- June 15, 2022
- Shiny Dolphin Games LLC
Panic Porcupine
Platforms
About
In "Panic Porcupine," players control a porcupine trying to escape a research facility while avoiding various obstacles and enemies. Collecting food and power-ups along the way helps players upgrade abilities and reach higher scores. With its fast-paced action and colorful graphics, Panic Porcupine offers a challenging and entertaining experience for fans of the arcade genre.











- The game features clever and creative level design that keeps players engaged and surprised.
- Controls are tight and responsive, making the gameplay feel smooth and enjoyable.
- It offers a challenging experience that rewards skill and mastery, appealing to fans of precision platformers.
- The difficulty can be erratic, with some levels being unexpectedly harder than others.
- The music is often described as mediocre, failing to enhance the overall experience.
- The user interface is clunky and could use improvements for better navigation.
gameplay
32 mentions Positive Neutral NegativeThe gameplay of "Panic Porcupine" is characterized by short, challenging levels that emphasize speed, precision jumps, and clever mechanics, reminiscent of classic titles like Sonic the Hedgehog and Super Meat Boy. Players appreciate the unique level design and the rewarding momentum-based mechanics, although some find the pole mechanics and button mapping a bit off-putting. Overall, the game offers a fresh and enjoyable experience that balances difficulty with engaging gameplay.
“One of the best games I've ever played, with physics like Sonic and gameplay like Super Meat Boy. Both parties should find it enjoyable for that reason; I truly believe everyone should go out and play this game.”
“Panic has some really clever level design, great gameplay, and it's challenging in a good way.”
“The gameplay felt fresh and challenging as I worked my way through the first world of the game.”
“The only thing I didn't enjoy were the pole mechanics as the timing was always a bit off for me.”
“There's not a lot to learn regarding moving the character, with the game relying more on using tools and mechanics offered by the environment.”
“Additionally, it's quite weird to have the 'curl up into a ball' mechanic use a separate button, rather than just tapping down on the d-pad.”