- October 21, 2015
- Serious Games Interactive
- 4h median play time
Playing History - The Plague
Platforms
About
"Playing History: The Plague" is an educational game that transports players to 14th century Florence during the time of the devastating bubonic plague. Witness the impact of historical events as you navigate through a living, breathing world and make decisions that influence the story's outcome. The game's unique learning method encourages players to seek out knowledge and relate to the world in an engaging and interactive way.










- Offers a unique and educational experience that immerses players in the historical context of the Black Death.
- The game has a charming art style and engaging storytelling that can appeal to younger audiences.
- Includes fun mini-games and interactive elements that can make learning about history enjoyable for kids.
- The game suffers from poor graphics, bugs, and optimization issues, making it difficult to run smoothly on some systems.
- Gameplay is overly simplistic and may not hold the interest of older children or more sophisticated players.
- The short playtime and lack of replayability, combined with a lack of depth in educational content, make it feel less valuable.
story
15 mentions Positive Neutral NegativeThe game's story offers a quirky yet educational exploration of medieval Europe during the Black Death, featuring engaging characters and historical events. While it effectively serves as a learning tool for younger audiences, some reviewers feel it oversimplifies serious topics, resulting in a narrative that lacks depth. Overall, the storytelling is described as passable, with a charming storybook aesthetic that complements its family-friendly approach.
“This quirky game is designed to tell you the difficult story of medieval Europe, experiencing the raging Black Death.”
“The game combines engaging storytelling with historical accuracy, allowing players to explore the impact of the plague on society.”
“The story is brimming with fascinating characters, historical events, and captivating locations.”
“The story isn't too deep.”
“A small game with a short story about a bad time of the world.”
“So basically this is the story of a bunch of characters that talk about important events as if they were narrating them.”