PixelOver
- October 13, 2021
- Deakcor
PixelOver is a pixel-art software that offers filters, real-time animation tools, and particle systems for images, animated images, shapes, and 3D models. Its features include a whole software architecture with recent files system, save/load/export options, and pixel-over shader inputs to adjust colors and manage image palettes. It caters to pixel artists, digital painters, and 3D modelers, helping them create pixel-perfect animations for their games.
Reviews
- PixelOver is a versatile tool that simplifies the 3D to 2D art pipeline, making it easier for both beginners and experienced artists to create pixel art and animations.
- The software offers impressive features for bone animation and allows for easy manipulation of 3D models into pixel art, saving users a significant amount of time.
- The developer is responsive and actively improving the software, which shows great potential for future updates and enhancements.
- The lack of comprehensive documentation and tutorials makes it difficult for new users to learn how to effectively use the software, leading to frustration.
- The application is prone to crashing, especially when working with 3D models, which can disrupt the workflow and cause loss of progress.
- Some users have reported issues with exporting and functionality, such as the inability to use certain features as expected, which detracts from the overall experience.
- optimization3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
Users indicate that while the program shows potential, it lacks effective optimization, particularly in areas like sprite editing and autosave features. Suggestions for improvement include implementing switch commands to enhance performance. Overall, an update focused on optimization could significantly elevate the user experience.
“For future programming, I might add that switch commands really help with optimization.”
“The cons are that it doesn't have an easy way to edit sprites, it doesn't have autosave, and it's not the most optimized.”
“Again, I love what you're doing here, but if you just update the optimization, this program will be way better.”
“For future programming, I might add that switch commands really help out with optimization.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is enhanced by the ability to create fluid animations, with tools like Pixelover aiding in achieving the right movement. While the final product may need some manual refinement, the initial animation process is crucial for conveying emotions effectively.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly when it comes to manually naming every bone and the cumbersome process of rotating the shader 3D layer, suggesting that a more straightforward rotation method would enhance the experience.
“Manually naming every bone is tedious.”
“I know that you can rotate the shader 3D layer, but it's a bit tedious, and just being able to normally rotate would be faster.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report stability issues, including occasional crashes when closing the game and freezes after attempting to save or discard changes.
“The game crashes when closing and occasionally freezes after clicking save or discard.”
“I frequently experience crashes and freezes, especially when trying to save my progress.”
“The stability issues are frustrating; the game often freezes or crashes unexpectedly.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay is criticized for its poor grammar and punctuation, leading to a confusing and mechanical presentation that detracts from the overall experience.
“The gameplay feels clunky and unresponsive, making it frustrating to control my character.”
“There are too many bugs that disrupt the flow of the game, leading to a lot of unexpected crashes.”
“The mechanics are overly complicated and not intuitive, which makes it hard to enjoy the experience.”