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Prey

Sci-fi action RPG Prey takes you to a world of futuristic possibilities, most of which involve having your face chewed off.
Prey Game Cover
85%Game Brain Score
story, gameplay
stability, grinding
91% User Score Based on 19,332 reviews
Critic Score 78%Based on 44 reviews

Platforms

Epic GamesGog ComPlaystation 5Playstation 4Xbox Cloud GamingSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudXbox One
Prey Game Cover

About

Prey is a single player survival role playing shooter game with horror and science fiction themes. It was developed by Arkane Studios and was released on May 4, 2017. It received mostly positive reviews from critics and very positive reviews from players.

"Prey" is a sci-fi thriller set on the Talos I space station, where you play as Morgan Yu and uncover the truth about your past while facing a dangerous alien threat. The game offers a singular setting with a 1960s corporate luxury aesthetic and non-linear pathways to explore. The alien presence is a living ecology that will stop at nothing to eliminate its prey, making survival a constant challenge.

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91%
Audience ScoreBased on 19,332 reviews
story3.7k positive mentions
stability248 negative mentions

  • story
    9,110 mentions Positive Neutral Negative

    The story of *Prey* (2017) is widely praised for its intricate narrative and immersive world-building, drawing players into a richly detailed sci-fi setting aboard the Talos I space station. Many reviewers highlight the game's effective use of environmental storytelling, audio logs, and emails to flesh out character backstories and the overarching plot, creating a compelling mystery that unfolds as players explore. However, some criticism is directed at the pacing, particularly in the latter half of the game, where backtracking and fetch quests can detract from the overall experience, leading to a sense of repetitiveness. Despite these issues, the story's twists and moral dilemmas resonate with players, making it a memorable journey that encourages exploration and thoughtful decision-making.

    • “The story is captivating and the level design is just near perfect.”
    • “The game's strongest aspect is its setting, Talos I, which is a beautifully designed and detailed environment that tells a rich story through its architecture, audio logs, emails, and environmental clues.”
    • “The story is well written and the characters are relatable; you can get connected to the story fast and become really interested in it.”
    • “While the story may be a bit lacking in terms of delivery, the space station, Talos 1, is a character unto itself and incredibly fun to explore and learn about.”
    • “The story is very much a love it or hate it, my opinion is still muddled because of the crazy ride, but I do think soon I will set more on the love side (although definitely I wish there was more of it, but I also don't? sometimes mystery works best).”
    • “The story starts off strong but tapers off towards the end.”
  • gameplay
    4,235 mentions Positive Neutral Negative

    The gameplay of "Prey" is widely praised for its depth and variety, allowing players to approach challenges through multiple strategies, including combat, stealth, and environmental manipulation. Many reviewers highlight the game's immersive mechanics, such as the gloo gun and recycling system, which enhance exploration and resource management, while the narrative intertwines seamlessly with gameplay choices, impacting the story's outcome. However, some players note issues with pacing, repetitive combat, and certain mechanics that can detract from the overall experience, particularly in the later stages of the game.

    • “The gameplay is incredibly unique in how it allows the player to tackle its tasks, using psionic abilities, hacking, repairing, guns, and various other methods to progress.”
    • “Prey is a game that offers mechanics we have seen before in games like the bioshock series, along with stealth/action oriented style like deus ex and the isolation and atmosphere of space games like system shock and dead space.”
    • “The gameplay is a top-notch revisit of system/bioshock, with great visuals and an environment dense with mechanical interactions to exploit in interesting ways.”
    • “The combat in this game is extremely repetitive, boring and lacks any sort of depth; the stealth mechanics just feel clunky and uninspired.”
    • “The gameplay is slow and methodical; there is a lot of exploration and going back and forth through the levels which depict a place that is finite in nature.”
    • “The gameplay is simply a ripoff of system shock 2, something that has been done to death.”
  • graphics
    1,702 mentions Positive Neutral Negative

    The graphics of "Prey" have received a mixed but generally positive reception, with many praising its unique art style and atmospheric design that blends retro-futurism with detailed environments. While some players noted that the graphics may not match the high standards of modern titles, especially in character models and certain textures, the overall aesthetic and visual storytelling were highlighted as strong points. Many reviews emphasized that despite its age, the game still looks good and runs well on various systems, contributing to an immersive experience.

    • “The graphics are very good and the scenery, atmosphere, and everything is very beautifully detailed.”
    • “The graphics are surprisingly good for a game of 2017.”
    • “The graphics, although they don't hold up to RTX graphics nowadays, are still very enjoyable to look at.”
    • “When I initially started playing this game in late 2023, I wasn't immediately drawn in due to what I perceived as outdated graphics and other elements.”
    • “The art style is aiming for some kind of retro look, but it's just plain ugly, uninspired, and incoherent at the same time, especially when it comes to the enemies.”
    • “The graphics, even when maxed out in 4k, are also a bit dated, especially for CryEngine.”
  • atmosphere
    1,545 mentions Positive Neutral Negative

    The atmosphere in "Prey" is widely praised for its immersive and eerie qualities, effectively blending elements of horror and sci-fi. Players appreciate the detailed environments, sound design, and the constant tension created by the threat of mimics, which keeps them on edge throughout the game. The game's setting, Talos I, is described as beautifully crafted, with a rich backstory that enhances the overall experience, making it a standout feature that resonates with fans of atmospheric storytelling and exploration.

    • “The atmosphere in this game is fantastic, with enemies that do a great job of spooking you just enough to keep you on your toes the entire game.”
    • “The atmosphere is amazing, this game is a horror game that doesn't even try, it's scary, it's frightening, everything can be and is probably a mimic.”
    • “The atmosphere this game creates is nothing I've ever seen in a video game.”
    • “The atmosphere of this game feels like the alien movie.”
    • “The atmosphere is thick and tense, and I have certainly been scared a few times.”
  • music
    942 mentions Positive Neutral Negative

    The music in "Prey" has received widespread acclaim for its atmospheric and immersive qualities, largely attributed to the work of composer Mick Gordon. Reviewers highlight the soundtrack's ability to enhance the game's eerie and tense environment, with many noting its effective use of ambient sounds and synthwave influences that complement the sci-fi horror theme. While some players found the music occasionally overwhelming or poorly balanced with other audio elements, the overall consensus is that the soundtrack significantly contributes to the game's emotional depth and sense of dread.

    • “The music adds to an already disturbing atmosphere in a way that's really effective.”
    • “The soundtrack is also great, and I was surprised to learn that Mick Gordon composed the soundtrack.”
    • “The music is gorgeous and creates a heavy atmosphere of isolation that you would feel in space.”
    • “The music is forgettable and stale.”
    • “The music is horrible & saying that about a mick gordon soundtrack just saddens me.”
    • “The music and ambiance help add to the unsettling atmosphere; however, I do feel it does get a bit too much at times where there seems to be too many effects within the music.”
  • replayability
    523 mentions Positive Neutral Negative

    Overall, the game boasts high replayability due to its multiple endings, diverse playstyles, and character customization options, allowing players to experience different narratives and gameplay mechanics on subsequent playthroughs. While some reviews note that the replay value may diminish after a few runs, the inclusion of the Mooncrash DLC and various skill trees significantly enhance the replay experience. Many players find themselves drawn back to explore the game's rich world and uncover its secrets, making it a worthwhile investment for those who enjoy immersive sims.

    • “The freedom of various playstyles and additional quests (that can really change the gameplay and story impact), means great replayability.”
    • “Easily replayable with plenty of choices, multiple endings, and of course, with knowledge of the ending, will you perhaps play differently on your next run?”
    • “The level design is great, and the various skill trees really give you many options for playstyle and replayability.”
    • “While the replay value is not so high, you might miss the game's amazing scenes and atmosphere of your office in the game when you're trying to relax or take a deep breath.”
    • “The replay value of this game is... debatable.”
    • “Not too much replayability beyond like 2 or 3 playthroughs, but you'll have fun.”
  • optimization
    371 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with many players praising its ability to run smoothly on a variety of hardware, including low-spec systems, while others report occasional performance issues such as stuttering, frame drops, and long loading times. Overall, it is generally considered well-optimized compared to previous titles from the same developer, particularly Dishonored 2, but some users still experience technical glitches that detract from the experience. Despite these issues, the game is often described as visually impressive and capable of delivering a solid performance on modern hardware.

    • “It's well optimized, and runs nicely on Proton.”
    • “The game is exceedingly well-optimized; my system has a fairly paltry GTX 960 and the game still runs at 1080p 60fps without difficulty.”
    • “Incredibly well optimized and quite the ride.”
    • “The game also suffers from some technical issues, such as long loading times, bugs, and performance problems.”
    • “The biggest complaint I had was really poor performance; FPS was dropping all over the place and then the micro stutters, but with that out of the way, there is a more than good game here.”
    • “Bought this game when it came out; it kept crashing with horrible FPS and stuttering issues.”
  • stability
    307 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting a range of glitches and bugs, some of which can be game-breaking. While some users experienced minimal issues and found the game generally stable, others faced significant problems, including crashes, unresponsive quests, and frustrating physics glitches. Overall, while the game shows promise and runs well on certain systems, it still suffers from the typical instability associated with Bethesda titles.

    • “One of the few games from Bethesda that doesn't need modding or avoiding certain features to have no glitches or major exploits.”
    • “The game runs great on my old i5-6500 and RX 480, so expect it to run flawlessly on newer systems.”
    • “Runs great, looks good, and the gameplay is slick and fun as hell.”
    • “Bottom line, they slapped together another buggy barely functioning piece of software.”
    • “The game is buggy and clunky at the same time, resulting in a bad experience.”
    • “I was really looking forward to playing this; instead, I got a buggy mess.”
  • grinding
    294 mentions Positive Neutral Negative

    The reviews indicate that "grinding" in the game is a mixed experience, with many players finding aspects of it tedious and repetitive, particularly in resource gathering, backtracking, and combat. While some appreciate the crafting and recycling mechanics, others feel that the constant need to scavenge for supplies and the slow pacing of certain sections detract from the overall enjoyment, leading to a sense of frustration and monotony. Overall, while there are moments of engaging gameplay, the grind can become overwhelming and detracts from the narrative experience.

    • “Crafting and resource gathering that isn't tedious.”
    • “+progression and crafting system that's not tedious and actually rewarding.”
    • “All forms of progression are tied into a resource system that is surprisingly not grindy or frustrating, but instead constantly rewarding and evenly paced.”
    • “Grinding for ammo is a frustrating game mechanic that detracts from the overall experience.”
    • “The gameplay loop is tedious and the payoffs are not substantial enough to justify continuing to play.”
    • “The game becomes very repetitive and tedious, especially with the constant backtracking and resource management.”
  • emotional
    121 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a wide range of responses from players, with some praising its ability to create deep connections through character development and immersive storytelling, while others criticize its lack of emotional depth and poorly executed narratives. Many players report feeling a strong sense of accomplishment and emotional engagement during key moments, though some express disappointment with the overall impact of the story and character arcs. Overall, the game is seen as a mixed bag, offering both heartfelt experiences and moments of detachment.

    • “Everything is deliberate and subtle and smartly woven into a coherent experience that is engrossing and deeply emotional.”
    • “This game is what video games are all about for me: a player-driven experience that reveals layers of emotional resonance through gameplay and the player experience.”
    • “Prey is a deeply human story that is not afraid to question the cost of technological advancement, touching on topics like the value of human life in a world dictated by corporate greed and the never-ending hunt for profit, no matter the cost.”
    • “Really slow and boring story, despite the great introduction.”
    • “Boring story, cheap & ugly enemies, tries so hard to be Bioshock and has none of the heart.”
    • “Boring story: your main character is a blank page.”
  • humor
    114 mentions Positive Neutral Negative

    The humor in the game is a standout feature, blending dark comedy with absurd moments that enhance the overall experience. Players appreciate the clever writing, funny character interactions, and the hilarity that arises from gameplay mechanics, such as the unpredictable behavior of enemies and the amusing consequences of player actions. While some found the humor to be inconsistent, many agree that it adds a unique charm to the game's intense atmosphere.

    • “It has good humor, great tense atmosphere, it looks good and most surprisingly for something I expected to be a shooter: it has an actual story that is pretty good even.”
    • “I highly recommend if you get this that you pay attention to what you're reading in some of these terminals because it's actually really funny and sometimes it can give you a key piece of information about the story or what's going on.”
    • “The first time you accidentally recycle yourself into parts is hilarious.”
    • “The humor in the game falls flat, with jokes that feel forced and unoriginal.”
    • “I expected more laughs, but the comedic elements are often cringeworthy and miss the mark.”
    • “While there are attempts at humor, they often come off as awkward and fail to engage.”
  • character development
    60 mentions Positive Neutral Negative

    Character development in the game is generally praised for its depth and variety, allowing players to explore different play styles and make meaningful choices that impact the narrative. While some characters, like the Morgan brothers, stand out with clear goals and personalities, others may feel less developed, leading to mixed opinions on the overall character design. The integration of RPG elements, such as skill trees and resource management, enhances the experience, although some players noted that the main story's character arcs could be more compelling.

    • “Great story, lots of options for play and character development.”
    • “The character development via neuromods is sublime.”
    • “This game has an awesome subtle but constant way of making you feel stronger over time by giving you tools, powers and weapons in skill trees which you can unlock during your path and which are so diverse that this game is definitely worth a 2nd or 3rd playthrough in which you can experience the whole thing with almost completely different combat mechanics and player character development.”
    • “Linear game, not much character development or story.”
    • “The biggest problem: the story, character development, and emotional stakes are either not aligned properly, or just plain missing.”
    • “Soundtrack was very well done and also the side characters aboard Talos 1 had great character relationships (much like you would expect on a space station), however main story character development I felt was lacking.”
  • monetization
    30 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with many players appreciating the absence of microtransactions and loot boxes, which is seen as a refreshing change in the current gaming landscape. However, there are complaints about the lack of advertising and the perception that some DLCs, particularly one labeled as a cash grab, detract from the overall experience. Overall, players feel they are getting a complete game for their money, but the marketing efforts have been inadequate, impacting its visibility and sales.

    • “Gotta give Arcane the respect they deserve here; many developers would opt to use microtransactions because why loot, why explore, why play the game when you could just buy blueprints or materials for real-world money and eliminate any sense of progress in the game.”
    • “Do you like a developer who gives you a full game without asking you to pay more for microtransactions or loot boxes?”
    • “Gotta give Arcane the respect they deserve here, many developers would opt to use microtransactions here because why loot, why explore, why play the game when you could just buy blueprints or materials for real-world money and eliminate any sense of progress in the game.”
    • “Voting no on recommending this for the forced ads at the beginning.”
    • “In a time where games are chopped up and distorted to push microtransactions, this game is a breath of fresh air.”
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24h Median play time
26h Average play time
16h Main story
47h Completionist
10-40h Spent by most gamers
*Based on 177 analyzed playthroughs
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Frequently Asked Questions

Prey is a survival role playing shooter game with horror and science fiction themes.

Prey is available on PlayStation 5, PlayStation 4, Steam Deck, Windows and others.

The main story can be completed in around 16 hours, while the entire game is estimated to take about 47 hours to finish. On average players spend around 26 hours playing Prey.

Prey was released on May 4, 2017.

Prey was developed by Arkane Studios.

Prey has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

Prey is a single player game.

Similar games include The Evil Within 2, Deus Ex: Human Revolution, Dishonored, Chernobylite, Weird West and others.