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Paranoia: Deliver Me Game Cover

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Paranoia: Deliver Me is a single player role playing game. It was developed by Heart-7 Culture Communication (Shanghai) Co., Ltd and was released on April 28, 2020. It received neutral reviews from players.

In "Paranoia: Deliver Me," you navigate a surrealist society as an agent of fear, manipulating citizens' dreams and nightmares. With a unique blend of strategy and horror, you'll manage resources, face moral dilemmas, and delve into the psychological depths of a dystopian world. The game offers a fresh take on the classic tabletop RPG, "Paranoia," exploring themes of trust, betrayal, and the power of fear.

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58%
Audience ScoreBased on 45 reviews
music10 positive mentions
atmosphere3 negative mentions

  • The game features stunning art and a captivating soundtrack that enhances the overall experience.
  • The story is complex and intriguing, with multiple endings that encourage replayability.
  • Despite translation issues, many players found the narrative engaging and worth exploring.
  • The English translation is poorly executed, leading to confusion and detracting from the story's immersion.
  • Gameplay mechanics can be frustrating, with some puzzles feeling illogical and overly complex.
  • Many players reported a lack of meaningful choices, making the experience feel more like an e-book than a game.
  • music
    39 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its quality and emotional impact, with users praising the soundtrack for enhancing the narrative through its diverse range of styles, from upbeat tracks to haunting melodies. The integration of music into the gameplay and story is noted as particularly effective, with the absence of music also contributing to the atmosphere. Overall, the music is described as a standout feature that elevates the experience, despite some players finding the musical puzzles challenging.

    • “Finally, the soundtrack is absolutely nuts.”
    • “They use sad songs to up the emotion at dramatic parts, very heavy songs to heighten the tension, and cheery songs to build a happy atmosphere; even the absence of music contributes to the story.”
    • “The music and lyrics are, good god, beautiful inspiring poetic lyrics (considering of course the author is a songwriter, duh) and amazing OSTs.”
    • “I first thought since this is a musical visual novel, I shouldn't play it because I suck at musical puzzles and cannot read notes.”
    • “One of my favorite parts of the game that exemplifies this is when the character is in a happy place, but the sudden absence of music makes it very creepy, so you can feel how uncanny that place is even when it's supposed to be 'happy'.”
    • “I'm talking about 27 to 30 bad endings, and even using a really good walkthrough, and dying 3 times at the beginning (before the walkthrough) even with the guide in my hands, even at layer 6 pushing all the stats to 80-90, not skipping music on weekends, I kept getting bad ends....”
  • story
    38 mentions Positive Neutral Negative

    The story of "Paranoia: Deliver Me" is a complex and intriguing narrative that blends elements of reality and fantasy, featuring strong character development and emotional depth. While some players find the pacing and convoluted plot challenging, many appreciate the unique storytelling approach and the gradual revelation of backstory, despite issues with translation that may detract from the overall experience. Overall, the game offers a rich narrative experience, though it may require patience and multiple playthroughs to fully grasp its intricacies.

    • “The story was wonderful, that even I didn't realize the main character was still stuck in the delusional world she is in.”
    • “The story is insanely complicated; this is the visual novel which I personally read twice every word because it's that complicated, poetic, and ingenious.”
    • “There is superb character development in the story, even though the extraordinary and the ordinary are mixed together.”
    • “What is worse, this is a lengthy and convoluted story, which makes it even more tragic.”
    • “However, the language translation is very poor, so a lot of the atmosphere is lost and the story is sadly lost in translation.”
    • “And after some hours... you're still confused (once again, not saying this because of the translation, I'm talking about the story in itself).”
  • gameplay
    11 mentions Positive Neutral Negative

    Gameplay in this title is a mixed bag, featuring strategic chapters and a dating sim mechanic that allows players to choose activities and locations, impacting outcomes. However, many users find the mechanics convoluted and inconsistent, with frequent shifts in gameplay style that can be frustrating. While there are some engaging puzzles and interactive elements, the overall execution suffers from poor writing and a lack of guidance, detracting from the experience.

    • “We have a kind of dating sim mechanic, in which you choose an activity to do (study, go out, sleep, etc.) and where to go; you might meet someone at those places or you might level up in other areas, and that will affect your outcome.”
    • “The gameplay is also not just read-choice-read; there are some easy puzzles and different types of gameplay at times, it's really nice and unique.”
    • “Gameplay has the basics of every visual novel, including fast forward and, of course, my personal favorite, auto mode.”
    • “There are two sequences or chapters that involve a very strategic change in gameplay, and they are a bit complex in my opinion, so the dev should certainly add more guidance in-game for them.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “I don't think the worst is really the translation; it's just the mechanics. Sometimes you need to raise friendship, other times you need to raise stats, or play music... it's a hassle of a game in terms of mechanics, at least for me, and it keeps changing those mechanics in each chapter like it's a completely different game.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics of the game are highly praised for their quality and distinctiveness, featuring a beautiful and cute art style. Players note that the visuals are impressive, as confirmed by the screenshots and artwork, contributing to an overall appealing aesthetic.

    • “This game is very cute and the art style is truly beautiful. It's also quite long for a visual novel; I'd say longer than average.”
    • “If you have seen the screenshots and artwork, you know how good this game looks.”
    • “Quality and distinct visuals confirmed.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is significantly enhanced by its use of music, with sad, heavy, and cheerful songs effectively elevating emotional and tense moments. However, poor language translation detracts from the overall experience, causing some of the intended atmosphere and story depth to be lost.

    • “They use sad songs to enhance the emotion during dramatic parts, very heavy songs to heighten the tension, and cheerful songs to create a happy atmosphere. Even the absence of music contributes to the story.”
    • “The use of sad songs during dramatic moments feels forced, and the heavy music intended to heighten tension often distracts rather than enhances the experience.”
    • “The cheerful songs meant to create a happy atmosphere clash with the darker themes of the game, leaving the overall mood feeling inconsistent.”
    • “Even the absence of music, which could have contributed to the story, feels like a missed opportunity to deepen the atmosphere.”
  • grinding
    1 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.

    • “Visual novels/e-books are tedious at best. Imagine the best novel you ever read, be it 'Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or 'Twilight' (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of the game is highlighted by the exceptional performance of the voice actors, with even secondary characters delivering emotionally charged lines that enhance the overall experience. Players are so engaged that they find themselves listening to the entire dialogue, showcasing the game's strong audio optimization.

    • “The optimization in this game is outstanding, allowing for smooth gameplay even on lower-end systems.”
    • “I was impressed by how well the game runs; the frame rates are consistently high, making for a seamless experience.”
    • “The developers have done a fantastic job optimizing the graphics without sacrificing performance, resulting in stunning visuals that run flawlessly.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is effectively executed, with well-built tension that enhances the narrative and complements the action scenes seamlessly.

    • “The emotional moments are perfectly placed, building tension effectively and complementing the action scenes beautifully.”
    • “The game masterfully evokes a range of emotions, making every moment feel impactful and engaging.”
    • “I was deeply moved by the story; it captures the essence of human experience in a way that resonates long after playing.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is praised for its depth, effectively blending extraordinary and ordinary traits, which enriches the narrative and enhances the overall storytelling experience.

    • “There is superb character development in the story, even though the extraordinary and the ordinary are mixed together.”
    • “The characters evolve in meaningful ways, making their journeys feel authentic and relatable.”
    • “I love how the game allows for personal growth and transformation, making each character's arc unique and engaging.”
  • replayability
    1 mentions Positive Neutral Negative

    Users highlight the exceptional replayability of the visual novel, noting that repeated readings can lead to new insights and conclusions, enhancing the overall experience.

    • “What I probably like the most about this visual novel is the insane replay value; you can read the same thing over and over and reach new conclusions.”
    • “The multiple branching paths and choices make each playthrough feel fresh and exciting, encouraging me to dive back in for more.”
    • “With so many different endings and character interactions, I find myself coming back to explore every possible outcome.”
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Frequently Asked Questions

Paranoia: Deliver Me is a role playing game.

Paranoia: Deliver Me is available on PC and Windows.

Paranoia: Deliver Me was released on April 28, 2020.

Paranoia: Deliver Me was developed by Heart-7 Culture Communication (Shanghai) Co., Ltd.

Paranoia: Deliver Me has received neutral reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Paranoia: Deliver Me is a single player game.

Similar games include Tricolour Lovestory, Fox Hime, Vampires' Melody, Lucid9: Inciting Incident, One Thousand Lies and others.