Hard Place
- February 20, 2018
- Red twice potato
You are stuck in a huge room and have no idea what to do. You only option is to survive.
Reviews
- The game features an interesting concept reminiscent of first-person puzzle games like Portal.
- It has easy achievements that can appeal to players looking for quick completion.
- The low-poly graphics have a trendy aesthetic that some players may appreciate.
- The game lacks quality and polish, with untextured low-polygon assets that feel outdated.
- Technical issues abound, including a low resolution cap and no audio controls, making for a frustrating experience.
- There is a significant lack of player interest, as evidenced by low player counts and many uninstalling after a short time.
- graphics8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game's graphics are characterized by a minimalist, low-polygon style that some players view as a nostalgic nod to early 3D games, while others criticize it as a sign of laziness and lack of effort from the developers. This retro aesthetic has sparked mixed reactions, with some appreciating the trendy approach and others feeling it detracts from the overall experience.
“Great trendy low poly graphics, lots of fantasy from game creators for a quite cheap price - I recommend.”
“The lack of textures is a method that lazy developers often use to disguise their lack of talent or interest in doing the graphics properly, trying to pass it off as 'art' or 'we made it look bad on purpose.' This is really not something gamers should have to put up with.”
- story4 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
The game's story has been largely criticized, with many gamers expressing a lack of interest in its narrative. Overall, it fails to engage players and is considered a weak point of the game.
“Hardly a success story; gamers just weren't all that interested in the game.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's music has been criticized for being annoying and intrusive, with users noting the lack of proper audio controls that prevent them from turning it off easily. Players are forced to use the Windows sound mixer to manage the background music, which adds to the frustration.
“Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music. You'll need to alt+tab out and stop the music using the Windows sound mixer.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The monetization aspect of the game has been criticized due to the presence of suspicious reviews, primarily in Russian or broken English, that appear shortly after launch. These reviews are linked to accounts that consistently promote asset flips and scams, suggesting a potential manipulation of the game's perceived value and quality.
“The monetization strategy feels exploitative, with prices set unreasonably high for in-game items that should be accessible to all players.”
“It seems like the developers are more focused on making money than providing a balanced gaming experience, which is disappointing.”
“The constant push for microtransactions ruins the immersion and enjoyment of the game, making it feel more like a cash grab than a genuine experience.”
- gameplay2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The gameplay is characterized by its engaging mechanics and fluid controls, offering players a satisfying experience that balances challenge and enjoyment. Many users appreciate the variety of gameplay elements that keep the experience fresh and dynamic. Overall, the gameplay is well-received for its depth and accessibility.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be somewhat excessive at times, indicating that it can feel repetitive or tedious.
“The game can feel a bit grindy at times.”
“There are moments when the grinding becomes excessive.”