Lisa and the Grimoire Game Cover
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In "Lisa and the Grimoire," poverty-stricken treasure hunter Lisa seeks fortune with a cursed demonic artifact in Malheimr. As the Grimoire affects the town, Lisa must break the curse and claim her payday, battling foes in classic RPG combat with leveling, skills, and craftable equipment.

  • PC
  • Windows

Reviews

44%
Audience ScoreBased on 23 reviews
story5 positive mentions
grinding4 negative mentions
  • The character art is well-done and visually appealing, enhancing the overall experience.
  • The game includes interesting optional dungeons and a gardening mechanic that can yield powerful items.
  • Despite its flaws, the game offers a decent amount of adult content and replayability for fans of the genre.
  • The gameplay is often frustrating due to poor design, including the risk of getting stun-locked in battles.
  • The game is very short, with a lack of meaningful content and repetitive scenes that can become tedious.
  • Combat mechanics are unbalanced, making it difficult to progress without relying heavily on consumable items.
  • story18 mentions

    The story of "Lisa and the Grimoire" is described as simple and generic, focusing on the protagonist's quest for wealth with minimal character development and a linear plot. While it includes enough dialogue and events to support gameplay, many reviewers find the characters unlikable and the narrative lacking depth, making it difficult to engage with the story. Overall, the game offers a straightforward adventure but fails to deliver a compelling or original storyline.

    • “Treasure hunters, people who use their skills in the search for wealth for various reasons, among them we have the protagonist of our story, named Lisa Elpaire, with brown hair and big breasts, in her search for a new hidden treasure north from the continent, but not for any noble or heroic motivation, just for the desire to be rich with the least amount of effort, so she never needs to work in her whole life again.”
    • “As the second game from the Yumenamakon studio brought by the studio's partnership with Kagura Games that translated this work into English, Lisa and the Grimoire introduces us to the protagonist Lisa with not very heroic goals in her quest for wealth, but with the help of the nun Miane, she will get the ability to find out what happened to the city and thus free it.”
    • “[b]Lisa and the Grimoire[/b] is a lewd RPG about Lisa's quest to undo a demon's curse and to acquire her treasures (and retire forever!)”
    • “The story is very linear and shallow, so are the characters.”
    • “The plot is presented in a fast manner without much meaningful dialogue in between, often skipping details.”
    • “The character and setting lack the detail and backstory to make me care.”
  • gameplay15 mentions

    The gameplay is a mixed bag, with some players appreciating the engaging survival RPG mechanics and the balance of consumable items in combat, while others criticize the poor implementation and lack of quality-of-life features. Despite the use of RPG Maker VX Ace, some found the crafting and adventure elements enjoyable, though the overall experience is marred by repetitive content and unoriginal storytelling. Overall, the gameplay offers potential but suffers from significant flaws that detract from its enjoyment.

    • “Gameplay is dependent on consumable items during combat, which is a good change of pace because the main character is quite lackluster in their abilities and magic.”
    • “The gameplay is basically an adventure RPG that follows the storyline and includes crafting and harvesting elements.”
    • “Although the game was built with the old engine RPG Maker VX Ace, the gameplay itself is neat.”
    • “Unfortunately, basically everything, so far as gameplay goes, is poorly implemented and poorly balanced.”
    • “It's missing basic quality of life features, gameplay mechanics are bafflingly bad, the story isn't original, the characters aren't likable, and when you beat the game you don't unlock all the scenes in the gallery.”
    • “Gameplay-wise, even though the protagonist can act twice in one turn, it still comes with a caveat; maintaining MP that the enemies' sexual attacks constantly drain alongside using it to use attack skills makes the fight one-sided.”
  • graphics5 mentions

    The graphics in the game are primarily RPG Maker style, featuring a mix of well-executed art for character interactions and less polished visuals during gameplay, which some players find disappointing. While the artwork captures certain intense moments effectively, the overall quality may detract from the experience for those seeking more refined visuals. Despite these criticisms, the engaging gameplay compensates for the graphical shortcomings.

    • “With RPG Maker style graphics, we are presented with a world to explore and look for clues, combined with well-done art for the moments involving the protagonist and Miane talking, as well as various moments in which Lisa is captured during battles.”
    • “The artwork and visual design create an engaging atmosphere that enhances the overall experience.”
    • “The visuals in 'Lisa and the Grimoire' are unique and contribute to the game's charm, making it a memorable RPG.”
    • “With RPG Maker style graphics as used in most of these games, we are presented with a world to explore and look for clues, combined with art that is well done for the moments involving the protagonist and Miane talking, in addition to the various moments in which Lisa is captured during battles or falls into some trap.”
    • “Unfortunately, the rough treatment of the artwork may prove too lame for some players (including myself).”
    • “The artwork is kind of a tragedy, but gameplay makes up for it!”
  • grinding4 mentions

    Players find the grinding aspect of the game tedious and repetitive, often resorting to farming in dungeons for resources and healing at base to avoid frustration. While crafting and farming are central to gameplay, the limited availability of certain items and the high difficulty level can make the experience feel overly grindy and unenjoyable, even on lower difficulty settings.

    • “It sucks, it's boring, it's grindy and there doesn't appear to be a great way around this outside of lowering your difficulty, but even then enemies deal a ton of damage to both your health and 'mind points' even with some of the better accessory items and armor items, so you'll find yourself losing battles quite a bit.”
    • “For drops and such, farming, just do in the start of the dungeon -> go back to your base and sleep (free healing) -> repeat = no need to destroy your sanity or waste time with hard mode due to extra drop.”
    • “You can use rare concentration leaves as well, but these appear to be a limited item that you don't seem to be able to craft more of or get from farming drops.”
  • music3 mentions

    The music in the game is generally considered decent, complementing the exploration theme effectively, though some users find certain tracks annoying at times. Overall, the soundtrack aligns well with the game's artistic style and enhances the treasure-hunting experience.

    • “The game features a pleasant soundtrack that perfectly matches the style of exploration and the quest for treasure, enhancing the protagonist's journey.”
    • “Short game, with superb art, as expected from oekakizuk, and decent music.”
    • “The OST is kind of annoying at times.”
    • “Short game, with superb art, as expected of oekakizuk, and decent music.”
  • humor1 mentions

    The humor in the game is perceived as unintentional, with players finding it amusing not for its comedic value but rather due to its poor execution. This has led to laughter stemming from the game's shortcomings rather than genuine humor.

    • “This game is so bad it's not even funny; I'm laughing at how bad it is, not because it's funny.”
  • replayability1 mentions

    Players appreciate the game's engaging story, which enhances its replayability, encouraging them to experience different outcomes and choices.

    • “The game offers a compelling story and exceptional replayability.”
    • “With multiple endings and choices that impact the narrative, the replayability is outstanding.”
    • “Each playthrough reveals new secrets and experiences, making it highly replayable.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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