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Out of Reach Game Cover

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Out of Reach is a single player and multiplayer role playing game. It was developed by Space Boat Studios and was released on July 13, 2018. It received positive reviews from critics and neutral reviews from players.

"Out of Reach" is a survival-focused space exploration game. Mine and gather resources to build and upgrade your space boat, while navigating through procedurally generated galaxies filled with hostile alien creatures and environments. Manage your life support systems, and make decisions that will impact your chances of survival in this challenging and immersive interstellar journey.

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55%
Audience ScoreBased on 1,329 reviews
graphics61 positive mentions
stability37 negative mentions

  • The game offers a strong sense of progression, allowing players to go from a fragile survivor to a well-equipped settler.
  • Exploration is a compelling aspect, with a diverse archipelago that encourages curiosity and adventure.
  • The crafting and base building systems add strategic depth, allowing for creative construction and defense.
  • The game suffers from poor optimization and technical issues, leading to lag and crashes.
  • The player base is very low, making multiplayer experiences sparse and often lonely.
  • Many mechanics feel clunky and unintuitive, leading to frustration in gameplay.
  • graphics
    197 mentions Positive Neutral Negative

    The graphics of the game have received overwhelmingly negative feedback, with many users describing them as outdated, reminiscent of early console games, and lacking polish. While a few players noted that the graphics can be enjoyable or have improved over time, the general consensus is that they fall short of modern standards, with issues such as poor animations and low detail levels being frequently mentioned. Overall, the game's visual presentation is seen as a significant drawback, detracting from the overall experience.

    • “The graphics are great, the world is diverse and lost to keep you occupied.”
    • “The graphics are really nice and actually give the feeling of the tropics.”
    • “The graphics are wonderful and you will feel like a true-to-life shipwrecked pirate in no time!”
    • “The graphics are like a PlayStation game, the first console.”
    • “Graphics are worse than PS1/Xbox era; everything feels slow and cumbersome.”
    • “The graphics are quite hideous on the highest quality settings; movement and all interactions are extremely sluggish and awkward.”
  • gameplay
    127 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a mix of survival mechanics, crafting, and exploration, which can lead to emergent storytelling and memorable player interactions. However, many users criticize the clunky controls, poor optimization, and dated UI, which detract from the overall experience. While the game shows potential with its unique mechanics and multiplayer aspects, it suffers from bugs and a lack of polish, leaving players divided on its enjoyment and viability.

    • “Its blend of island exploration, crafting depth, base building, sailing, and PvP mechanics creates a framework where memorable stories arise naturally from interaction rather than scripted events.”
    • “For those drawn to emergent gameplay and the challenge of carving out a place in a hostile world, Out of Reach offers a rugged and often rewarding adventure shaped as much by its players as by its design.”
    • “The gameplay is fun and the mechanics are actually really good.”
    • “Gameplay is tedious and janky.”
    • “The game mechanics are poor and glitchy with common 'already in use' and 'slow down' when stationary, along with a very limited array of structures, weapons, and buildings.”
    • “This game is a neat concept but a ton of the game mechanics (boat driving, swimming, AI behavior, invisible sharks, etc.) are just too messed up right now for me to give a 'green' light on this game.”
  • optimization
    46 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players reporting poor performance, low framerates, and issues with graphics settings, particularly on lower-end systems. However, some users have noted that the game runs smoothly on mid-range hardware and appreciate the developers' ongoing efforts to improve optimization. Overall, while there are significant concerns about performance, there are also positive experiences from players who find it well-optimized for their setups.

    • “The game runs smoothly even on my 5 year old desktop computer.”
    • “Great game, optimized very well, runs smoothly.”
    • “I enjoy the game as of right now, it's very well optimized.”
    • “This game is disgustingly unoptimized... runs like hot garbage. The game is too dark at night, and in some parts, it looks like you are in literal space but you're really in an area with coverings. Rust is king, sorry not sorry, but that game is at least balanced in its lighting and everything, has better everything.”
    • “The game is also clearly not optimized well, as I experienced some low framerates and stuttering with more than capable hardware.”
    • “Extremely poor performance; I can play FC4, BF4, and Witcher 3 on high with 60 fps but am forced to play this game on the lowest of settings to get decent fps, and at that point, this game looks like garbage.”
  • stability
    40 mentions Positive Neutral Negative

    The stability of the game has received overwhelmingly negative feedback, with many users reporting numerous bugs, glitches, and performance issues that hinder gameplay. While a few players noted minor issues or a lack of significant bugs, the general consensus is that the game feels unfinished and lacks polish, leading to frequent freezes and crashes. Overall, players recommend waiting for substantial updates and fixes before investing in the game.

    • “The game runs great, looks good on my computer, and everything works as implemented.”
    • “So far, I have experienced no glitches or crashes; nothing has agitated me in an early access game environment.”
    • “Runs great and is lots of fun.”
    • “Game is short, buggy, and unfinished.”
    • “This game is unfinished, buggy.”
    • “Game is a buggy mess, forget it.”
  • grinding
    31 mentions Positive Neutral Negative

    The grinding aspect of the game is a mixed bag; while some players appreciate the resource farming as a core survival mechanic, many find it tedious and time-consuming, often leading to frustration. The gameplay can feel repetitive, with players spending significant time gathering materials for crafting and building, yet some enjoy the progression that comes with improving their skills and stats. Overall, the experience can be rewarding for those who embrace the grind, but it may deter others seeking a more streamlined gameplay experience.

    • “Gameplay is tedious and janky.”
    • “It's been pretty fun, even if kind of grinding to gather certain resources.”
    • “Gathering is a rather tedious part of the game, whether that's hunting, logging, etc.”
  • story
    27 mentions Positive Neutral Negative

    The game's story is largely absent, relying instead on emergent storytelling shaped by player choices and interactions with the environment. While some players appreciate the sense of progression from survival to settlement, many express a desire for more structured quests and narrative elements to enhance exploration and engagement. Overall, the lack of a traditional storyline leaves a mixed impression, with some players feeling lost or frustrated by the absence of clear objectives.

    • “There is no heavy-handed narrative guiding your actions; instead, Out of Reach thrives on emergent storytelling shaped by the choices you make, the structures you build, and the encounters you have with the world and its inhabitants.”
    • “This gradual climb from fragile survivor to well-equipped settler gives the game a strong sense of progression, even without traditional quest systems.”
    • “The quest line allowed me to both learn the mechanics of crafting and reap the benefits of following the in-game 'questorial'.”
    • “✅ this game has no story”
    • “✅ 0 (no story)”
    • “Also some sort of story or other reasons to explore the world more would be nice.”
  • monetization
    13 mentions Positive Neutral Negative

    The monetization aspect of the game has been widely criticized as a blatant cash grab, with many users feeling misled by its pricing and advertising. Players express frustration over the game's perceived lack of content and reliance on microtransactions, particularly in the context of a battle royale mode that seems to prioritize profit over quality. Overall, the sentiment suggests a strong disapproval of the developers' approach to monetization, with calls for more integrity and transparency in their practices.

    • “It does have microtransactions, but considering that it's free and you don't have to pay to get ahead (seriously, you don't), this game is better than many others that are out of reach.”
    • “This feels like a college kid indie cash grab to pay off a school loan.”
    • “Just a quick cash grab.”
    • “The devs took all the ideas that the community gave and instead of implementing them in the game, put in another battle royale style game in a blatant attempt to cash grab.”
  • music
    10 mentions Positive Neutral Negative

    The music aspect of the game has received mixed feedback, with some players noting a lack of music or sound entirely, while others appreciate the coherent soundtrack when it is present. Many users feel that the game would benefit from a more robust musical score, especially in a survival context where ambient sounds are crucial. Overall, there is a call for improved audio elements to enhance the gaming experience.

    • “The game features a coherent soundtrack that enhances the overall experience.”
    • “Nice graphics, lots of features, not bad AI, had fun so far but please hire a musician or something; we need more sounds!”
    • “In survival games, I prefer to keep the other sounds up to hear things approaching, so the absence of music is fine by me.”
    • “Oh, and I have absolutely no sound or music.”
    • “Gameplay is sloppy and the music/volume would work sometimes.”
    • “No music or sound to base options off of.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is often described as unintentional, stemming from its awkward mechanics and quirky character animations, which can be amusing if players don't take it too seriously. Many reviewers find the game's comedic elements, such as the funny gliders and chaotic PvP interactions, to be highlights, especially when enjoyed in a lighthearted manner. Overall, while the humor may not be consistently strong, it adds a layer of enjoyment, particularly for those who appreciate its absurdities.

    • “The cruddy mechanics were rather hilarious, and as long as you're not actually trying to play the game for the purpose of accomplishing anything in it, it's rather hilarious.”
    • “I bought the game in the Steam winter sale, and for the sale price, it's a funny game!”
    • “The PvP and raiding is hilarious with the traps and defenses you can build.”
  • replayability
    5 mentions Positive Neutral Negative

    Players highlight the game's exceptional replayability, with many expressing intentions to invest significant hours into it. The ability to engage with different servers and communities further enhances the game's replay value, making it a compelling experience for returning players.

    • “Infinitely replayable (or almost).”
    • “I reckon this time around I will play 40 hours, and it has ultimate replayability.”
    • “Adds replay value to the game.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, experiencing heartbreak when progress is lost after a short absence, yet also feeling satisfaction and achievement when successfully building and creating within the game. The balance of challenges, such as the torch's brightness, adds to the emotional investment, as players navigate both frustration and triumph. Overall, the emotional highs and lows contribute significantly to the gaming experience.

    • “After playing a few days and building a decent setup just to come back and find everything gone after just one day of not playing is heart breaking.”
    • “That made me feel really satisfied when I finally built, achieved something, and didn't die. I'm hyped for the next updates!”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game receives mixed reviews; while some players appreciate the graphics and the immersive quality of the world, others criticize it for being uninviting and chaotic, particularly due to a lack of resources and frequent attacks. Overall, the atmosphere seems to detract from the overall experience for some players.

    • “I think the graphics are pretty good, and I really like the atmosphere of the out-of-reach world - at least, when I'm not getting attacked for something I didn't do.”
    • “You barely find food and the atmosphere is terrible.”
    • “But, I'm recommending the game, not the atmosphere.”
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85%Critics’ scoreBased on 1 critic reviews
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15h Median play time
95h Average play time
5-110h Spent by most gamers
*Based on 20 analyzed playthroughs
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Frequently Asked Questions

Out of Reach is a role playing game.

Out of Reach is available on PC, Mac OS, Windows and Linux.

On average players spend around 95 hours playing Out of Reach.

Out of Reach was released on July 13, 2018.

Out of Reach was developed by Space Boat Studios.

Out of Reach has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its stability.

Out of Reach is a single player game with multiplayer and local co-op support.

Similar games include Savage Lands, Hurtworld, Grav, Savage Lands, Valnir Rok and others.