- August 7, 2019
- Hamster On Coke Games
- 2h median play time
OXXO
Platforms
About
"OXXO is a single-player kids puzzle game focused on discovery and relaxation. The goal is to group similar blocks by rotating and using 3D space, with no risk of losing. Created by puzzle game expert Hamster On Coke, known for Scalak, Zenge, PUSH, and Art Of Gravity, OXXO aims to provide a fun and self-esteem boosting experience."
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- The game features a variety of mechanics that keep the puzzles fresh and engaging throughout the experience.
- Puzzles are well-crafted with a balanced difficulty curve, providing a mix of easy and challenging levels that encourage problem-solving.
- The minimalist design and relaxing music create a pleasant atmosphere, making it a great game for casual play.
- Some players found the controls to be clunky, particularly when sliding tiles and rotating blocks, which can detract from the overall experience.
- A few puzzles may feel too easy or lack depth, leading to a sense of tedium for some players as they progress.
- There are occasional bugs, such as tile connections not working properly, which can disrupt gameplay, although they are generally not game-breaking.
gameplay
41 mentions Positive Neutral NegativeThe gameplay is centered around a sliding puzzle mechanic that evolves with the introduction of diverse and engaging mechanics, such as rotating planes and unmovable tiles. Players appreciate the balanced pacing of difficulty and the gradual introduction of new elements, which keeps the experience fresh and challenging without becoming overwhelming. While some mechanics may feel clunky at times, the overall design fosters a relaxing yet stimulating puzzle-solving environment.
“It's a fun sliding puzzle game that features a lot of diverse mechanics.”
“The levels are well crafted, there's a sufficient amount of new mechanics thrown in over time to keep you interested.”
“Very good puzzle game that constantly adds new mechanics every few levels, and then it starts mixing those mechanics together to test if you really got it, like a good puzzle game should.”
“Sliding the tiles block by block feels clunky, but it's a small mechanical complaint compared to the irritating rotation system of Scalak.”
“This one feels a bit undercooked; I feel like stripping back the level count and the mechanics and focusing only on the more interesting ones would've improved it a lot.”
“Still as visually crisp as I'd expect from this developer, but at the same time I feel like the mechanics are never really fully taken advantage of; it generally feels like the game toys with one concept for a bit then moves on and drops the last concept forever.”