TERMINUS
- October 2, 2020
- adc
"TERMINUS is a PSX-style survival horror game with a focus on atmospheric, immersive horror. Players must escape a deteriorating motel room and reach the exit while avoiding unknown dangers. Created as a programming experiment and tribute to classic games like Silent Hill, TERMINUS boasts features such as dynamic camera, saving system, and multi-language support."
Reviews
- Crocotile 3D is beginner-friendly and offers a gentle learning curve, making it accessible for those new to 3D modeling.
- The software effectively merges 2D pixel art with 3D modeling, allowing for quick and intuitive creation of low-poly models.
- The developer is highly responsive and actively updates the software, providing extensive documentation and tutorials that enhance the user experience.
- The user interface and controls are often described as unintuitive and clunky, leading to frustration during the modeling process.
- Many users find the reliance on keyboard shortcuts cumbersome, with some essential functions being difficult to access or understand.
- There are significant issues with exporting models, particularly with OBJ files, which can result in poor quality and usability in other software.
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics of the software are highly praised for their retro aesthetic, reminiscent of PS1 and N64 visuals, making it an excellent choice for those interested in creating nostalgic, pixel-art styled 3D games. Users appreciate the tile-based approach and the ease of use, particularly for beginners transitioning from 2D to 3D modeling. Overall, it is recommended for game developers looking to recreate old-school 3D graphics efficiently.
“The tile-based approach is brilliant for anyone working on retro-styled 3D games, and it’s perfect for creating environments or characters with a nostalgic, pixel-art aesthetic.”
“It's a very handy tool for recreating old school 3D graphics in art projects, movies, and games. Crocotile 3D is easy to use, with lots of video tutorials available on the official YouTube page - and the buttons can be customized to match Blender and Godot, simplifying the workflow.”
“Highly recommended tool for game developers, especially if you are interested in the low-poly pixel art aesthetic!”
“If you like making pixelated graphics and want to move to 3D, this tool might not meet your expectations for modern graphics.”
“Graphic nostalgia studios, but the overall visual quality feels outdated and lacks the polish of contemporary games.”
“While it's a handy tool for recreating old school 3D graphics, it may not satisfy those looking for high-quality, modern visuals.”
- optimization3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Overall, the game's optimization is generally solid, handling complex scenes with impressive performance. However, there are concerns regarding the need for improved controls and easier customization options to enhance the user experience.
“Performance is solid even with complicated scenes featuring a lot of lighting and shaders.”
“Unless the performance can get better, and the controls be fixed or easily changed to something that actually works.”
“(Those are more like Photoshop or GIMP for photo editing; they can be used for pixel art, but neither are optimized for it.)”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious and time-consuming, particularly when attempting to create more complex geometries.
“Trying to create any geometry that is a bit more complex takes ages and is tedious.”
“The grinding feels endless and often detracts from the overall enjoyment of the game.”
“Leveling up requires an excessive amount of time and effort, making it feel more like a chore than a fun experience.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report that the stability of the software is significantly improved compared to the now-abandoned Sprytile, noting it is easier to use and less prone to bugs.
“At the time of writing this, I haven't been using it very long, but I can already tell it's easier and less buggy than the now abandoned Sprytile.”