- January 19, 2023
- Next in Game
Agent in Depth
Platforms
About
In "Agent in Depth," play as agent Randy, a security specialist with a katana, using unconventional combat to deflect bullets and blow up enemies in this fast-paced action-platformer. With no checkpoints or upgrades, it's all about mastering your skills and facing the challenge of instant-death combat. Prepare for a thrilling adventure in a stylish trench coat and red sneakers!

- The game offers a fun and addictive speedrunning experience with clever level design that encourages strategic gameplay.
- Controls are simple and polished, making it easy to jump back in after dying, which enhances the overall enjoyment.
- Visually appealing with a good soundtrack, the game provides a satisfying challenge that keeps players engaged.
- The game suffers from inconsistent mechanics, particularly with bullet reflection and hitboxes, leading to frustrating moments.
- Lack of checkpoints and options for customization can make the game feel punishing and unpolished.
- Technical issues such as screen shake and lag during intense moments can detract from the gameplay experience.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of engaging mechanics and level design, offering a blend of strategic approaches and fast-paced action. While some players appreciate the challenge and clever design, others criticize issues like loose movement, broken hitboxes, and a lack of polish, suggesting that the game could benefit from further refinement. Overall, it presents a fun yet flawed experience that encourages skill development and quick reflexes.
“Agent in-depth delivers a thrilling gameplay experience with its diverse strategic approaches, ranging from stealth finesse to bold tactics.”
“Fun mechanic complemented with clever level design that encourages fast reactive gameplay.”
“Challenging game with carefully designed levels, cute pixel graphic style and good mechanics.”
“Guess the dev knew people would just ragequit out of this garbage so they did not even bother implementing an actual exit/shutdown mechanic.”
“Gameplay consists of basic platforming, jumping around and attacking bullets with your sword to bounce them around (and of course whacking badly drawn pixel enemies, sigh).”
“So called skills when it's just point and click, 1-dimensional gameplay; you get softlocked if you don't do what the game wants you to do, resulting in a full restart, and not even 90s platformer games' knockback is this bad.”