficient explanations for mechanics and stats, leaving players confused about how to progress effectively.
  • gameplay
    364 mentions Positive Neutral Negative

    The gameplay of "Psycho Patrol R" is a complex blend of tactical shooting, immersive sim elements, and RPG mechanics, drawing comparisons to its predecessor, "Cruelty Squad," while also introducing new features like mech combat and open-world exploration. Players often find the learning curve steep and the mechanics poorly explained, leading to initial frustration, but many report that once they adapt, the gameplay becomes rewarding and engaging. Despite its early access state and some rough edges, the game is praised for its depth, unique mechanics, and the potential for future improvements.

    • “The writing is genuinely literary, the level design is superb, and the integration of gameplay into narrative is so cohesive that there basically isn't a distinction.”
    • “Overall, the gameplay is fantastic.”
    • “The gameplay is fluid and incredibly satisfying.”
    • “The gameplay boils down to memorizing where enemies are and shooting first.”
    • “The main problem in Psycho Patrol R is the fact that your crosshair lags behind where your mouse is, meaning that even if you have the raw mechanical skill to hit flick shots and air shots in other games, Psycho Patrol R will punish you for not aiming 'realistically'.”
    • “This game is an unfocused mix of neutered Cruelty Squad mechanics and a mishmash of new and half-baked mechanics that you can't properly enjoy.”
  • story
    354 mentions Positive Neutral Negative

    The story in "Psycho Patrol R" is described as a complex and often confusing narrative that blends dark humor with immersive sim elements, requiring players to engage deeply with NPCs and dialogue to progress. While some players appreciate the intricate quest design and world-building, others find the lack of clear direction and unfinished content frustrating, leading to a sense of disconnection from the overarching plot. Overall, the game shows potential for a rich narrative experience, but its current early access state leaves many quests incomplete and the story feeling underdeveloped.

    • “The story and world building is honestly captivating.”
    • “The stunning atmosphere, deep storytelling, and incredibly immersive world made it impossible to put down.”
    • “I found myself genuinely invested in their lives, making every mission feel like an extension of my own journey.”
    • “Nothing really made sense, the UI was confusing, combat felt miserable, and the quests had what felt like no direction.”
    • “The story is incomplete, and many areas are still under construction.”
    • “The story and world are so thinly fleshed out and boring that it doesn't feel worth it at all.”
  • humor
    100 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever writing, absurdity, and dark satire, with many players finding the dialogue and character interactions genuinely hilarious. While some critiques mention that the humor can be overshadowed by gameplay difficulties or design flaws, the overall consensus is that the game's comedic elements are a standout feature, providing a unique and engaging experience. Players appreciate the blend of humor with thought-provoking themes, making exploration and NPC interactions particularly enjoyable.

    • “The writing is very good and funny; make sure you talk to all the NPCs.”
    • “The core investigative gameplay loop is very satisfying and has tons of hilarious dialogue and details.”
    • “The characters are all pretty fun to talk to, and the dialogue is great and humorous.”
    • “Whether they're just supposed to be funny or actually thought-provoking isn't my call.”
    • “I'm giving this a negative review because I feel like there's way too many joke reviews from people that probably didn't even make it past the bridge, so it's annoying for a newcomer interested in this just having to witness unfunny jokes trying too hard to be PPR-coded, without the substance that makes the writing of PPR actually funny.”
    • “Literal who Finnish artist that doesn't know how to code got lucky making a unique game 4 years ago and now we have to endure the biblically accurate angels department squad of cringe Redditors making 5 morbillion unfunny 'Cake is a Lie' style cruelty squad references and 'so bad it's good' omg it's le epic meme acid trip game!”
  • graphics
    97 mentions Positive Neutral Negative

    The graphics of the game are described as unique and surreal, with a distinct aesthetic that may not appeal to everyone but is appreciated for its originality and immersive atmosphere. While some players find the visuals beautiful and engaging, others criticize them for being confusing or less expressive compared to the previous title, "Cruelty Squad." Overall, the art style is seen as a significant aspect of the game, contributing to its identity, though opinions vary widely on its execution and appeal.

    • “Beautiful visuals and a great atmosphere.”
    • “The graphics are just alien enough to make you feel lost, fantastic.”
    • “Ville's surreal, grotesque, and incredibly fun art style shines through in this game, although in a much more reserved manner than in the previous game.”
    • “The graphics initially seem horrific.”
    • “Zero-effort animations, unpleasant sound effects, bad interface, ugly graphics.”
    • “Graphics are still in the style of a 90's window maze screen saver.”
  • music
    48 mentions Positive Neutral Negative

    The music in Psycho Patrol R has drawn mixed reactions, with many praising its unique and wacky style reminiscent of its predecessor, Cruelty Squad. While some reviewers appreciate the soundtrack's creativity and atmospheric qualities, others feel it lacks the distinctiveness and variety of Cruelty Squad's music, describing it as repetitive or a "cheaper parody." Overall, the soundtrack contributes significantly to the game's chaotic and immersive experience, though opinions on its quality vary.

    • “I love the soundtrack, I love the humor, I love the look of the game.”
    • “The atmosphere, art, music, sound, writing are all great, and the developer really hit a stride with the on-foot level design.”
    • “The music tracks in this game follow suit from Cruelty Squad, wacky, disjointed sounds that don't make sense between each other, but set the tone perfectly.”
    • “Talking of music style, it just feels like a cheaper parody of Cruelty Squad's music, where each piece was unique, had its own style and weren't as repetitive as PPR's music. While undoubtedly there are some 'great' pieces, not all are that good and get annoying quickly.”
    • “Now it's dark because surprise, there's actually a night and day system and a real clock, and when it gets dark you can't see and the music gets really scary for no reason.”
  • optimization
    29 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with many players experiencing significant performance issues, including low frame rates, stuttering, and frequent crashes, even on high-end hardware. While some users report decent performance in specific areas, the overall consensus is that the game feels unfinished and requires substantial optimization improvements before it can be recommended, especially given its price point. Players suggest waiting for further patches and enhancements before purchasing.

    • “Overall, Psycho Patrol feels like a matured version of Cruelty Squad which has been improved upon to create a proper immersive sim, but it still needs time in the oven, especially with its price tag being that of a triple-A game. In its current state, it feels as if it's missing little fixes or hasn't been balanced correctly, with quite a few performance issues being seen as well, which is surprising since my computer is generally up to scratch with modern titles.”
    • “Btw, Steam Deck performance is fine; FPS does drop in some locations and the countryside takes forever to load, but overall it’s very playable.”
    • “The performance is pretty decent; the only area that chugs a bit is the harbor.”
    • “Also excruciating performance issues in some areas that have no business existing on 2025 hardware for a game like this.”
    • “This game is clearly in early access as it has abhorrent optimization (I have a pretty beefy computer and I'm struggling to get 40 fps in most areas) and some of the design choices make me scratch my head.”
    • “There are performance issues, ranging from general fps drops to stutters due to runtime shader compile.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its beautiful visuals, dynamic lighting, and engaging sound design, creating a deeply immersive experience. Many reviewers highlight the unique art direction and character-driven dialogue, although some note that certain environments feel empty or underdeveloped due to the game's early stage. Overall, the atmosphere is described as gripping and memorable, with a strong potential for further enhancement as the game evolves.

    • “The atmosphere this game has is just amazing.”
    • “The atmosphere, art, music, sound, writing are all great, and the developer really hit a stride with the on-foot level design.”
    • “The stunning atmosphere, deep storytelling, and incredibly immersive world made it impossible to put down.”
    • “Hoping that changes one day soon because I want to love this game, but as it stands, everything 'Cruelty Squad' had going for it in terms of level design and atmosphere feels like it's mostly been squandered in 'Psycho Patrol.'”
    • “Levels are small and barren, most characters have no dialogue, and there are too few chances for humor and atmosphere to shine through.”
    • “Some nitpicks that I have would be that some of the environments are kind of empty, but I know that this is subject to change; I'm fine with having desolate/emptier levels to build atmosphere.”
  • grinding
    16 mentions Positive Neutral Negative

    Players consistently find the grinding aspect of the game to be tedious and unengaging, often requiring excessive time investment to progress. The limitations on transactions and the repetitive nature of combat lead to a frustrating experience, with many feeling that the gameplay loop lacks excitement and is more about memorization and trial-and-error than skill. Overall, the grinding mechanics detract from enjoyment, making it feel like a chore rather than a rewarding challenge.

    • “You'll need a second life for grinding.”
    • “This quickly became tedious.”
    • “It makes for a gameplay loop that is not inherently difficult, just tedious and unfun.”
    • “Mech combat is a bit of a slog, as enemy mechs are much better pilots than you will ever be, thus forcing the player to rely on either alpha-striking them, or outranging them, which does get tedious after a while.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting frequent crashes, severe frame drops, and various bugs that detract from the overall experience. While some players express hope for improvements as the game develops, many recommend waiting for a more polished version before playing due to its current state of instability.

    • “The game runs like hot garbage with terrible frame drops and is a buggy mess.”
    • “The game is still buggy and crashes pretty often.”
    • “Poorly optimized and buggy (yes I know it's early access).”
  • replayability
    9 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the variety offered by different classes and playstyles, others feel it lacks depth compared to similar titles. The character selection and disposable nature of characters contribute positively to replay value, but many reviewers express a desire for more content to enhance the experience. As the game continues to develop, there is optimism that replayability will improve, making it worth revisiting.

    • “The character select and disposable nature of characters makes the game very replayable.”
    • “It already has decent replayability with different classes, playstyles, and methods of going about solving cases, all of which I'm positive will be expanded upon as development continues and we get closer to 1.0.”
    • “Odd yet comfortable new controls, paired with the astigmatism claiming to be the so-called 'art style', culminated in an endlessly replayable romp that had just the right amount of anti-capitalist humor to make the journey worth it.”
    • “Is there a lot of replayability? I don't think so, especially not compared to Cruelty Squad. Where it lacks in replayability, it makes up in soul.”
    • “I did my second playthrough on extravagant. I really like the classes you unlock when you finish the game, but it needs a lot more replayability.”
    • “It already has decent replayability with different classes, playstyles, and methods of going about solving cases, but I'm positive it will be expanded upon as development continues.”
  • emotional
    4 mentions Positive Neutral Negative

    Players report that the game's narrative delivers a profound emotional impact, evoking feelings of self-disgust and moral complexity that surpass typical binary choices. The combination of intense unfairness, unique themes, and relatable character relationships contributes to a deeply resonant emotional experience.

    • “The last few quests in the current version genuinely made me feel disgusted with myself in a way that no binary moral choice ('do you kill the people or not kill the people?') ever could.”
    • “The intense unfairness made me feel terrible.”
    • “But what struck me the most was the emotional weight of the game’s narrative.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy has drawn criticism for appearing exploitative, particularly with the high prices of merchandise like €60+ shirts, leading many to label it a cash grab aimed at capitalizing on the success of Cruelty Squad. This perception has sparked frustration among fans who feel the approach undermines the game's integrity.

    • “Knowing the dev is selling basic three-color screen-printed shirts for €60+ kind of spells out the whole cash grab operation initiated after Cruelty Squad’s success.”
    • “Incomplete cash grab, don't buy it.”
    • “It really bothers me on a personal level to see so many people call this a 'cash grab' or an opportunity to 'rinse Cruelty Squad fans'.”
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10h Median play time
12h Average play time
6-20h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Psycho Patrol R is a simulation game.

Psycho Patrol R is available on PC and Windows.

On average players spend around 12 hours playing Psycho Patrol R.

Psycho Patrol R was released on March 23, 2025.

Psycho Patrol R was developed by Consumer Softproducts.

Psycho Patrol R has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Psycho Patrol R is a single player game.

Similar games include Peripeteia, ZERO Sievert, The Forever Winter, Exanima, Selaco and others.