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About Peripeteia

Peripeteia is a single player role playing shooter game with horror and science fiction themes. It was developed by HIROTONFA and was released on February 21, 2025. It received positive reviews from players.

Peripeteia is a first-person game mixing shooter, stealth and RPG mechanics, placing it within the elusive and ephemeral "immersive sim" genre, heavily inspired by the greats such as Deus Ex, it expands upon the formula with original ideas and an unexplored alternative history post-soviet setting.

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Looking for games like Peripeteia? Here are top role playing shooter recommendations with a horror and science fiction focus, selected from player-similarity data — start with Fortune's Run, Psycho Patrol R or Gloomwood.

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Reviews

83%Audience ScoreBased on 2,137 reviews
story91 positive mentions
stability91 negative mentions

  • Impressive atmosphere and worldbuilding with a unique post-soviet cyberpunk aesthetic that captivates players.
  • Large, open-ended levels encourage exploration and provide multiple paths and ways to complete objectives, adding to replayability.
  • Engaging gameplay mechanics including fluid parkour, diverse weaponry with tactical gunplay, hacking minigame, and augmentations that support various playstyles.
  • The game is very janky and buggy, with inconsistent AI, problematic save systems, frequent softlocks, and performance issues especially on certain hardware.
  • Level design often criticized for being unnecessarily large and empty, leading to frequent player disorientation and tedious traversal without clear directions or maps.
  • Controversy surrounding the developers due to expressed transphobic and bigoted views, creating a toxic community atmosphere that may deter potential players.
  • story

    564 mentions Positive Neutral Negative
    16% positive mentions, 80% neutral mentions, 4% negative mentions

    The story in this game is ambitious and immersive, featuring an intriguing cyberpunk post-Soviet setting with multiple branching paths and mission outcomes that encourage exploration and player choice. However, it is currently incomplete and sometimes disjointed, with vague objectives, confusing quest design, and occasional bugs that disrupt narrative flow and quest progression. Despite these issues, many players appreciate the rich atmosphere, character depth, and worldbuilding, expressing excitement for story continuation and improvements in future updates.

    • “It is a spectacularly engaging story that I believe can attract great success further down the line.”
    • “The story is awesome, with different details presented to you depending on how you tackle an objective and who you side with for a level.”
    • “The tutorial mission, Belgrade, and Karabash are absolutely dripping in atmosphere and have some interesting story beats and characters I hope the game elaborates on in the full release.”
    • “The story is disjointed, the characters are forgettable and the "jank" of the game can't be overlooked.”
    • “The story is....incomplete, and trying way too hard to be cryptic and eye divine cybermancy for its own good.”
    • “Absolutely messy quest system where you have no clear objectives so you just end up walking until random story stuff happens which ends up being incredibly incoherent.”
  • gameplay

    362 mentions Positive Neutral Negative
    30% positive mentions, 64% neutral mentions, 6% negative mentions

    The gameplay of the game is a mix of strengths and notable flaws; players praise its addictive, immersive sim-style mechanics, including fluid climbing, realistic gunplay, complex inventory management, and varied combat and stealth options. However, it suffers from significant jank, confusing level design with large, often empty maps, inconsistent stealth and AI behavior, and sometimes awkward or buggy controls. While it offers deep freedom and atmosphere appreciated by fans of classic immersive sims, the gameplay still needs refinement and polishing to fully realize its potential.

    • “I appreciate the inventory system and the complex mechanics of how you load firearms, how you can prepare your loadouts.”
    • “It's great—I love the highly realistic shooting mechanics and magazine system (I've shot a Glock in real life and the in-game experience is spot on), the Far Cry 1-like detection system, the absolute size of the levels, the plenty of secrets scattered around and the various possible routes.”
    • “The gameplay is great, rewards you heavily for going places that really seem like they should be out of bounds, when they're intentionally reachable.”
    • “I have a few issues with the game, but the main one is that despite liking the atmosphere that the size of the levels gives off, it unfortunately ends up becoming detrimental to gameplay as the levels are too big, empty and confusing to navigate, which resulted in making the majority of my playtime being just walking around aimlessly and searching places that more often than not had absolutely nothing.”
    • “The game might possibly trick you into that impression with several prescripted routes you can go about to solve a mission (that you more randomly stumble upon rather than figure out and pursue purposefully), but the actual gameplay involved has next to zero variety.”
    • “Downsides: incredibly inconsistent texture sizes, large and empty environments with lots of walking but little to see or do, not quite dynamic music, deafeningly loud rain noises at almost all time, abhorrently bad grabbing mechanics in which the player drops whatever is held by bumping into stuff (including air) or turning too fast/slowly, assault guns suck in terms of accuracy, aiming down sights in general sucks as the weapon model flies all over the screen and the sights are poorly modeled, I have yet to decipher what half of the UI tries to tell me, a non-functional midair jump ability, weird climbing mechanics.”
  • music

    289 mentions Positive Neutral Negative
    42% positive mentions, 55% neutral mentions, 3% negative mentions

    The music in this game is widely praised for its immersive, atmospheric breakcore and electronic soundtrack, prominently featuring tracks by indie artist sewerslvt, which many find perfectly complements the cyberpunk, dystopian setting. While the soundtrack is considered a major strength and often described as phenomenal or a "banger," some criticisms include inconsistent music triggers, repetitive loops, occasional volume issues, and combat music playing outside of fights. Despite some audio system quirks and debates around the developer’s personal views in contrast to the choice of queer artists, the soundtrack remains a standout and integral part of the game’s unique mood and aesthetic.

    • “The soundtrack perfectly complements the atmosphere and gameplay, it's something beautiful.”
    • “The soundtrack is an absolute banger!”
    • “The music and atmosphere are top-notch, great ambient tracks for exploring paired with upbeat combat bangers when action starts.”
    • “Music triggers won't turn off after all enemies in an area are dead, so as you're backtracking through levels to explore or finish the mission, you'll just have the fight theme come on randomly.”
    • “The combat music can get in the way when it's simply present over the entire area, so I hope some dynamic music system is implemented later on.”
    • “The music of this game being mainly breakcore is not a bad pick, I do enjoy that genre in itself, but when it comes to said music, it really chooses some very unfortunate timing to be played. For example, I'll be walking in a completely empty hallway or taking an elevator, and suddenly a turbo hyper breakcore song is going to start to play. It would have been better if these songs would play during actual fights rather than being area-triggered.”
  • atmosphere

    282 mentions Positive Neutral Negative
    59% positive mentions, 40% neutral mentions, 1% negative mentions

    The atmosphere of this game is widely praised for its dense, immersive, and uniquely dystopian cyberpunk vibe, blending brutalist architecture with melancholic Eastern European and post-Soviet aesthetics. Its art direction, soundtrack, sound design, and large, open-ended levels create an engaging, haunting, and often oppressive ambiance that deeply captivates players despite some issues with emptiness, level navigation, and technical jank. Overall, the atmosphere is considered the game's standout feature, often elevating the experience and drawing strong comparisons to titles like Stalker, Deus Ex, and Eye: Divine Cybermancy.

    • “The descriptions and atmosphere are genuinely great - pure post-apocalyptic Eastern European melancholy with a side of absurd kitsch dystopia.”
    • “The atmosphere, the massive, overwhelming brutalist vistas of a dystopian Poland, the characters and sound design.”
    • “The atmosphere is phenomenal.”
    • “The game is aloft only by low lights and gritty atmosphere that is as hollow as their attempt to simulate feelings of vastness.”
    • “I have a few issues with the game, but the main one is that despite liking the atmosphere that the size of the levels gives off, it unfortunately ends up becoming detrimental to gameplay as the levels are too big, empty and confusing to navigate, which resulted in making the majority of my playtime being just walking around aimlessly and searching places that more often than not had absolutely nothing.”
    • “Atmosphere crumbles every time you have to quicksave tons of times, replay sections and gunfights because of the bugs, overpowered enemies, design flaws and meaningless shortage of every resource you need to play and explore.”
  • graphics

    256 mentions Positive Neutral Negative
    34% positive mentions, 64% neutral mentions, 2% negative mentions

    The game’s graphics are widely praised for their unique, nostalgic, and atmospheric art style that blends low-poly, late 90s/early 2000s aesthetics with cyberpunk and post-Soviet influences, creating a compelling and immersive world. While not technically advanced or polished, the distinctive visuals, lighting, and environmental design strongly enhance the game's mood and narrative, making it a standout feature despite occasional technical issues and jank. Overall, the graphics are seen as a deliberate artistic choice that contributes significantly to the game's charm and appeal, especially for fans of retro and immersive sim aesthetics.

    • “The art style is beautiful; you can tell that a lot of love went into this game, and it's clear the protagonist is someone's original character with a lot of charm that only shows when the designers love their character.”
    • “The graphics are beautiful as well; they’re not AAA, but having a low poly game with just the right textures is an absolute treasure, especially given how well they do it.”
    • “The environment and graphics never make me tired; I like polygons—there's something really charming about this old school graphics and art style. I also loved the brutalist structures and large empty spaces with a dark, cold, and soulless vibe; yet you find neon signs of a bar and places filled with life and warmth and groups of people. It's like a tunnel where you can't see the light at the end, so you just walk clueless in the dark till you find the sparks. I enjoy this feeling because you can never expect what you may come across.”
    • “These range from small graphical glitches (z-fighting, wrong hand positions while holding a gun) to inventory glitches (lost items when loading the game), and only once did the game completely crash (after an inventory bug where stuff was stuck in there, fixed when restarting).”
    • “Currently on 6700xt and 3700x on 1440p display, this graphic style is abysmal - on lowest settings I couldn't even reach 100fps when I started the game and it was still jumpy between 70 and 100.”
    • “The art style is very acquired taste and I actually like fair chunks of it, but a major gripe of mine is that the lighting in the levels in terms of visuals and the lighting in terms of the stealth system's interpretation of bright and dark are often totally out of whack.”
  • stability

    91 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game, still in early access, is notably buggy and unstable, with frequent freezes, glitches, inventory issues, and occasional soft locks that can disrupt progression. While these technical problems range from minor annoyances to game-breaking bugs, the developers are actively addressing many of them through updates. Players willing to overlook these stability issues may find a uniquely charming and promising experience, but those seeking a polished, smooth gameplay should wait for future fixes.

    • “Every 1-2 minutes the game freezes for approximately 10 seconds.”
    • “Buggy and unstable performance: significant actions often cause several seconds of stutters and freezes, which is unacceptable even on high-end devices.”
    • “There are numerous glitches and bugs ranging from minor inconveniences to game-breaking issues, including soft-lock bugs preventing level completion and inventory bugs causing lost or stuck items.”
  • humor

    50 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s humor is characterized by a bleak, cynical wit combined with absurdist and darkly comedic moments, often reflected in quirky dialogues, funny glitches, and satirical item descriptions. While some find the humor enjoyable and integral to the game's quirky charm, others note it can feel inconsistent or overshadowed by the developer’s controversial views. Overall, the humor enhances the exploration and storytelling experience, providing laughs amid the game’s gritty, post-apocalyptic setting.

    • “The world drips with bleak, hilarious cynicism.”
    • “[i]Peripeteia[/i] is also quite funny in an absurdist way - I enjoyed the dialogues and sometimes downright savage item descriptions; it made me laugh out loud at points.”
    • “There isn't much humor and you often need to actively seek it out, but if you dig, you'll find a fully realized world full of characters that are funny, thoughtful, and tragic.”
  • optimization

    37 mentions Positive Neutral Negative
    14% positive mentions, 62% neutral mentions, 24% negative mentions

    The game suffers from significant optimization issues, including frequent stutters, low frame rates even on high-end hardware, and poorly optimized levels that heavily impact performance. While recent updates and platform improvements have alleviated some problems—especially on Linux—overall performance remains inconsistent and a major drawback. This is somewhat expected given its early access status, but it detracts from the otherwise promising gameplay experience.

    • “Still in early access, so don't expect super good optimization yet.”
    • “Performance wise, the game isn't running at 500fps of course, but it's more than playable at least on my PC (120ish fps at 3440x1440).”
    • “The FPS issues are almost completely resolved on Linux. I do not know if this was some kind of Proton improvement or if they optimized the game, but either way it runs perfectly now.”
    • “It's actually diabolical how unoptimized this game is; I genuinely can't get more than 80 fps at 1080p in most areas with less than max settings (no volumetric lighting or antialiasing either).”
    • “There are some complaints to keep in mind though, the second to last level in the game is to this game as Blighttown was for Dark Souls 1: it's massive, ridiculously hard, and most importantly, terribly optimized. If you have a 3060 like me, your framerate will probably dip into 18fps throughout the level.”
    • “First off, the game is horribly unoptimized—any significant action has a considerable chance of being accompanied by several second-long stutters and freezes. Even if I did not have a high-end device, I don't think I should have to explain why that degree of performance is unacceptable for a game that looks like this.”
  • replayability

    22 mentions Positive Neutral Negative
    45% positive mentions, 41% neutral mentions, 14% negative mentions

    The game offers high replayability through multiple ways to complete levels, branching paths, and the discovery of secrets and side quests. Players can experiment with different ideologies, routes, and abilities, resulting in a rich, varied experience that encourages repeated playthroughs. Many users praise its depth and content, with some logging dozens of hours and continually uncovering new elements.

    • “There are multiple ways to beat each level, and the game has tons of replayability for finding secrets you may have missed or choosing different ideologies and objectives.”
    • “Each level has several ways to be finished, offering different paths to choose from, increasing replayability with something new to discover each time you replay.”
    • “I put over 60 hours into this game and its demo; the immense replayability lets me find something new in the world and learn more each time I play.”
    • “-replay value”
    • “Hoping for more replayability value in the future.”
    • “Replayability is very high.”
  • emotional

    17 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional and unique experience, evoking strong feelings such as nostalgia, sadness, and wonder through its atmosphere, story, and music. Players often find themselves moved to tears and immersed in its heartfelt, sometimes unsettling narrative, likening it to a love letter to classic games. Despite some technical issues, its emotional impact and distinct charm resonate powerfully with players.

    • “This game legitimately made me cry not even an hour into it, just from standing in the rain, looking out at the skybox, and listening to the music.”
    • “It made my heart melt, it made me angry, it made me cry several times.”
    • “No other game made me feel things like this one does and I love it.”
  • grinding

    13 mentions Positive Neutral Negative
    0% positive mentions, 15% neutral mentions, 85% negative mentions

    Grinding in the game is often described as tedious and exacerbated by large, empty, and confusingly designed levels that require frequent backtracking and lengthy traversal. Inventory management and frequent trips to vendors for selling loot add to the repetitiveness, making the experience feel time-consuming and boring for many players.

    • “Spent like 5 hours on the first mission just exploring and doing everything I could find plus aura farming; this is peak tedious grinding.”
    • “I think my only real complaint is that the game suffers from being too big. While I love visually large environments, the actual levels being big makes it difficult and tedious to traverse, especially when backtracking. I often found myself looping around or getting lost, unsure of what to do or where to go.”
    • “The game lacks some general quality-of-life features, like closing menus with Esc or having more inventory space. You get so many weapons from enemies or lockers but can only carry a few; carrying two weapons, ammo, recovery items, and augments fills half your inventory. This forces multiple trips to vendors across large empty spaces, making the process tedious and time-consuming.”
  • character development

    10 mentions Positive Neutral Negative
    40% positive mentions, 60% neutral mentions, 0% negative mentions

    Character development in the game receives mixed feedback, with some praising the art style, unique character designs, and how character progression through skills and items enhances immersion. However, the story and writing are criticized as weak and poorly translated, detracting from the overall character depth. The game's atmosphere and visual design are widely appreciated, contributing positively to character presentation.

    • “The character design and story also impressed me a lot.”
    • “One of the key design choices considered core to immersive sims is the sense of character development as you gain new skills and items.”
    • “The character designs are great, at least the unique ones are.”
  • monetization

    6 mentions Positive Neutral Negative
    0% positive mentions, 17% neutral mentions, 83% negative mentions

    Users find the monetization misleading, feeling the $25 price doesn’t reflect the current janky and incomplete state of the game with buggy ads mechanics and awkward weapon handling. While hopeful for future updates, many caution against purchasing now, citing the game’s hype as disproportionate to its actual polish and value.

    • “Overall, I'm excited for the game's development if it continues, and will look forward to coming back if it receives updates. However, I cannot recommend it for $25 as the advertising makes it seem like a more complete and less janky experience. It feels somewhat misleading and kind of like one of those scam games carried 100% by hype and aesthetic.”
    • “The ads need work along with some bugs; other than that it is very fun.”
    • “I think an option for just a zoom instead of ads would go far for a game like this, especially since hipfiring is super accurate.”
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Play Times

18h Median play time
19h Average play time
9-33h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Peripeteia is a role playing shooter game with horror and science fiction themes. Common tags for Peripeteia include first-person, indie, exploration, third person, cyberpunk and others.

Peripeteia is available on PC and Windows.

On average players spend around 19 hours playing Peripeteia.

Peripeteia was released on February 21, 2025.

Peripeteia was developed by HIROTONFA.

Peripeteia has received positive reviews from players. Most players liked Peripeteia for its story but disliked it for its stability.

Peripeteia is a single player game.

Similar games include Fortune's Run, Psycho Patrol R, Gloomwood, Bleak Faith: Forsaken, Atomfall and others.