"ppL is a tough 2D platformer where you play as a frog who gets pulled into a mysterious, dangerous TV dimension. Overcome obstacles, enemies, and challenging bosses in a unique art style to help ppL escape and become a true God Gamer. The story begins with ppL getting attacked by an unknown entity's TV arm, forcing him to fight for survival in this strange new world."
Reviews
- The game features impressive visuals and a unique art style that many players find captivating.
- Gameplay is challenging yet rewarding, with intuitive boss patterns that help players learn and improve.
- Despite some issues, many players feel the game is worth its price and provides a fun experience.
- The game lacks controller support and has frustrating backtracking mechanics, particularly with certain bosses.
- Many players report technical issues such as unresponsive controls, poor resolution scaling, and bugs that detract from the experience.
- Some feel the game is unfinished and compare it unfavorably to other free fan games, suggesting it may be a cash grab.
- graphics5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The graphics of the game are generally praised for their impressive visuals and unique art style, which many consider to be a standout feature. While some users note that the graphics are decent, there are mixed opinions regarding the overall experience due to the presence of a bitcoin miner, which detracts from the game's value.
“Other than that, it's a good game with very nice visuals, definitely worth the modest price tag.”
“The art style, though, is truly what makes this game an incredible piece of art.”
“Underrated - it is easy to glance over the sheer genius employed in the art style of this game.”
“Scuffed Lidl game with decent graphics.”
“Otherwise good game but the bitcoin miner is not good; the graphics are decent, but the bitcoin miner really detracts from the experience.”
- gameplay2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The gameplay received a score of 8/10, indicating a solid experience; however, some users feel that there are free fangames available that offer superior gameplay.
“Gameplay 8/10.”
“There are fangames with better gameplay that are free.”
“The controls feel unresponsive and clunky, making it frustrating to play.”
“The gameplay mechanics are overly complicated and not intuitive.”
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect is perceived as personal and relatable, with users expressing a sense of ownership and investment in their narrative, often revolving around their experiences and purchases.
“So that's my story.”
“That's my story, I bought a whole bunch of stuff.”
- music1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The music is described as orchestral, evoking a wide range of emotions such as joy, passion, and even hate, creating a rich and immersive auditory experience.
“Orchestral - simply music to the ears, it brings joy, passion, and intensity all in one.”
“The orchestral music is simply beautiful; it brings joy, passion, and even a sense of hate all in one.”
“The soundtrack feels repetitive and lacks variety, making it hard to stay engaged.”
“The music doesn't match the game's tone, often feeling out of place and distracting.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect manageable, noting that while the movement can feel slippery, it remains controllable enough to prevent the experience from becoming tedious.
“The grinding feels endless and repetitive, making it hard to stay engaged.”
“I find myself doing the same tasks over and over, which really drains the fun out of the game.”
“The amount of grinding required to progress is overwhelming and takes away from the overall experience.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy is perceived as a blatant cash grab, leading to negative sentiments among users.
“This seems like an easy cash grab.”
“The monetization strategy feels exploitative and takes away from the overall experience.”
“I can't believe how much they want for basic features; it feels like they are just trying to milk players for every penny.”