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Fallen ~Makina and the City of Ruins~

Fallen ~Makina and the City of Ruins~ Game Cover
88%Game Brain Score
story, gameplay
grinding, replayability
88% User Score Based on 348 reviews

Platforms

PCWindows
Fallen ~Makina and the City of Ruins~ Game Cover

About

Fallen ~Makina and the City of Ruins~ is a single player role playing game with anime and erotic themes. It was developed by Another Story and was released on February 23, 2018. It received positive reviews from players.

Rumors of mystery, treasure, and adventure have been spreading across the land about the Ruins of Gardona. It has brought many travelers and adventurers to the city, including Makina, a renowned swordswoman known throughout the kingdom. However, there’s something amiss about this place… The citizens of Gardona seem to be acting strangely, growing more and more deviant. Could this have something t…

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88%
Audience ScoreBased on 348 reviews
story45 positive mentions
grinding22 negative mentions

  • Strong, memorable main character with a nuanced personality that elevates the story.
  • Good balance of adult content integrated into the narrative rather than just fanservice.
  • Accessibility features like adjustable difficulty and level-up shop reduce grind and accommodate different player styles.
  • Adult content requires downloading a separate patch, which causes frustration and confusion for some players.
  • Combat is generic, repetitive, and often considered tedious or boring by players.
  • The story can be underwhelming or slow in parts, with some players finding characters flat and the dungeon design repetitive.
  • story
    171 mentions Positive Neutral Negative

    The story in this game is generally regarded as decent and fitting for its dark fantasy, adult-themed RPG setting, delivering a linear but atmospheric narrative with some thoughtful plot twists and character development. While it incorporates familiar fantasy tropes and explores mature themes, the plot and characters are often seen as somewhat flat or predictable, with mixed opinions on its depth and impact. Overall, the story successfully complements the gameplay and erotic content, providing enough engagement to motivate progression despite not being groundbreaking or particularly memorable.

    • “While the story can lean heavily on familiar fantasy tropes—ruins, curses, and hidden conspiracies—it is elevated by the strength of its pacing and tone.”
    • “Beneath the mature veneer lies a story about endurance in the face of corruption, and the price one pays for seeking truth in a fallen world.”
    • “Makina herself begins as an archetypal warrior—proud, righteous, and capable—but as the story progresses, she becomes a reflection of Gardona’s downfall.”
    • “The story is the main reason I play these games, as odd as it may sound, this one's story is underwhelming so far.”
    • “The overarching story and combat seem to be a contrivance simply to make it count as a game.”
    • “The story was a bit bland, and combat can basically be skipped if you spend a few minutes literally buying levels near the start of the game with absolutely zero penalty.”
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay of "Fallen ~Makina and the City of Ruins~" is rooted in classic JRPG mechanics with straightforward turn-based combat, leveling, and loot systems that are generally simple and user-friendly but can feel generic and grind-heavy. While the game includes quality-of-life features like teleport points and adjustable difficulty, many reviewers find the gameplay shallow and uninspired, lacking strategic depth or meaningful integration with the adult content. Overall, the gameplay serves mostly as functional filler to support the narrative and explicit scenes rather than as a compelling or innovative experience on its own.

    • “Gameplay-wise, Fallen builds itself on a familiar yet satisfying JRPG foundation.”
    • “The inclusion of teleport points, adjustable difficulty, and auto-leveling mechanics means the game respects the player’s time without removing all challenge.”
    • “The mechanics are straightforward and well-balanced; during a standard playthrough, you’ll need to put some effort in to complete the game.”
    • “I don't think I even remember the last time I played a game with gameplay this annoying and generic.”
    • “The gameplay is bland and the 'corruption' system isn't even a proper corruption system; it's just a dumb flag that stops you from getting certain scenes.”
    • “The gameplay itself is barely put together, although the RPG Maker engine does a good job of avoiding the combat being a buggy mess, but the gameplay is shallower than a dry puddle in Death Valley, made worse where combat has zero to do with any of the 'scenes'.”
  • graphics
    28 mentions Positive Neutral Negative

    The game features well-crafted 2D artwork with a distinct, often erotic art style that complements its grim, fantasy setting. Character designs, especially in the H-scenes, are praised for their quality and attention to detail, making the visuals a strong highlight despite some familiarity with typical RPG Maker assets. Overall, the graphics are enjoyable, visually appealing, and enhance the game's thematic atmosphere.

    • “Fallen ~ Makina and the City of Ruins ~ is a well presented 2D game made using RPG Maker but with great artwork.”
    • “The artwork is quite beautiful and the female characters are fairly attractive.”
    • “I was genuinely (and pleasantly) surprised by this game; I was expecting an H-game and while that's what I got, I also got a decent RPG with great character artworks and very well done H-scenes.”
    • “This game brings absolutely nothing new in terms of combat system, art style, or sexual content.”
    • “The graphics are not the only thing that's very 2d in this game.”
    • “Makina is one among the many hentai-RPGs available on Steam these days: similar graphics, similar assets, similar sounds and music, similar stories.”
  • grinding
    25 mentions Positive Neutral Negative

    Grinding in the game is minimal and largely optional, as players can purchase levels early on or use built-in boosters to skip tedious combat and focus on story and exploration. While some find the combat and grinding repetitive, the game thoughtfully provides alternatives to avoid excessive grinding, catering to those who prefer a more streamlined experience. Overall, grinding is not a major barrier and can be easily bypassed without hindering progression.

    • “Combat requires a moderate amount of skill, with no grinding necessary and no paid DLCs.”
    • “Somewhat grindy but average.”
    • “Too much grinding, which can be incredibly boring.”
    • “Grinding isn't enjoyable as the experience gained from monsters is far too low to level up at a satisfying rate.”
    • “Furthermore, there is a level shop where you can buy levels and easily max up Makina's level at the cost of less than a midgame weapon if you just want to enjoy the story, sexual content, and dungeon exploration without having to fight more normal battles than necessary, which is a huge blessing as these battles do quickly become tedious.”
    • “It also leans more heavily on combat than some other titles, which is a joyless experience but can somewhat be skipped by the character just buying level-ups instead of grinding.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game is generally decent and fitting, with some tracks like the opening and town themes standing out positively, enhancing atmosphere and gameplay moments. However, several players find the soundtrack repetitive, simple, or somewhat bland, and certain loops—such as the ice stage theme—can be particularly grating. Overall, the music is unobtrusive and serves the game's mood, though it lacks variety and originality in parts.

    • “The soundtrack adds to the atmosphere with low, echoing melodies that hover between melancholy and tension, enhancing both exploration and battle sequences.”
    • “+Town music and some other tracks are original and pretty good.”
    • “One or two tracks (like the opening or victory music) stand out, but for the most part, the music is unobtrusive.”
    • “The music could get a bit repetitive in some dungeons.”
    • “Music: not good, too simple.”
    • “-The music in the ice stage is a 3-second loop nightmare, luckily you don't spend much time there.”
  • atmosphere
    9 mentions Positive Neutral Negative

    Fallen ~makina and the city of ruins~ delivers a dark, melancholic atmosphere that effectively blends traditional RPG elements with adult themes and a narrative-driven design. Its soundtrack and story progression enhance the immersive, decaying world, though some dungeon areas grow repetitive and certain visual elements lack strong atmospheric impact. Overall, the game succeeds in creating a moody, story-rich environment that complements its mature content.

    • “Fallen ~makina and the city of ruins~, developed by Another Story and published by Kagura Games, is a dark fantasy dungeon-crawling RPG that mixes traditional role-playing structure with adult themes and an atmosphere of decay.”
    • “The soundtrack adds to the atmosphere with low, echoing melodies that hover between melancholy and tension, enhancing both exploration and battle sequences.”
    • “Ultimately, Fallen ~makina and the city of ruins~ succeeds as a dark, atmospheric RPG that blends traditional mechanics with narrative ambition.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is largely criticized for lacking meaningful or impactful content, with sex scenes feeling superficial and disconnected from any broader narrative. Attempts at emotional engagement are undermined by controversial and uncomfortable themes, resulting in a generally unfulfilling and problematic experience.

    • “Is it asking too much for a hentai game where the hentai is wholesome?”
    • “Wholesome Mr. Goblin.”
    • “"No daddy, please no." I cried, but it was no use, I was now a disappointment.”
  • replayability
    6 mentions Positive Neutral Negative

    Replayability is driven primarily by choices affecting the game's outcome and the challenge of completing achievements, encouraging multiple playthroughs. However, shallow dungeon crawling, minimal combat challenge, and lack of randomization limit replay value for some players. Overall, the game offers moderate replayability, but newer titles in the series may provide a more rewarding experience.

    • “The choices affect the outcome of the game, providing replayability by encouraging both naughty and nice behavior choices.”
    • “If you’re a Steam achievement hunter, you may find some challenge and replayability in completing them all, which will likely require at least two playthroughs.”
    • “A good bit of replay value too.”
    • “The dungeon crawling is shallow and not challenging, replay value and itemization border on nonexistent, combat is almost entirely skippable, floors are not randomly generated.”
    • “If you’re a Steam achievement hunter, you may find some challenge and replayability in completing them all (which will likely require at least two playthroughs).”
    • “For the style, theme and scenes not a bad game with some replayability after completion or a speed up mechanic that is optional to skip the grind.”
  • stability
    4 mentions Positive Neutral Negative

    The game experiences frequent screen freezes and noticeable glitches, impacting overall stability. While the RPG Maker engine prevents combat from becoming completely unplayable, the gameplay remains shallow and poorly integrated, further detracting from a smooth experience.

    • “When played with the patch, the screen freezes roughly every 20 minutes.”
    • “The gameplay itself is barely put together, although RPG Maker engine does a good job of avoiding the combat being a buggy mess, but the gameplay is shallower than a dry puddle in Death Valley, made worse by combat having zero relation to any of the scenes.”
    • “Very, very buggy.”
  • humor
    4 mentions Positive Neutral Negative

    Users generally find the humor enjoyable and entertaining, often highlighting funny dialogue and characters that add charm to the game. The humor complements the gameplay and story, making the overall experience more delightful and engaging.

    • “(it says 4 hours of gameplay, but since I'm a truck driver, the majority of the time that I played it was offline, in a lonely rest area, lol. My actual play time was 14.5 hours, I took my time.) But I really did like the game, the story was rather enjoyable, the dialogue was delightful, the characters were mostly hilarious, the art was pretty good, and even the combat was fun, mostly resource based.”
    • “I like how the game was made. I do enjoy the gameplay with RPG style, I do enjoy the graphics of this game, and I do enjoy the game's effort. The h-scene is so funny and eye-catching when I see it, I feel enjoyable and also funny at the same time.”
    • “There are some funny moments, not gamebreaking.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is praised for its striking and nuanced designs, especially Makina’s, effectively conveying vulnerability and resilience. Players appreciate the story’s twists and thoughtful plot progression, which deepen character growth and enhance engagement beyond the RPG gameplay.

    • “The character designs, particularly Makina’s, are striking, conveying both vulnerability and resilience.”
    • “Thoroughly enjoyed this game; I came for scientific purposes while on a lonely business trip but ended up really enjoying not only the RPG gameplay but the story and character development.”
    • “With twists and turns, the intentional drawbacks to the city create character development and inspire the player to see where the plot goes next.”
  • optimization
    3 mentions Positive Neutral Negative

    The game offers detailed visuals and performance in its erotic content but suffers from optimization issues, notably lacking a fullscreen option and experiencing stuttering and frame skips when the window is maximized.

    • “There is a minor flaw with this game however; there is no fullscreen option, and if you maximize the window the game suffers from stuttering and frame skips.”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Fallen ~Makina and the City of Ruins~ is a role playing game with anime and erotic themes.

Fallen ~Makina and the City of Ruins~ is available on PC and Windows.

On average players spend around 4 hours playing Fallen ~Makina and the City of Ruins~.

Fallen ~Makina and the City of Ruins~ was released on February 23, 2018.

Fallen ~Makina and the City of Ruins~ was developed by Another Story.

Fallen ~Makina and the City of Ruins~ has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Fallen ~Makina and the City of Ruins~ is a single player game.

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