- September 24, 2024
- PD CGT
SomnaBuster
Platforms
About
"SomnaBuster is a kid-friendly platformer with a compelling plot and innovative gameplay. As accountant-turned-witch Macy, explore the dreamlike world of Esperanto, wielding a broom with explosive abilities to navigate through unique environments. With stunning visuals and immersive music, this 2D platformer offers challenges for players of all speeds and skill levels."
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- SomnaBuster features stunning hand-drawn art and a captivating soundtrack that evoke nostalgia for classic platformers, making it visually and audibly delightful.
- The gameplay is fast-paced and fluid, with a variety of mechanics that encourage exploration and skillful movement, providing a satisfying platforming experience.
- The game offers a charming story with quirky characters and engaging cutscenes, enhancing the overall whimsical atmosphere and emotional impact.
- The difficulty spikes, particularly with boss fights, can be frustrating, as some bosses require multiple hits to defeat and may feel overly challenging for casual players.
- The lives system, where falling into pits costs a whole life, can be punishing and detracts from the enjoyment of exploring the beautifully designed levels.
- Some level designs can be confusing, leading to moments of trial and error that may disrupt the otherwise smooth gameplay experience.
gameplay
37 mentions Positive Neutral NegativeThe gameplay is praised for its variety and creativity, introducing new mechanics at a satisfying pace that keeps players engaged throughout. The controls are responsive, and the level design encourages exploration and mastery of unique mechanics, culminating in challenging and rewarding experiences, especially in the latter stages. While there are minor flaws, such as occasional ceiling collisions, the overall gameplay is considered fun, expressive, and reminiscent of classic platformers, making it a standout title in the genre.
“The levels present new mechanics at a good pace, giving the game plenty of variety all the way to the end; I was overtaken with sheer joy when I saw a star handle right out of Ristar.”
“Chaining jumps, broomburst, ceiling walking, and the various level-based mechanics is really fun, and the game does actively expect you to learn and use them to their fullest potential later on.”
“It's difficult to overstate how good this game feels in motion, especially once you've grasped the nuance of some of the more clever mechanics.”
“The only gameplay flaw I can think of is that when you're falling while going left/right, you will sometimes catch a ceiling.”
“I could also see defeating all of the enemies in a level or collecting a certain amount of stars being bonus objectives, but nothing like that seems to be tracked or really encouraged through gameplay.”
“At first, I wasn't a huge fan of the walk-on-ceilings mechanic, but the later levels use it for some very cool platforming bits and I really came around to it.”