- February 18, 2016
- SCT
- 3h median play time
Prospekt
A few good ideas, but Prospekt is hurt by uninspired design and infuriating combat encounters.
Platforms
About
"Prospekt" is a single-player shooter game with stunning graphics and delightful music, set in the Half-Life 2 universe. It offers extended gameplay, refined gameplay mechanics, and improved visuals, including real-time dynamic lighting and environments. As a standalone game built using the Source engine, "Prospekt" provides a substantial new addition to the Half-Life 2 story, continuing the narrative of Opposing Force, with official Valve approval for Half-Life 2 license and assets.
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- Visually stunning with impressive graphics and lighting effects.
- Decent voice acting and soundtrack that fits the atmosphere.
- Interesting premise of continuing Adrian Shephard's story.
- Poor level design with repetitive environments and lack of direction.
- Combat encounters are frustrating due to bullet sponge enemies and overwhelming numbers.
- Very short gameplay length, often feeling like a paid mod rather than a full game.
story
864 mentions Positive Neutral NegativeThe story in "Prospekt" is largely criticized for being vague and poorly executed, with many players finding it confusing and lacking coherence. While it attempts to expand on Adrian Shephard's narrative through flashbacks, these often feel irrelevant and fail to connect meaningfully to the main plot, leaving players feeling disconnected from the overarching Half-Life storyline. Overall, the game is seen as a missed opportunity to deliver a compelling narrative, with many reviewers expressing disappointment in its storytelling approach.
“The plot was amazing where you control Adrian Shepherd in Half-Life: Opposing Force.”
“I appreciate the developer's attempt to continue Shepard's story; Opposing Force was my favorite part of the HL1 saga.”
“It was really fun, it was a great sequel to Opposing Force, it fits well into the story, and it continues the story of Adrian Shepard in an amazing way!”
“Honestly, I couldn't understand the story of this mode at all.”
“The storytelling is awful, as it just consists of 'flashbacks' during the game in which the screen gets a little bit darker and you hear dialogues from Adrian Shephard's past, before he and the other members of his HECU troop were sent to Black Mesa.”
“The story is mostly told through audio flashbacks but they aren't explained overly well, you don't have a lot of context as to where you are and why you are 'escaping'.”