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BioShock

Despite being over a year old, Rapture shines through the dark sea like a lighthouse on a foggy night. 2K Games has delivered on its promise in providing PS3 owners with an equally impressive port as the original.
BioShock Game Cover
95%Game Brain Score
story, gameplay
stability, grinding
93% User Score Based on 16,143 reviews
Critic Score 97%Based on 5 reviews

Platforms

Xbox 360PCMac OSXboxWindows
BioShock Game Cover

About

BioShock is a single player open world role playing game. It was developed by 2K Australia and was released on August 21, 2007. It received overwhelmingly positive reviews from critics and very positive reviews from players.

BioShock is a horror-themed first-person shooter set in a steampunk underwater dystopia. The player is urged to turn everything into a weapon: biologically modifying their own body with Plasmids, hacking devices and systems, upgrading their weapons, crafting new ammo variants, and experimenting with different battle techniques are all possible. The game is described by the developers as a spiritua…

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93%
Audience ScoreBased on 16,143 reviews
story3.8k positive mentions
stability190 negative mentions

  • The game's atmosphere is immersive and haunting, with a distinctive 1950s art deco design and a tense, suspenseful mood that brings the underwater city of Rapture to life.
  • Bioshock features masterful storytelling with thought-provoking themes, rich world-building, unforgettable plot twists, and deep character development that significantly enhance the narrative experience.
  • Gameplay offers a creative blend of first-person shooter mechanics with innovative plasmid powers and RPG elements, providing strategic combat options and a highly memorable experience.
  • The gameplay can become repetitive and grindy, especially in the later stages with frequent fetch quests, bullet sponge enemies, and clunky weapon/plasmid management.
  • Technical issues including frequent bugs, glitches, crashes, and audio problems—particularly in remastered versions—often detract from stability and enjoyment.
  • The remastered edition suffers from poor optimization and intrusive monetization practices such as microtransactions and ads, which undermine the game's otherwise strong atmosphere.
  • story
    6,826 mentions Positive Neutral Negative

    Bioshock features a richly detailed and immersive story set in the underwater city of Rapture, combining philosophical themes like free will, objectivism, and unchecked ambition with strong world-building and unforgettable plot twists. Storytelling is largely delivered through environmental cues and audio diaries, creating an atmospheric narrative that deeply engages players. While the gameplay may feel dated and occasionally repetitive, the compelling and thought-provoking story remains the game's standout element and a benchmark in narrative-driven shooters.

    • “A masterpiece of storytelling and atmosphere.”
    • “The story is phenomenal!”
    • “The story is a masterpiece and holds the game together no matter who you are or what you think of the gameplay.”
    • “After the twist the game throws you into a long, boring fetch quest followed by one of the most hideous escort missions that I've ever played (if you hate this escort mission then you probably won't like Bioshock 2). These missions, story choices accompanied by a huge difficulty spike make the last hour or so awful and boring.”
    • “The final 'twist' is moronic, to say the least, and only serves to explain why your player character, and by extension you, perform idiotic fetch quest after fetch quest in an attempt to help people you're given no reason to care about. Ignoring that it's unbelievable that everyone in the city would do this (the city is underwater and you cast 'science' (magic) after all) it just adds another fetch quest to a game entirely about fetch quests.”
    • “The story, while alright, still didn't really save the experience for me either. The missions are almost all fetch quests — the most uninspired task you could assign a FPSRPG player. The map is quite confusing with all those arrows, and makes those fetch quests even more boring.”
  • gameplay
    3,188 mentions Positive Neutral Negative

    Bioshock's gameplay combines traditional first-person shooter mechanics with innovative plasmid powers and light RPG elements, offering players varied and strategic combat options. While some find the combat repetitive, clunky, and occasionally dated, the integration of gameplay with the narrative and atmosphere creates an immersive and memorable experience. The hacking minigames and shooting mechanics receive mixed feedback, but overall, the gameplay is recognized as engaging, rewarding, and an essential part of the game's lasting appeal despite some technical issues and pacing concerns.

    • “The gameplay brilliantly balances action, strategy, and horror, keeping you on edge with its mix of intense combat and deep storytelling.”
    • “Bioshock offers an immersive gameplay experience that seamlessly blends innovative gunplay with plasmids (special powers). Each weapon and ability features unique upgrades, allowing you to customize your combat approach—whether unleashing machine gun fire or freezing enemies with ice powers, the mechanics feel fluid and revolutionary.”
    • “The gameplay blends FPS mechanics with RPG elements seamlessly, and the plasmid system provides a creative twist to combat.”
    • “The combat gameplay loop is just shock enemy with electro bolt, run up to them, mindlessly whack them with the wrench, repeat until they die.”
    • “The gameplay can get boring; you can see everything the game has to offer gameplay-wise within the first half of the game and then just fight on and on with the same (very limited) types of enemies and semi-bosses (big daddies), use the same plasmids, use the same weapons, hack the same machines etc. The game tries to mix things up a little twice near the end, but it was too little, too late.”
    • “Sure, the game has an awesome story and combat, and all that, but that doesn’t make the gameplay any more worth.”
  • atmosphere
    1,848 mentions Positive Neutral Negative

    Bioshock's atmosphere is consistently praised as immersive, haunting, and unmatched, bringing the underwater city of Rapture to life with its art deco design, eerie soundscape, and tense, suspenseful mood. The game's rich world-building, combined with its dark, oppressive tone and thought-provoking themes, creates a chilling and unforgettable experience that elevates its narrative and gameplay. Despite some dated mechanics, the atmosphere remains the game's standout feature and a core reason for its enduring acclaim.

    • “Bioshock is a masterclass in storytelling, merging a unique, atmospheric setting with a gripping narrative.”
    • “The atmosphere was unmatched — every corridor, splicer scream, and piece of propaganda dripping with tension and tragedy.”
    • “The city of Rapture is a masterclass in atmospheric design.”
    • “The otherwise very effective horror atmosphere is undercut by the lack of any consequences upon player death.”
    • “The first 5-6 hours of the game were an utter bore to me, I was struggling with my eyes and first aid kits, kept running out of ammo, it was tricky to switch between the plasmid and your weapon mid-fight, and the freaky atmosphere wasn't doing anything to make me feel better.”
    • “Broken audio ruined the game atmosphere.”
  • graphics
    1,736 mentions Positive Neutral Negative

    Bioshock's graphics, though dated since its 2007 release, are widely praised for their distinctive 1950s art deco style and atmospheric design, which create an immersive and visually striking underwater world. Many reviewers note that the artistic direction keeps the visuals feeling timeless, with impressive water effects and detailed environments that hold up well even by modern standards, despite some technical glitches and lower polygon counts. While some criticize the remastered version for less stability and fewer graphical improvements, the original's graphics remain a major strength contributing to the game's enduring appeal.

    • “The game is absolutely amazing in terms of combining graphics, story, gameplay, audio, and world-building into an art form.”
    • “The graphics are still stunning to this day, the mechanics work amazingly together, and the story is really cool.”
    • “The hauntingly beautiful underwater city of Rapture, brought to life through stunning retro-futuristic visuals and a suspenseful soundtrack, creates an unforgettable setting.”
    • “Dated graphics and some slight visual glitches around fullscreen mode.”
    • “The remastered version added some bonus content from the PS3 version and improved the graphics although it's a bit buggy (had some save file corruptions and crashes).”
    • “The graphics are a huge downgrade.”
  • music
    572 mentions Positive Neutral Negative

    The music in the game is widely praised for its haunting, atmospheric quality that perfectly complements the 1940s-60s vintage setting, blending eerie orchestral scores with classic period songs played through in-game radios. This soundtrack, combined with immersive sound design and ambient noises, significantly enhances the tense, unsettling mood and deepens the player's immersion in the underwater city of Rapture. While some minor audio glitches or repetitive elements are noted, the overall consensus celebrates the music as a key, memorable strength that enriches the storytelling and atmosphere.

    • “What stood out the most for me was the soundtrack — absolutely phenomenal.”
    • “The audio design, from the haunting soundtrack to the chilling sound effects and voice acting, plays a crucial role in building tension and enhancing the storytelling, making the exploration of Rapture an unforgettable experience.”
    • “Rapture is filled with ambient 1940s-60s music from in-game radios or phonographs, and the constant sound of lapping, dripping, or running water, adding to its haunting atmosphere and reminding you that you’re deep beneath the ocean.”
    • “I recommend to turn down the music or delete sound files for the clown shops and whole theater area or you may go crazy fast, other than that solid 9/10 and so far one of the few classics that actually deserve the praise.”
    • “Next the sound, honestly I didn't find the music that good, that's not a bad thing though as the lack of music or the sound of old style music playing from old radios helps add to the atmosphere, I don't know if this is a glitch though but sometimes when there was a lot of shooting and such random audio bits would cut off, a prime example would be when I fought the first boss of the game (not the big daddies) I had 2 flying guns (buzzers I called them) and a turret shooting at him, with an alarm going off and him shooting my buzzers, during the entire fight the turret and one of the buzzers would be shooting with no sound coming out, other times when grenades were thrown the whistle sound would keep cutting out and starting back in, as I said it might be a glitch but still, minor gripe, the voice acting is pretty well done as well though the lines are repeated a little too much which can make the fighting a little grating to the ears.”
    • “I logged in and the menu had music, but as soon as I played the game, there was no sound at all.”
  • stability
    198 mentions Positive Neutral Negative

    The game is known for frequent bugs, glitches, crashes, and audio issues, especially in its PC ports and remastered versions, often requiring troubleshooting to achieve stable gameplay. While some players report smooth experiences, many encounter freezes, save corruption, and graphical problems, making stability a common concern. Despite these technical issues, the core gameplay and story remain highly praised, though the buggy state may hinder enjoyment for some users.

    • “The original runs great for me and graphics hold up surprisingly well.”
    • “One of my favorite games of all time and it still looks amazing. Honestly, I don't feel the remaster was needed – that's how good the game is and it runs great on Windows 10. I really have no issues with it. I'm getting 60 FPS on my 60 Hz OLED laptop. Highly recommend this game; it's a must-play.”
    • “This game plays fine on Windows 7, bug-free. I have an Asustek CM1740 with 1 GB Nvidia GT610 card. The more memory you have, the better, although it is not critical with this game.”
    • “Wasted an hour with online fixes and no matter what, it's still a buggy mess that constantly crashes.”
    • “The remastered version is unfortunately extremely buggy and glitchy to the point where it made me have to put the game down mid playthrough because it kept deleting my save files.”
    • “Buggy and full of progression stoppers, if you can even get it to load past the main menu you are lucky.”
  • replayability
    143 mentions Positive Neutral Negative

    The game offers moderate to high replayability, largely driven by its multiple endings, varied playstyles through different builds, weapons, and abilities, as well as its engaging storyline and atmospheric world. While some find replay value limited due to linearity or a short narrative, many appreciate experimenting with different approaches, uncovering secrets, and replaying for alternative outcomes. Overall, replayability is recognized as a significant strength, though experiences vary depending on player preference for story versus gameplay variety.

    • “The game's multiplayer modes provide a high level of replayability, allowing players to team up with friends or join online communities to compete globally.”
    • “The open-world nature of the game and the sheer brilliance of the story give it a very high replayability value; players can either improve their skills or gain deeper insight into its rich, multilayered narrative.”
    • “In Bioshock, the protagonist is thrust into a beautiful but dark world where players can obtain a wide variety of weapons, tonics, and powers, allowing numerous combinations to experiment with, contributing to the massive replay value.”
    • “Which means--for me--this game has low replayability.”
    • “It's not very replayable, but still fun to go around the first time.”
    • “Sadly, not much replayability- the gameplay is clunky and dated and the story loses most of its punch once you find out the big twist (you might play through again once to see how all the dots connect, but certainly not a third time).”
  • emotional
    140 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience, with a heartwarming and impactful "good" ending that has brought many players to tears. Its storytelling, atmosphere, voice acting, and moral choices create a compelling, heartbreaking, and unforgettable narrative set in a haunting underwater dystopia. While some find the combat or pacing less engaging, the overall emotional depth and immersive world make it a standout title that resonates profoundly with players.

    • “The attention to detail in Rapture's design, combined with emotional storytelling that will invoke all kinds of different emotions, makes this a must-play title.”
    • “The atmosphere created by carefully chosen music, decaying art-deco landscapes, and the mumbled cries of Adam-ravaged residents creates an eerie, heartbreaking world under the sea that you must explore, repair, and destroy to find out who you really are.”
    • “You've probably heard that this game is beautiful, terrifying, brilliantly put-together, heartbreaking, immersive, oddly endearing and, most of all, a ridiculous amount of fun.”
  • humor
    96 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of dark, morbid, and subtle comedic moments that complement its atmospheric and often creepy setting. Players appreciate the witty dialogue, funny enemy behaviors, and occasional glitches that add levity, though some find certain attempts at humor or mini-games tedious or tonally inconsistent. Overall, the humor enhances the story's depth and provides a unique, occasionally sardonic tone that balances the game's darker themes.

    • “It's a fun FPS with a fun story, a well-known twist, and just the right amount of humor mixed in with some dark visuals and themes.”
    • “Revisiting this game with a friend, I found myself laughing whenever I slammed a splicer over the head with a wrench and watched him cartwheel away.”
    • “The story is immersive, the gameplay is fun, the writing is hilarious at times and extremely thought-provoking other times.”
  • grinding
    96 mentions Positive Neutral Negative

    Grinding in this game often feels tedious due to repetitive combat against bullet sponge enemies, frequent backtracking, and a clunky weapon/plasmid management system. The hacking mini-game, initially engaging, becomes a frustrating chore after repeated use, contributing to pacing issues especially in the late game. While the core gameplay and story remain compelling, prolonged grinding and some poorly balanced difficulty spikes detract from overall enjoyment.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Grindy (60-100 hours).”
    • “The latter half of this game is just a total nosedive and is one long, drawn out moment with some super annoying, really frustratingly designed areas that are artificially difficult and tedious at their best.”
    • “However, some complaints I have: the battles, gameplay, and general objectives get very tedious late game, the enemies become literal bullet sponges that have no depth to them, even the big daddies are a heated case.”
    • “The combat can feel repetitive, with an endless stream of enemies that sometimes becomes more tedious than tense.”
  • optimization
    82 mentions Positive Neutral Negative

    Optimization of the game is mixed, with the original version generally running smoothly even on low-end PCs and offering stable performance, while the remastered version often suffers from poor optimization, including stuttering, freezes, and audio issues. Many users note compatibility challenges and bugs, especially on modern systems, though some improvements exist in the remaster's graphics and overall stability. Overall, the original is better optimized, but both versions have performance quirks that can affect the experience depending on hardware and system settings.

    • “In 2025, the original Bioshock and its sequel hold up far better than most modern games in terms of optimization, visuals, gameplay, and audio (sound design and voice acting).”
    • “Runs smoothly, even on low-end PCs.”
    • “Rock solid performance since launch.”
    • “There are no mods to fix these issues, and the remaster suffers from these issues too, but on top of that it also has broken AI, terrible performance, poor audio mixing, is graphically inferior to the original, and takes up double the amount of space.”
    • “The controls are about as responsive as a stone statue, and the optimization is so poor that even a potato could run circles around it while laughing hysterically.”
    • “The stuttering for this game is atrocious; I can play games like Elden Ring with the highest settings and not have to worry about frame drops, but this game seems to only ever want to play at 30 frames or less.”
  • character development
    40 mentions Positive Neutral Negative

    The character development across the game is widely praised for its depth, memorable NPCs, and integration with the story, contributing to a rich narrative experience. While some critiques note occasional inconsistencies or limited protagonist growth, the overall consensus highlights strong, unique character designs and effective voice acting that enhance immersion. The RPG elements and moral choices further enrich character progression, making it a standout aspect of the gameplay.

    • “System Shock adeptly integrated audio logs to provide context, world-building, and character development.”
    • “Moreover, the well-designed character development leads to interesting and idiosyncratic NPCs that are infinitely more intriguing than the usual forgettable clichés.”
    • “In terms of atmosphere, immersion, artist design and direction, world-building, character development, and commentary on player agency in games, it's brilliant.”
    • “My second issue with it is the atrocious character development.”
    • “Another minor shortcoming is the lack of any character development, or really any character from the protagonist at all.”
    • “The main plot wasn't that interesting; you're really on your own so there really isn't much in the way of character development going on.”
  • monetization
    39 mentions Positive Neutral Negative

    Monetization in the game is aggressively driven by frequent ads, extensive data tracking, and microtransactions, contributing to a heavily surveilled and commercialized experience. While some appreciate the in-game advertisements as immersive world-building elements, others criticize the intrusive and exploitative nature of the monetization practices, especially in remastered versions with added microtransactions. Overall, the monetization approach is viewed as intrusive and detracts from the otherwise well-crafted, art-deco inspired atmosphere.

    • “First of all, let's just begin by saying that this game is for those who know what a good game is, so... not cash grab games.”
    • “☐ Free, but has microtransactions.”
    • “A mod which has existed for ten years, and has only now become the focus of legal action due to Take-Two's efforts to increase monetization.”
    • “The game is littered with ads, musical pieces, and glimpses of the ocean surrounding the undersea metropolis.”
    • “Ads can be shown in games, as if it were a free mobile milking machine.”
    • “The remastered versions got ruined by the addition of a "quality of life update" in the form of a launcher riddled with microtransactions.”
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11h Median play time
13h Average play time
12h Main story
23h Completionist
5-19h Spent by most gamers
*Based on 46 analyzed playthroughs
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Frequently Asked Questions

BioShock is a open world role playing game.

BioShock is available on PC, Mac OS, Windows, Xbox 360 and others.

The main story can be completed in around 12 hours, while the entire game is estimated to take about 23 hours to finish. On average players spend around 13 hours playing BioShock.

BioShock was released on August 21, 2007.

BioShock was developed by 2K Australia.

BioShock has received overwhelmingly positive reviews from players and overwhelmingly positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

BioShock is a single player game.

Similar games include BioShock 2, Bioshock Infinite, Deus Ex, Deus Ex: Human Revolution, System Shock® 2 (1999) and others.