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SomnaBuster Game Cover

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SomnaBuster is a single player platformer game with fantasy, comedy and kids themes. It was developed by PD CGT and was released on September 24, 2024. It received overwhelmingly positive reviews from players.

If the dream is real to you, it is worth fighting for! Accounting student Macy is down on her luck and out of her mind, but her life of hum-drum is abruptly interrupted by a visit from a mysterious firefly. After stumbling down a seemingly endless hole, she wakes up in a strange new world. With an explosive broom in tow, Macy sets out discover the mysteries of Esperanto and find her way home.

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98%
Audience ScoreBased on 94 reviews
gameplay25 positive mentions
optimization3 negative mentions

  • The game features a charming art style and expressive animations that create a whimsical atmosphere, making it visually appealing.
  • The gameplay mechanics are fun and varied, allowing for creative movement and exploration, with responsive controls that enhance the platforming experience.
  • The soundtrack is engaging and complements the visuals well, contributing to the overall enjoyable experience of the game.
  • The art style can make it difficult to distinguish between NPCs, enemies, and environmental hazards, leading to confusion during gameplay.
  • Some levels feature frustrating design elements, such as trial-and-error moments and unclear paths, which can detract from the overall enjoyment.
  • The difficulty spikes in certain areas, particularly with boss fights, can be frustrating, especially with the lives system that penalizes players harshly for mistakes.
  • gameplay
    54 mentions Positive Neutral Negative

    The gameplay of Somnabuster is praised for its creativity, responsive controls, and engaging mechanics that evolve throughout the game, offering a variety of challenges and unique platforming elements. While it may not introduce groundbreaking mechanics, the combination of charming visuals, catchy music, and well-designed levels creates a fun and immersive experience. Players appreciate the gradual introduction of new mechanics and the rewarding nature of mastering them, making it a highly recommended title for platformer enthusiasts.

    • “Somnabuster is absolutely bursting at the seams with creativity, both aesthetically and mechanically.”
    • “The controls feel responsive, and the mechanics are really fun and surprisingly in-depth.”
    • “The gameplay, art, music, story, characters; just everything about it is good.”
    • “I didn't care much for the gameplay during World 1, but the levels throw more interesting stuff at you during World 2 and beyond.”
    • “I could also see defeating all of the enemies in a level or collecting a certain amount of stars being bonus objectives, but nothing like that seems to be tracked or really encouraged through gameplay.”
    • “At first, I wasn't a huge fan of the walk-on-ceilings mechanic, but the later levels use it for some very cool platforming bits, and I really came around to it.”
  • music
    45 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its nostalgic 16-bit and Genesis-inspired sound, enhancing the overall atmosphere with catchy and emotional tracks. Players appreciate the unique themes for different levels and bosses, as well as the way the soundtrack complements the charming visuals and gameplay. Overall, the music is described as memorable, fun, and a significant highlight of the gaming experience.

    • “This game has charmed me with a warm atmosphere, expressive but simple animation, and a chill vibes soundtrack.”
    • “The soundtrack is peak Genesis goodness, having unique themes for each boss and nearly every cutscene, while utilizing instrument patches in a way that makes some pieces feel rather emotional.”
    • “The adorable art style and instantly iconic music make it an easy recommendation if you're looking for a small, cute game you can finish in a few hours.”
    • “In a game with such a potent, captivating soundtrack, one that doesn’t sound quite like anything I’ve ever heard from a Mega Drive game in spite of its immediately recognizable sound font being echoed through the entirety of it, there’s this one thing that plays when you get a game over.”
    • “Not the game over theme itself, even if that one is a somberly sweet tune that warms you a bit after you lose your lives… rather, I’m talking about the song that plays when you hit continue.”
    • “Minuses: 1) In arcade world (music part), some arrows (mostly up arrows) worked strange, I pushed up using stick and game didn't detect it, but ok stick, I can understand why it works bad, but for some reason in second room last 3 arrows couldn't detect gamepad arrows/cross buttons many times, but perfectly detected stick.”
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of Somnabuster are widely praised for their charming, hand-drawn art style that combines vibrant colors and playful designs, creating a visually captivating experience reminiscent of classic 16/32-bit games. While the unique aesthetic adds to the game's creativity and charm, some players noted that the busy visuals can occasionally make it difficult to distinguish between NPCs, enemies, and environmental hazards. Overall, the game's visuals, paired with an engaging soundtrack, contribute significantly to its appeal and immersive atmosphere.

    • “The art style is gorgeous, the controls are super responsive, the levels are (mostly, more on that later) really fun, and each new world has something fresh to offer.”
    • “I have always been a strong supporter of high definition 2D art in games, and Somnabuster presents a striking art style with charming pencil/crayon-like outlines, and deep color palettes that make the whole world feel dreamlike.”
    • “The hand-drawn art style is gorgeous, the animations look great, and the soundtrack is very fun and reminiscent of the Genesis.”
    • “My only real complaints are that the aforementioned trippy background visuals can sometimes make things very visually busy and somewhat hard to understand.”
    • “I kinda find it hard to talk about it without really stating what it’s obvious from simply seeing its beautifully hand-drawn style that feels both strikingly angular and softly round; it nails its ever-changing setting, a dreamscape paradise both weird and wonderful, though it leans far more into the playfulness of the oneiric aesthetics than its bizarreness, even if it still has plenty to offer.”
    • “Graphics: decent”
  • story
    33 mentions Positive Neutral Negative

    The story in this indie platformer is generally well-received, featuring a straightforward yet engaging narrative with cute characters and humorous cutscenes. While some players noted that the episodic structure can feel disjointed, the ending delivers a more impactful and personal experience. Overall, the writing is praised for its charm and creativity, contributing positively to the game's overall appeal.

    • “The story is also well done, with some nice twists and turns, interesting antagonists, and even a healthy dose of humor.”
    • “Sometimes, the cutscenes are humorous and lighthearted, but near the end of the game, the story gets fittingly serious in a way that makes you think, not just about the world of Esperanto, but also about ourselves and how we see the world.”
    • “The story is simple, but quite lovely, and the characters really carry the narrative with their fun and quirky dialogue, matched very well with extremely expressive artwork.”
    • “Your mileage may vary though as most of the story is more episodic with each world being its plot, and not really doing anything that special until the end.”
    • “The story and writing was mostly not really my thing, but doesn't get in the way any more than you want it to.”
    • “I did come away with a much more positive view of the story because of this, but I just wish the experience felt a little more cohesive and I got more of that type of story leading up to the ending rather than it being backloaded.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is highlighted by its expressive cutscenes and creative writing, which many players find funny and engaging. While some reviews express disappointment in the comedic elements, others appreciate the balance of humor with serious themes, particularly as the story progresses. Overall, the game is noted for its lightheartedness and clever humor, contributing to its charm and appeal.

    • “The cutscenes also stand out for having such expressive and funny drawings of the characters.”
    • “The story is also well done, with some nice twists and turns, interesting antagonists, and even a healthy dose of humor.”
    • “It's wild, wondrous, and really funny through its expressiveness (in both memey and pretty ways) and mechanics.”
    • “Very simple and not funny.”
  • emotional
    5 mentions Positive Neutral Negative

    Players find the game emotionally impactful, with random scenes evoking strong feelings, enhanced by a standout soundtrack that features unique themes for bosses and cutscenes. The combination of heartfelt storytelling, creative humor, and expressive artwork during gameplay contributes to a rich emotional experience, making both the narrative and visual elements resonate deeply with players.

    • “The soundtrack is peak Genesis goodness, having unique themes for each boss and nearly every cutscene, while utilizing instrument patches in a way that makes some pieces feel rather emotional.”
    • “A punchy little platformer that's endlessly creative, funny, and heartfelt.”
    • “It would be obvious to point to the surreal, sometimes silly, sometimes emotional cutscenes for this, but I find that the artwork during gameplay does just as nice of a job, especially for the player character and final boss’ animations.”
  • character development
    4 mentions Positive Neutral Negative

    The character development in the game is highlighted by its expressive and cute character designs, complemented by engaging animations and a well-crafted narrative. Players appreciate the art and writing showcased in cutscenes, which enhance the overall experience and contribute to a captivating dreamscape setting. Overall, the combination of fun mechanics and stellar visuals supports a strong foundation for character growth and storytelling.

    • “The presentation of the cutscenes allows all of the wonderful art, character design, and writing to shine.”
    • “The character designs and animations are very expressive and cute throughout the entire game.”
    • “Sombnabuster is an absolute blast with a fast and precise movement kit that feels like a combination of Sonic Mania and Shovel Knight: Plague of Shadows, a fun dreamscape setting that is used for creative level theming and trippy visuals accompanied by an equally strange and catchy soundtrack, with solid character designs and a cute plot to tie the whole thing together.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters on a meaningful level.”
    • “I found the character arcs to be predictable and uninspired, leaving me wanting more complexity and growth.”
    • “Despite the charming visuals, the characters don't evolve in any significant way, which makes the story feel flat.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a warm and charming ambiance, enhanced by expressive yet simple animations and a relaxing soundtrack. Players appreciate the fun and unique character designs, contributing to an overall enjoyable experience.

    • “This game has charmed me with a warm atmosphere, expressive yet simple animation, and a chill vibe soundtrack.”
    • “The characters, designs, and overall atmosphere are so fun and unique that I just couldn't help but like it.”
  • optimization
    1 mentions Positive Neutral Negative

    Players appreciate the optimization in the game, highlighting the ability to walk upside down as a unique feature that enhances the time attack experience. This mechanic encourages creativity in crafting efficient paths through levels, contributing to a more engaging gameplay experience.

    • “This, combined with being able to walk upside down, really allows for a great time attack experience, enabling you to create highly optimized paths throughout the level using your own creativity.”
    • “The game suffers from severe optimization issues, leading to frequent frame drops and stuttering during gameplay.”
    • “I found the optimization to be lacking, as the game often struggles to maintain a stable frame rate even on high-end hardware.”
    • “Despite the interesting mechanics, the poor optimization makes it frustrating to enjoy the game fully.”
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SomnaBuster is a platformer game with fantasy, comedy and kids themes.

SomnaBuster is available on PC, Web Browser, Windows and Linux.

SomnaBuster was released on September 24, 2024.

SomnaBuster was developed by PD CGT.

SomnaBuster has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its character development.

SomnaBuster is a single player game.

Similar games include Corn Kidz 64, Lunistice, Freedom Planet, Decline's Drops, Spark the Electric Jester 3 and others.