Paper Dungeons Crawler
- July 17, 2018
- Stephane Valverde
Paper Dungeons Crawler is a dynamic, turn-based Roguelike game set in the mystical Dungeons of Cyndaria. Your mission is to defeat Dragon bosses, uncover hidden runes, and restore the divine trees of Cyndaria. The game features a unique casting system where you draw spells on a runic compass, and each class has access to 4 rune types. Your character's abilities and specializations depend on your gameplay, allowing you to create a unique experience every time you play. Take note that the dungeons can be unforgiving, and you must manage your resources wisely to survive.
Reviews
- The game offers a fun and engaging roguelike experience with a unique spell casting feature and a good amount of content for the price.
- It has an intuitive control scheme that allows for both mouse and keyboard play, making it accessible for new players while still challenging for veterans.
- The graphics are cute and the overall presentation is strong, helping to maintain interest during low-intensity moments.
- There are significant bugs, including one that prevents players from gaining mana, which can hinder gameplay.
- Some mechanics are unintuitive and can be punishing, such as the requirement to equip cursed items before using scrolls to uncursed them.
- The game feels incomplete and lacks depth in certain areas, with some players comparing it unfavorably to free alternatives in the genre.
- graphics8 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The graphics are described as appealingly cute, contributing to a strong overall presentation that keeps players engaged during quieter moments in the game. While some users initially perceived the graphics as subpar, they found the art style enjoyable; however, there is a consensus that further improvements are needed, especially since the game is still in early access.
“The graphics are appealingly cute, and there's a generally strong presentation that helps a lot to maintain interest in the low intensity moments roguelikes tend to have between the more intense engagements.”
“I dig the art style too.”
“I really wasn't expecting to like the game this much; the apparent bad graphics made me put this game on the 'maybe I'll buy it at a discount' list.”
“It is early access at this point, which means it needs a little more work on graphics, maybe some quest development, and it needs some work on music, which is highly monotonous.”
- music8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The music in the game is criticized for being limited and monotonous, with players suggesting that using their own music enhances the experience. Many feel that the investment in the game's music, which consists mainly of public domain tracks, is not justified given its lack of variety and quality. Overall, the music aspect is seen as an area needing significant improvement, especially in its early access state.
“Play with your own music for maximum enjoyment”
“Very few music tracks.”
“I really don't see the point in spending money just to get some music (which is public domain anyway) and sound effects and some dodgy animations.”
“It is early access at this point, which means it needs a little more work on graphics, maybe some quest development, and it needs some work on music, which is highly monotonous.”
- replayability6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game boasts high replayability thanks to its procedural levels and the ability to choose different paths, encouraging players to explore various journeys and experiences.
“High replay value due to procedural levels and different paths to choose.”
“I think this game has more replay value than others.”
“What is also great is that you can choose different paths to follow your journey, and this raises the replay value even more.”
“I'd think this game would have more replay value than that one.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Gameplay is characterized by some unintuitive mechanics that can be particularly punishing in the roguelike format, leading to a challenging experience for players.
“There are some unintuitive mechanics that are more punishing in a roguelike.”
“There are some unintuitive mechanics that are more punishing in a roguelike.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game is still in development during its early access phase, with users noting the need for improved quest development and more engaging music, which currently feels monotonous. Overall, while the narrative has potential, it requires further refinement to enhance the player experience.