- April 28, 2015
- Vertigo Games
- 5h median play time
Perils of Man
Platforms
About
"Perils of Man" is a narrative-driven adventure game that follows the journey of a young protagonist, Alec, as he uncovers the secrets of his family's past. Players will solve puzzles and make choices that impact the story's outcome in this immersive 3D world. The game explores themes of time travel, fate, and the consequences of one's actions.
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- Engaging story with interesting characters and a charming art style.
- Logical puzzles that are well integrated into the gameplay, providing a satisfying challenge.
- Excellent voice acting that enhances the overall experience.
- The game is very short, typically completed in around 3-5 hours, which may leave players wanting more.
- Navigation can be frustrating due to slow walking speed and awkward camera angles, leading to tedious gameplay.
- Some puzzles lack clarity and can result in pixel hunting, as there is no hotspot indicator.
story
116 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with many praising its engaging and unique narrative, particularly its exploration of time travel and moral dilemmas. However, some players found the story lacking depth and coherence, with pacing issues that left key moments feeling rushed or unresolved. Overall, while the story captivates and entertains, it often falls short of its potential, leaving players wanting more development and meaningful choices.
“The story is captivating and you get thrown into the mystery right away, you follow the adventure of Ana as she's trying to find her missing father.”
“A wonderful story-driven point and click game with puzzles that make you think but not want to pull your hair out.”
“The game does a good job of using story-driven narrative and small, but impactful, backstory detail to give emotional depth and substance to its characters.”
“The story feels hollow and empty.”
“More bad news I'm afraid: the storytelling is poor, the story nonsensical, the characters are stupid (the mother unbearably so...) even some of the dialogue is presented in the wrong order.”
“The story needed more development and consequently, the ending felt vaguely unresolved.”