Piozila
- September 15, 2021
- RaiNKiouTou
Piozila is a puzzle game, with a chubby chameleon and a lovely colorful graphics. A little chameleon named Leon has been kidnapped by humans, and he wants to go home. He is a crybaby and a glutton, he likes to eat a lot and the more he moves, the hungrier he will be. He must find the right path otherwise he may starve to death.
Reviews
- The game has received numerous post-release patches, improving its performance and visuals significantly.
- The gameplay is engaging and can keep players entertained for hours, with a unique durability mechanic for pushing objects.
- The graphics are nice, and players can customize the character, adding a personal touch to the experience.
- The controls are cumbersome, with issues like misclicks and a lack of an undo feature, making gameplay frustrating.
- Basic settings are lacking, including no main menu, volume sliders, or resolution options, which detracts from the overall experience.
- The game was initially released in a poor state and has a higher price point for the PC version, which is seen as unfair by some players.
- music2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The music in the game is generally well-received, though it tends to be repetitive. However, players find the text display sounds annoying and note the lack of volume sliders and resolution options, which detracts from the overall experience.
“The music is pretty good, although it can be quite repetitive. However, there are some annoying text display sounds that can detract from the experience.”
“There are no volume sliders; only toggles for music and sound. There's no separate option for text display, and no resolution options or windowed mode. Using alt+enter only creates a non-resizable window, and you have to edit the registry to change anything.”
“The music is repetitive and lacks variety, making it feel monotonous after a short period of play.”
“The soundtrack doesn't fit the game's theme, which detracts from the overall experience.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players appreciate the addition of a "select auto" toggle, which alleviates the potential tedium of repetitive actions during grinding, making the experience more streamlined and less monotonous.
“Luckily, a 'select auto' toggle got patched in; otherwise, it would be a tedious select-move-reselect-move-reselect-move situation.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I find myself doing the same tasks over and over again, which really drains the fun out of the experience.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics have improved since the game's release, featuring appealing visuals and customization options for the character Leon. Players can also interact with the environment, such as clicking the sun to change the time of day, although this feature is purely cosmetic.
“The graphics are impressive, especially considering the improvements since the initial release. You can customize Leon and even click the sun to advance time and change the time of day, although it's purely cosmetic.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story aspect of the game has received criticism for poor writing and frequent punctuation errors, particularly in the English version; however, players can opt to disable these issues by using the 'story mode' toggle.
“Punctuation is often missing, and the writing is quite poor (at least in English; there are other language options). However, it can be turned off with the 'story mode' toggle.”
“The narrative feels disjointed and lacks coherence, making it difficult to stay engaged with the plot.”
“Character development is shallow, leaving players feeling disconnected from the story and its outcomes.”