Please
- June 24, 2017
- Mute Canary
"Please" is a short-form experimental horror game that challenges you to explore a nightmarish world while avoiding shadowy monsters. By staying alert and not directly looking at or listening to the creatures, you can solve puzzles and survive. The game encourages replayability with its unique blend of horror and surrealism.
Reviews
- The game has a genuinely scary atmosphere that keeps players on edge.
- Some interesting ideas and a brief but cool puzzle involving children's building blocks.
- The graphics are good for an inexpensive game, contributing to the overall aesthetic.
- The game is incredibly short, with many players completing it in under 20 minutes.
- There are significant control issues and bugs that make puzzles frustrating and sometimes impossible to solve.
- The sound design is irritating, with loud and obnoxious jump scares that detract from the experience.
- graphics12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The graphics of the game receive mixed reviews, with some players describing them as grainy and below average, plagued by bugs and glitches that detract from the experience. Conversely, a few users appreciate the visuals as surprisingly good for the game's low price point. Overall, the graphical quality appears inconsistent and often frustrating.
“The graphics are very good for such an inexpensive game.”
“I am not here to recommend this game, because it is incomplete and has its fair share of control issues and graphic bugs.”
“The graphics are grainy and below average, the puzzle is very glitchy and almost makes the game unplayable, and sound effects and background ambiance shift from minimal to very loud.”
“Irritating audio, sub-par visuals.”
- music8 mentions
- 0 % positive mentions
- 63 % neutral mentions
- 38 % negative mentions
The music in the game has been criticized for being off-beat and thematically inconsistent, often described as an irritating blend of dubstep and techno that persists even when not needed. While the intro scene's music received some praise for its stylistic intent, the overall experience is marred by its repetitive and distracting nature, contributing to a frustrating gameplay atmosphere.
“The graphics are grimey, the music is some off-beat, anti-aesthetic dubstep that is triggered when you have an enemy near but then never goes away.”
“Off-beat, off-thematic, irrational music that is hard to play through.”
“Decided to give this game a chance but stopped playing within 10 mins, the puzzles were irritating to solve due to the mechanics of it, the loud techno music when a jump scare happens that doesn't go away even when nothing is around you.”
- gameplay6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Gameplay is criticized for its overly complex and frustrating mechanics, particularly in puzzle interactions, which detract from the overall experience. Players find the jump scares to be loud and distracting, compounded by persistent techno music that adds to the irritation. Many users reported abandoning the game early due to these issues.
“Annoyingly pedantic mechanics, especially when interacting with puzzles.”
“Decided to give this game a chance but stopped playing within 10 minutes; the puzzles were irritating to solve due to the mechanics, and the loud techno music during jump scares doesn't go away even when nothing is around you.”
“Loud, obnoxious jump scares and unnecessarily fiddly puzzles due to strange control mechanics.”
- atmosphere4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is consistently praised for being genuinely scary, effectively maintaining a sense of tension and unease throughout the experience. Players feel constantly on edge, enhancing the overall immersive quality of the game.
“The atmosphere is very scary and keeps you on edge the entire time.”
“The atmosphere is very scary and keeps you on edge the entire time.”
“Genuinely scary atmosphere.”