- October 23, 2017
- Ozapell
Ozapell Basic
Platforms
About
Ozapell Basic is a hobbyist programming language designed for creating retro 1980s-style games. Its syntax is inspired by modern languages like C and Java, while its interface resembles early 1980s color home computers. With features like steady 60fps performance, audio support, and the ability to create executables, Ozapell Basic is a great choice for those looking to learn programming or create simple games in a user-friendly environment.






- Ozapell Basic has a nostalgic retro feel that appeals to some users and can be enjoyable for hobbyist programmers.
- The software is simple to pick up and can serve as a fun way to brush up on coding skills.
- The developers are responsive and there are ongoing updates, which may improve the software over time.
- The IDE is poorly designed and lacks essential features like syntax highlighting and support for multiple screen resolutions.
- The programming language is complicated and not beginner-friendly, making it difficult for new programmers to learn effectively.
- There is a lack of content, documentation, and community support, which limits the software's usability and learning potential.
story
8 mentions Positive Neutral NegativeUsers suggest enhancing the game's story aspect by incorporating a narrative-driven "story mode" with missions that serve as tutorials, allowing players to learn programming through engaging gameplay. Additionally, a "free mode" would enable players to explore and create freely, fostering creativity and community sharing through a workshop feature. Overall, the desire for a structured yet flexible storytelling approach is emphasized.
“I would suggest making it a game and adding some kind of cover story and missions to complete basic tasks first, and then more complicated things, teaching programming this way, like a game, a simulation.”
“It could have two options: story mode, where we actually take missions (missions = tutorials), play the game and learn, and free mode where we can just do whatever we want, just like now, and share it in the workshop and load content from the workshop.”
“I would suggest making it a game and adding some kind of cover story and missions to get started with basic tasks first, and then introduce more complicated things to teach programming in a game-like simulation.”
“The game could benefit from a structured story mode that includes missions as tutorials, allowing players to learn while playing, alongside a free mode for creative exploration and sharing in the workshop.”