- June 1, 2018
- NC Studio
- 5h median play time
Project Nightmares Case 36: Henrietta Kedward
Platforms
About
Project Nightmares is a first person horror survival with a procedural structure of unique scares. Connected to a machine you will be induced to sleep to be part of this nightmare and discover the terrible story of Henrietta Kedward, an horrible old woman with a dark past.











- The game features impressive graphics and sound design, creating a beautiful and immersive atmosphere.
- It offers a variety of jump scares and a compelling story that keeps players engaged throughout the experience.
- Many players appreciate the unique gameplay mechanics and the potential for future expansions, making it a must-play for horror fans.
- Numerous players have reported technical issues, including crashes and bugs that hinder gameplay progress.
- The game can be frustrating due to its reliance on trial and error, with some puzzles being overly difficult and lacking clear instructions.
- Repetitive jump scares and a lack of variety in gameplay elements have led some to feel that the game loses its scare factor over time.
gameplay
36 mentions Positive Neutral NegativeThe gameplay of this horror title is noted for its impressive variety of scares and mechanics, especially considering the small development team behind it. However, players express frustration over the lack of tutorials and hints, leading to a trial-and-error experience that can detract from enjoyment and pacing, particularly in the second half of the game. While the atmosphere and creativity are praised, many feel the current early access version offers limited gameplay time for its price, leaving room for improvement.
“The sheer amount of different scares and varied gameplay throughout the runtime, especially for such a small development team, is impressive, even if it does involve a lot of dying to figure out what to do and what not to do.”
“I have not played a horror game so interesting and unique in terms of its design, monsters, and mechanics in a very long time.”
“In its current early access version, the atmosphere and the gameplay is already great.”
“However, this game commits one incredibly hard to swallow sin that makes lots of people quit relatively early on into the story (at least according to achievement statistics). That sin is a general lack of hints or tutorials that could help a player familiarize themselves with the upcoming plethora of mechanics, puzzles, or quick time events (and there's a lot). Since the story is set in some sci-fi facility, why not give us a dummy room to practice dodging traps, using tools, etc. (I'm being vague to avoid spoilers), but no.”
“I feel the game starts to wear out its welcome and starts to rely too much on bad gameplay decisions (restricted sight and movement) that slows things down and sacrifices scares for frustration.”
“This shows promise, but, if I must be blunt, it's not worth the 12 bucks list price, at 15-20 total minutes of gameplay, once you've died a few times and know what to do.”