- May 28, 2021
- No Future
Psychic Guardian Super Splendor
Platforms
About
"Psychic Guardian Super Splendor" is a classic RPG that follows university student Nagisa Kujo, who must escape from a mysterious organization after being attacked. Equipped with combat gear and psychokinetic powers, Nagisa fights to stop the evil assassination organization, Shalldark. The game features turn-based combat, leveling system, gear upgrade system, and dungeon traps to avoid.
- The art and visuals are top-tier, showcasing great quality and creativity.
- The story is engaging and provides a good sense of tension, especially with the mechanics involving traps.
- The game offers a unique experience for fans of the genre, with interesting mechanics and a variety of lewd scenes.
- The gameplay can be repetitive and grindy, leading to a lack of engagement over time.
- The mechanics around traps can become frustrating, often leading to soft-lock situations and tedious battles.
- There is a significant lack of enemy variety and new content as the game progresses, making it feel stale.
story
16 mentions Positive Neutral NegativeThe story is generally well-received, with a strong start that captivates players through its engaging premise and character development. However, opinions diverge as the narrative becomes repetitive and less compelling midway, leading to a desire for brevity. While some appreciate the integration of gameplay mechanics that enhance tension, others criticize the lack of depth in character personalities and story buildup, particularly in comparison to other titles.
“I know others didn't like how traps weaken you, but it gives a good sense of tension to the story, so I thought the mechanic worked well.”
“Nagisa Kujo, the protagonist of our story, is a normal schoolgirl coming home in the middle of the night like any other day, but nothing prepared her for this particular night, where the young girl was ambushed by two strange men in black who kidnap her.”
“Psychic Guardian Super Splendor was a total surprise for me, as I didn't know anything about the game or the studio that produced it, so I didn't know what to expect, but as soon as I started the story, it was an interesting and fun experience, making me want to advance to discover the secrets on every floor while learning more about the story and the tactics of each of the enemies.”
“The story became a derivative of itself, and I found myself wishing they'd stop talking so I could just beat it already.”
“Neither Mitsuki nor Nagisa are keen to fulfilling their missions — so their personalities were removed, replaced by what Shalldark calls 'artificial personalities'.”
“Though they are (lazily) explained by the story ('different floor designers' my [rear]), a lot of sprites simply don’t belong.”