- June 10, 2015
- Visumeca Games
Pharmakon
34%Game Brain Score
replayability, atmosphere
gameplay, story
53% User Score 15 reviews
Platforms
About
Use your drone to lead tactical combat against elemental beasts infesting your faction. Assess the risks, coordinate attacks, optimize your equipment and become the agent who will put an end to the infestation!




Audience ScoreBased on 15 reviews
replayability3 positive mentions
story3 negative mentions
- The game features an interesting mashup of Tetris mechanics and tactical gameplay, requiring strategic planning to optimize attacks.
- The retro-futuristic atmosphere, along with the music and art style, creates a unique and engaging experience.
- Some players found the puzzle aspects enjoyable and appreciated the challenge of managing elemental damage and positioning.
- The game suffers from poor design and programming issues, including unsolvable puzzles and bugs that hinder gameplay.
- Many players found the combat repetitive and lacking in depth, with limited mechanics and a lack of meaningful progression.
- The randomization of encounters can lead to frustrating situations, and the lack of penalties for failure diminishes the challenge.
gameplay
8 mentions Positive Neutral NegativeThe gameplay is criticized for its complexity and limitations, featuring a frustrating rage mechanic that restricts damage options and leads to random, often unwinnable battles. Players also find the repetitive tasks of repairing and managing pieces tedious, detracting from the overall experience. While the core mechanics involve strategic tile placement and elemental considerations, many feel it lacks the depth and variety found in similar games, leaving them disappointed.
“Third, the core gameplay consists of placing Tetris tiles inside a 'cube' as much as you can fit, then selecting enemies for attacks while considering their elements.”
“Take Heroes of Might and Magic as an example: you manage unit positioning, elemental interactions, turns, and initiative, but in Heroes, this is just something you do alongside the real gameplay.”
“Gosh, even the tutorial levels of Netstorm provide more variety and fun, both in terms of Tetris mechanics and from a gameplay perspective.”
“This is complicated by the rage mechanic, which means you can only indirectly damage each beast twice before it attacks you anyway.”
“Very limited mechanics; battles are random, which can result in you being dealt impossible-to-win situations.”
“Furthermore, the player needs to tend to a lot of repetitive mechanical tedium (repairing and putting pieces back), which gets old fast.”