- January 16, 2018
- David Mulder
Paradox Wrench
58%Game Brain Score
humor
gameplay, graphics
77% User Score 26 reviews
Platforms
About
In "Paradox Wrench" , you participate in a mysterious experiment, wielding a unique tool that alters the physical dimensions of objects and yourself. Solve puzzles by switching between the normal, blue, and orange dimensions, using your wit to understand and master this unusual device.





Audience ScoreBased on 26 reviews
humor2 positive mentions
graphics3 negative mentions
- The game features a cool concept with interesting puzzle mechanics that can be challenging and enjoyable.
- Voice acting is surprisingly decent, adding a level of engagement to the gameplay.
- It's a lightweight and simple puzzle platformer that can be fun for those looking for a quick gaming experience.
- The game suffers from significant technical issues, including unresponsive controls and a lack of customization options, making it frustrating to play.
- Visuals are low-quality and untextured, resembling outdated graphics that detract from the overall experience.
- The game is very short, with many players finishing it in under two hours, leading to a lack of content and replayability.
gameplay
12 mentions Positive Neutral NegativeGameplay features a mix of decent puzzles and frustrating mechanics, particularly with the poorly implemented pickup function and lack of clear instructions on tool capabilities. While the controls are intuitive and the puzzle mechanics evolve interestingly, players may find themselves struggling with the initial learning curve. Overall, the game offers engaging challenges reminiscent of Portal, with potential for additional content.
“Other than that, the controls make sense and the puzzle mechanics were great in the levels I've played so far.”
“Obviously, some comparison to Portal must be made here, but the color-switching gun really takes the box/orb style puzzles to another level along with the new mechanics that support it.”
“Easy to learn the mechanics; later levels get pretty difficult.”
“Gameplay-wise, some of the puzzles were actually decent; however, the designer didn't do a great job easing you into the rules of your tool's capabilities. You would get thrown into a puzzle room and had to figure out the new rules they introduced. One extra annoyance is that the pickup function was not implemented well because you cannot pick up a block if you are too close to it. It was super frustrating when I was clicking to pick up the only block that could be picked up, and nothing happened. Not to mention, the key prompt doesn't show up when you are targeting the block to pick up; instead, it just keeps slowly fading in and out in the middle of the screen every minute.”
“I've beaten the game in 1.5 hours, and I bet it can be done way quicker because a couple of times I made pauses in gameplay without quitting the game.”
“Better yet, I'd certainly buy a reasonably sized level pack for a few quid (maybe with a new mechanic or two). Again, I have no idea how extensive the base game is as I have not yet finished it due to the low sensitivity.”