PixelOver
- October 13, 2021
- Deakcor
PixelOver is a pixel-art software that offers filters, real-time animation tools, and particle systems for images, animated images, shapes, and 3D models. Its features include a whole software architecture with recent files system, save/load/export options, and pixel-over shader inputs to adjust colors and manage image palettes. It caters to pixel artists, digital painters, and 3D modelers, helping them create pixel-perfect animations for their games.
Reviews
- PixelOver is a versatile tool that simplifies the process of creating pixel art and animations, making it accessible for both beginners and experienced artists.
- The software offers impressive features for converting 2D and 3D assets into pixel art, saving users significant time in their workflow.
- The developer is responsive and actively improving the software, which shows promise for future updates and enhancements.
- The lack of comprehensive documentation and tutorials makes it difficult for users to learn how to effectively use the software.
- The application is prone to crashing, particularly when working with 3D models, which can disrupt the creative process.
- Some users find the interface and functionality confusing, leading to frustration when trying to achieve desired results.
- optimization6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
Users express that the program lacks sufficient optimization, suggesting that implementing switch commands could enhance performance. Additionally, they note the absence of features like easy sprite editing and autosave as drawbacks. Overall, there is a strong desire for improvements in optimization to elevate the program's quality.
“For future programming, I might add that switch commands really help out with optimization.”
“The cons are that it doesn't have an easy way to edit sprites, that it doesn't have autosave, and that it's not the most optimized.”
“Again, I love what you're doing here, but if you just update the optimization, this program will be way better.”
“For future programming, might I add that switch commands really help out with optimization.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is not directly addressed in the provided texts, which focus more on the technical features of animation and the importance of movement. However, the mention of manual touch-ups suggests a potential for personal expression and emotional investment in the final product. Overall, the emotional impact seems to hinge on the user's ability to refine their work to achieve a desired effect.
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users find the grinding aspect of the game tedious, particularly due to the repetitive task of manually naming every bone. They express a desire for more efficient controls, such as the ability to rotate normally, to streamline the process.
“Manually naming every bone is tedious.”
“I know that you can rotate the shader 3D layer, but it's a bit tedious, and just being able to normally rotate would be faster.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report frequent stability issues, including crashes when closing the game and occasional freezes after attempting to save or discard changes. These problems significantly impact the overall user experience.
“Crashes when closing and freezes after clicking save or discard occasionally.”
- gameplay2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The gameplay is criticized for its poor grammar and punctuation, leading to a mechanical and awkward presentation that detracts from the overall experience.