PeriAreion
- February 19, 2015
- Explorasaurus Studios
PeriAreion is a real-time strategy game set on Mars, where players lead an international team to establish the first human colony. The game features base-building, resource management, and survival elements, with the ultimate goal of achieving self-sustainability. Players can choose from three landing sites and must manage risks such as dust storms and hypoxia to ensure their colony's survival.
Reviews
- The game has interesting ideas and concepts related to colonizing Mars, showcasing potential for future updates.
- Voice work is appreciated, and the game offers a unique simulation experience that can be engaging for players interested in space exploration.
- It's free to play, making it accessible for anyone curious about the gameplay without financial commitment.
- The game is poorly implemented and feels unfinished, with numerous bugs and mechanics that hinder gameplay.
- Graphics and UI are outdated and clunky, making navigation and interaction frustrating for players.
- Many features are incomplete or broken, leading to a lack of depth and enjoyment, with players often feeling like they are just repairing and managing rather than engaging in fun gameplay.
- graphics16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The graphics of the game receive mixed reviews, with some players noting that the low poly visuals and overall aesthetic feel reminiscent of a mobile app, while others appreciate the improvements made in recent updates. Although the graphics are considered decent for a small company, many users feel they are outdated and detract from the overall experience, with complaints about choppy performance and lag. Despite these criticisms, some players argue that the game's design does not heavily rely on high-end visuals, making the graphics more forgivable.
“The art and graphics are much tighter and the gameplay seems to be a lot smoother.”
“The graphics are pretty good as well for being such a small company.”
“The movement and visuals in the game seemed to flow very well.”
“You're in charge of a bunch of Mars colonists and you must guide them to build a thriving Mars colony by clicking on them then clicking on various jobs for them... yeah, it looks and feels almost like a mobile app, and the low poly graphics aren't helping.”
“This game has a lot of potential, but the graphics and gameplay are severely behind the times.”
“The developers have seemingly tried to compensate by using rendering methods that appear to do a whole lot in terms of making the game choppy and laggy at times, but when you just look at some of the models and effects from, say, dust storms and such, it really doesn't justify such a load on the GPU compared with better graphics and smoother gameplay in other similar projects.”
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay is characterized by its simplicity, focusing on managing astronauts to collect resources and build a colony, but it suffers from numerous broken features and bugs that detract from the experience. While some players find it enjoyable despite these issues, the overall execution is hampered by choppy performance and lag, making it less appealing compared to similar titles. Recommendations suggest trying the game on sale due to its fun potential, despite its shortcomings.
“The gameplay is quite simple; you create a team of your astronauts (they are people from different countries, from China to Jamaica).”
“From a gameplay perspective, colonizing Mars is a lot different than playing SimCity.”
“Gameplay is quite basic as you order astronauts around to collect resources and data from points of interest so that you can build different modules for the colony and get more funding from Earth.”
“Incomplete game with a whole lot of broken features and mechanics.”
“However, when you combine the gameplay with the bugs, it just becomes too much trouble.”
“As others have noted, the gameplay is simplistic: put your astronaut to do something and wait for it to happen.”
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The story aspect of the game presents intriguing ideas and activities, but players often feel frustrated due to a lack of clear explanations and guidance, leading to repeated failures and a sense of hopelessness. While there are enjoyable missions and base management elements, the overall narrative experience is hindered by resource scarcity and insufficient support, making gameplay feel like a series of challenging, poorly defined tasks.
“There's a lot of fun things to do, missions to complete, a base to maintain, and upgrades to be had.”
“None of anything in the game is explained well (such as what the character stats mean or how to get missions).”
“There are some interesting things to do and see, some interesting ideas here, but after the umpteenth crash, the umpteenth failed mission because of some oversight, or someone ran out of something... I just gave up.”
“There are no resources on the map and little support from Earth, which makes every launch a suicide mission.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is heavily criticized, with users reporting frequent freezes, glitches, and a frustrating interface that hampers gameplay. Many players experience ongoing technical issues that disrupt their ability to progress, particularly during critical moments like resource gathering. Overall, the lack of a reliable camera system and persistent bugs significantly detract from the gaming experience.
“As soon as you pick a crew, it shows you a rotating picture of Mars and freezes up.”
“I could live with that, but it's also very buggy.”
“I have had nothing but glitches going on since day one. I really liked the game and how it was put together, but it was a challenge because one system would fail right after the other. If there was a storm, my workers couldn't go out and gather resources to fix the problems. The glitches and poorly done camera operations are frustrating; there is no free camera to move around the map, and the middle mouse functionality to change the camera angle is worthless.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find humor in the game's unexpected and absurd situations, such as a rover breaking down on level ground, leading to the comical demise of workers who can't escape despite the apparent lack of obstacles. The combination of miscommunication from the game and the player's desperate attempts to save their characters adds to the comedic experience.
“I had the rover out and I had four workers working out of it. Two could rest while two worked, and it worked great until the rover broke down. The funny part is that it said the ground wasn't level, but it was sitting on level ground! Before it broke down, the workers were getting in and out of it. So, two workers died who I couldn't get back to the base, and then the other two died when I finally got the rover fixed. They got stuck on level ground and died. I couldn't do anything about it; I even tried hitting them with the rover.”
- atmosphere1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The atmosphere in the game is enhanced by improved module interactions, though players still need to send their colonists out into the atmosphere for module-to-module movement, indicating a blend of convenience and challenge.
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music in the game is noted for being overly loud, often overshadowing in-game sounds, which detracts from the overall audio experience. Additionally, some users have pointed out that the sound levels are generally too low.
“Lastly, the sound levels are far too low, and in-game sounds are drowned out by the music.”
“The music is repetitive and lacks variety, making it feel monotonous after a short time.”
“The soundtrack doesn't fit the game's atmosphere, which detracts from the overall experience.”