- April 17, 2013
- Forever Entertainment S. A.
Teddy Floppy Ear: Kayaking
Platforms
About
"Teddy Floppy Ear: Kayaking" is a charming adventure game suitable for young children, based on a Polish cartoon. Join Teddy and Piglet on a kayaking trip, solving mathematical puzzles and teaching Mr. Catfish a lesson in kindness. With hand-painted graphics and violence-free storyline, this game provides hours of entertainment and educational value.











- Cute graphics and characters that appeal to young children.
- Simple and engaging gameplay suitable for kids, with fun mini-games.
- Offers a family-friendly experience with no violence, making it a good choice for parents.
- Controls are frustrating and often unresponsive, leading to frequent instances of getting stuck.
- The game is very short, with many players finishing it in under an hour.
- Several bugs and glitches can disrupt gameplay, particularly in mini-games.
story
60 mentions Positive Neutral NegativeThe game's story is generally regarded as simple and suitable for children, featuring cute characters and a light-hearted narrative that allows players to progress even if they fail mini-games. While some players appreciate the colorful graphics and engaging missions, others criticize the repetitive nature of the quests and the overall brevity of the gameplay. Despite its shortcomings, the story is seen as a charming experience, particularly for younger audiences.
“The game is absolutely brilliant in both story and graphics, but the only thing that the gameplay is too short.”
“It's like playing a bedtime story - aimed for kids, but it can be played by everyone for fun.”
“All in all a pretty laid back fun story game, 10/10 would recommend buying the 3 Teddy Floppy Ear collection.”
“The story is basic, and that's probably for the best.”
“There is a sub-plot about a catfish pretending to be smart, where the story seems to skip a couple of steps.”
“Everything in the game is a sidequest, even the main story, and it has an unreasonable amount of backtracking, presumably so they wouldn't have to produce more background art for new locations.”