Paper Dungeons Crawler
- July 17, 2018
- Stephane Valverde
Paper Dungeons Crawler is a dynamic, turn-based Roguelike game set in the mystical Dungeons of Cyndaria. Your mission is to defeat Dragon bosses, uncover hidden runes, and restore the divine trees of Cyndaria. The game features a unique casting system where you draw spells on a runic compass, and each class has access to 4 rune types. Your character's abilities and specializations depend on your gameplay, allowing you to create a unique experience every time you play. Take note that the dungeons can be unforgiving, and you must manage your resources wisely to survive.
Reviews
- Fun and engaging roguelike dungeon crawling experience with a unique spell casting feature.
- Great amount of content for the price, including multiple classes, procedural levels, and high replay value.
- Appealing graphics and a user-friendly control scheme make it accessible for both new and veteran players.
- Several bugs and issues, including a game-breaking bug that prevents progression and unintuitive mechanics.
- Some classes feel unbalanced, and the game lacks depth in certain areas, making it feel generic at times.
- Limited music tracks and a control scheme that forces reliance on the mouse can detract from the overall experience.
- graphics4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics are described as cute and appealing, contributing positively to the game's overall presentation and engagement during quieter moments. However, some users noted that the graphics initially appeared subpar, leading to hesitations about purchasing, and acknowledged that further improvements are needed as the game is still in early access.
“The graphics are appealingly cute, and there's a generally strong presentation that helps a lot to maintain interest in the low-intensity moments roguelikes tend to have between the more intense engagements.”
“I dig the art style too.”
“I really wasn't expecting to like the game this much; the apparent bad graphics made me put this game on the 'maybe I'll buy it at a discount' list.”
“It is early access at this point, which means it needs a little more work on graphics, maybe some quest development, and it needs some work on music, which is highly monotonous.”
- music4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The music in the game is criticized for being limited and monotonous, with players suggesting that using their own music enhances the experience. Many feel that the investment in the game's music, which consists mainly of public domain tracks, is not justified given its quality and the overall early access state of the game.
“Play with your own music for maximum enjoyment.”
“Very few music tracks.”
“I really don't see the point in spending money just to get some music (which is public domain anyway) and sound effects and some dodgy animations.”
“It is early access at this point, which means it needs a little more work on graphics, maybe some quest development, and it needs some work on music, which is highly monotonous.”
- replayability3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
Players highlight the game's high replayability, attributing it to the ability to choose different paths and the presence of procedural levels, which encourage multiple playthroughs and varied experiences.
“High replay value due to procedural levels and different paths to choose.”
“I think this game has more replay value than others.”
“What is also great is that you can choose different paths to follow your journey, and this raises the replay value even more.”
“I'd think this game would have more replay value than that one.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Gameplay features some unintuitive mechanics that can be particularly punishing in a roguelike setting, potentially leading to frustration for players.
“There are some unintuitive mechanics that are more punishing in a roguelike.”
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
“The controls are clunky and unresponsive, which detracts from the overall experience.”
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game is still in development during its early access phase, with users noting the need for improved graphics, more engaging quest development, and a more varied musical score to enhance the overall narrative experience.