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Orbifall is a single player action game. It received positive reviews from players.

ORBIFALL is an immersive third-person view fighting game. You take on the role of a cybernetic girl trapped on an abandoned space station filled with creatures. They don’t get stronger — their numbers increase, and each new wave turns the station into a deadly maze. Your objective is to survive and clear the dark sectors of the station using your power, reflexes, and agility. Tight hallways and c…

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84%
Audience ScoreBased on 1,118 reviews
story80 positive mentions
grinding21 negative mentions

  • Engaging and fast-paced combat mechanics with satisfying combos and counterattacks.
  • Strong character customization system allowing for unique creations and varied fighting styles.
  • Immersive and atmospheric experiences with challenging boss fights and a mix of exploration, survival, and storytelling.
  • Repetitive gameplay with limited enemy variety and short story content.
  • Some technical issues like clunky controls, poor camera handling, and occasional bugs.
  • Multiplayer features are limited or dead, with matchmaking issues and lack of cross-platform support.
  • story
    304 mentions Positive Neutral Negative

    The story across these games is generally described as simple, sometimes shallow or underdeveloped, with varying degrees of depth and engagement depending on the title. While some players find it captivating and emotionally impactful, often enhanced by strong character design and lore, others criticize it for being too short, confusing, repetitive, or lacking meaningful development. Overall, the story is often viewed as supplementary to gameplay, enjoyable for fans of the genre but not a primary draw for all players.

    • “We wound up getting our wives to play it with us and found out there's actually a whole plot going on in the world and it's pretty deep in the sense of stuff to do, locations to unlock, and lore to learn.”
    • “I played through the story mode with my best friend, and it was one of the best multiplayer story game experiences we've ever had.”
    • “The story and world is handcrafted and never starts to feel stale or tedious.”
    • “The story mode is unplayable because the horse bridge 'needle thread' semi-cutscene is a softlock and bad design.”
    • “This story experience is definitely the worst of any of Hoyoverse's games, with too much waiting around, bloated dialogue of zero substance, and talking in circles.”
    • “The story is… there… occasionally, you play as Misa, a sword priestess cutting down waves of demons as she tries to catch her classmate who has been corrupted by the demon sword; that’s about all there is to it.”
  • gameplay
    194 mentions Positive Neutral Negative

    The gameplay across the reviewed games is generally solid and engaging, featuring smooth and satisfying combat mechanics with a decent level of depth and strategic elements like combos, counters, and unique abilities. However, several reviewers noted issues such as repetitive content, inconsistent or clunky controls, a steep learning curve, and sometimes frustrating mechanics that can disrupt game flow. While the core gameplay loop is often praised for its addictiveness and fun factor, many games suffer from limited variety, short campaigns, or unpolished mechanics that impact long-term enjoyment.

    • “It doesn't need huge sprawling levels though, so it works rather well, just know going into this that the game is short, somewhat meant to be replayed and mastered, and there's not a ton of variety going on here, there's a handful of enemies, all with their own tactics, a few bosses, all interesting in their own ways, and the gameplay has a decent level of depth to keep things fun and interesting.”
    • “The weapon-based combat is smooth and satisfying, with mechanics like reversal edge and soul charge adding strategic depth without slowing the pace.”
    • “The gameplay is less combo heavy as combos are much shorter and lack huge damage boosts most fighting games offer for longer combos, and the game has several complex mechanics, as most people say about fighting games, pros would rather have the game get more complex, persay even convoluted, rather than dumbing down the game for the sake of player entry, that being said, scvi is still very easy to enter and play, easy to play, hard to master.”
    • “Plus, the stop-and-go nature of the game since it's so heavily focused on guard breaks, special attacks and that awful soul clash mechanic where everything slows down, just ruins the flow of the game horribly.”
    • “The controls are terrible, for example, they use the shift buttons for some attacks, and it's unresponsive as all hell and you end up minimizing the game every 5 seconds because you're spamming shift to make a move work. Gameplay is repetitive beyond words. Upgrading your moves ends up working against you as it changes basic movement into attacks with impossibly long cooldowns where you just sit there and get murdered.”
    • “Garbage game, trash matchmaking, trash server, trash gameplay.”
  • graphics
    90 mentions Positive Neutral Negative

    The graphics are generally praised for being good, realistic, and well-optimized, with impressive visuals for a budget or indie game, often compared favorably to similar titles. While some mention dated or simple graphics and occasional lack of variety, the art style and character designs are commonly highlighted as strong points. Overall, the graphics strike a balance between quality and performance, providing an engaging visual experience without demanding high-end hardware.

    • “Its a mix of adventure and horror that has amazing graphics and detail; it's just the perfect game to play when you're bored or just need a break!”
    • “The gameplay feels smoother, the visuals are a big step up, and the larger map paired with greater enemy variety keeps things engaging.”
    • “Looks extremely realistic, different weapons, characters with similar weapons using different styles, physics is good, graphics is good, they even have 1st person mode!”
    • “Aside from the gameplay, two things stand out: first, the graphics look like something from 2010, which meant my PC ran it without even breathing hard, but they also looked terrible.”
    • “While the combat can drag, the graphics felt last gen and the fanservice was just off-putting; the game does exactly what it should do and absolutely nothing else, whether that's good or bad depends on how you view the core gameplay.”
    • “The controls are mediocre, the moves are limited, the graphics are dated; frankly, it hasn't aged well.”
  • music
    53 mentions Positive Neutral Negative

    The music in the game is generally considered good and fitting, with several standout character themes—especially Li Long’s—that fans praise as the best in the series. However, some find the soundtrack repetitive, dull, or less memorable overall, with mixed opinions on variety and impact. Players appreciate the soundtrack’s contribution to immersion, though some prefer to replace or turn off the music due to its repetitiveness.

    • “The soundtrack and sound design really pull you in.”
    • “If there is one thing that is underrated about this series, it's the music.”
    • “Found this game due to its amazing soundtrack.”
    • “The music is, the worst in the series, in my opinion.”
    • “Music is repetitive (but not annoying).”
    • “My only complaint is that the music can get kind of dull.”
  • grinding
    21 mentions Positive Neutral Negative

    Grinding in the game is a mixed experience: while some praise the engaging survival and combat mechanics that avoid tedious grinding, others find late-game progress and unlocking characters or outfits heavily grindy and sometimes reliant on frustrating RNG or paywalls. Casual players can usually avoid excessive farming, but achievement hunters and completionists should be prepared for significant time investment.

    • “I spent so long grinding for her, but the game wouldn't let me use her because she’s locked behind specific missions with no warnings. Grinding for a character you can't even use is frustrating.”
    • “Getting late-game unlocks is a tedious grind; unlocking them is purely RNG. It's very boring to play rounds knowing you'll get nothing because your luck didn't play along.”
    • “Several costumes require buying with an absurd amount of in-game credits, which demands a long time of grinding.”
  • humor
    19 mentions Positive Neutral Negative

    The humor in the game is divisive, with some players finding it genuinely funny, especially when playing with friends or encountering amusing bugs and memes, while others criticize it as cringe-worthy, repetitive, or relying on outdated internet and meme culture. Despite mixed reactions, the humor adds a lighthearted, if sometimes polarizing, charm to the overall experience.

    • “+ Every character there's like 16+ characters have their own great theme music (character called Mega Chad that does the Sigma walk meme) + plenty of funny little memes to each character, weapons, and even achievements + well worth $10 asking price - the challenges achievements and cactus achievement requiring the usage of thorns is dumb and needs to be reworked. Note: when I first got this game it was all I could think about and played for 6 hours straight, haven't done that with video games in a little while.”
    • “Gameplay is beyond terrible, but that makes it hilarious.”
    • “The physics are fairly reasonable for most of the game's aspects, just are kind of funny when it comes to vehicles.”
    • “That stupid boss (and its mini-boss version) is actually unfair and not funny to play against, not counterable: that red laser beam, once it locks onto you, can't be escaped (especially when you take a slower character or don't build tons of movement speed bonus or lifesteal).”
    • “Really, really unfunny late millennial/Gen-Z humor.”
    • “I audibly groaned when I saw a boss named 'Scorpinussy' and the fact the death screen literally says 'maybe him skill issue' like get your furry autistic chronically online unfunny schlock out of my face.”
  • optimization
    10 mentions Positive Neutral Negative

    Optimization in the game is mixed, with many users praising its smooth performance on modest hardware and well-optimized graphics, while others report significant slowdowns, especially during battles or on low-end devices. Some suggest improvements like better rendering techniques to enhance performance. Overall, the game runs well for most but may struggle on certain PC setups, likely due to its mobile-oriented design and budget constraints.

    • “Very very fun game. This game is very easy to run and has barely any performance issues.”
    • “The game itself is beautiful with well optimized graphics.”
    • “Gameplay real fast and involving: 10/10, music is good and fitting: 9/10, optimization 60fps: 10/10, characters are interesting: 10/10, graphics not the best but pretty good, the max you can get from an indie project.”
    • “Could you look for performance improvements? I can only play the game at 5 fps on the lowest quality. Maybe changing something like only rendering what the player can currently see or what's force-loaded could make it run much faster on some devices.”
    • “Turns out that my game runs slowly during fights for some reason.”
    • “This game is not optimized for PC. It is a mobile game and still has the touchscreen style look in-game, and the controls are not convenient at all unless you have 8 arms.”
  • replayability
    10 mentions Positive Neutral Negative

    Replayability receives mixed feedback, with some players appreciating the multiple difficulty levels, unlockable costumes, and rewards for achievement hunters that encourage repeated playthroughs. However, others find the replay value limited, feeling that the game lacks depth beyond the initial run and mainly appeals to those invested in grinding or collecting achievements. Overall, replayability is bolstered by in-game unlockables but may not strongly motivate all players to revisit the game extensively.

    • “While not being very detailed in the story department, the gameplay and replay value more than makes up for it.”
    • “A perfect mix of goofy and serious, very replayable, fun with friends or solo, graphics are beautiful, despite it being a horror it's a sort of comfort game for me.”
    • “There is replay value if you're an achievement hunter, because there are achievements to obtain by just finishing the game on each difficulty, and there are in-game unlockables like costumes, more moves, and special attacks which require the in-game currency of orbs that you obtain off of killing enemies, and you won't unlock everything in one playthrough, but through many times of playing.”
    • “All thrown into RNG and spat out and passed off as a new 'game' - replayability wise, there is none.”
    • “The replayability isn't that special but I got this on sale for like 4 bucks.”
    • “The price isn't too bad but I'd still wait and catch a sale before checking it out, more so because it is short and doesn't have much replay value unless you care about every little achievement.”
  • character development
    9 mentions Positive Neutral Negative

    Users consistently praise the game's character development, highlighting strong character designs, likability, and a compelling story that stands out among gacha games. While some note dated visuals and a need for graphical updates, the customization options and diverse characters contribute positively to player engagement. Overall, character development is seen as a major strength, enhancing the game's appeal despite a few repetitive gameplay aspects.

    • “The visuals are nice, you are able to get characters really easily, beautiful character designs, likable characters, and the story is probably the best in all of gacha games.”
    • “Still a positive rating because story: masterpiece, character design: very good (I like all of them), graphics: cool and light, not like a game called- *cough*, easy gameplay mechanics, not complicated either.”
    • “There are some really good ones, it’s almost a shame to have such good character design wasted in a poor game, and the character creation system is actually interesting, allowing for some variation in design.”
    • “Through versus battles, which is where I spend most of my time (other than character design of course ... grr... arg...).”
    • “Character designs are neat, although a little dated now since the game was launched in 2018 I assume, needs a graphics overhaul but still looks really good in many areas.”
    • “Overall the game is a solid 7/10 for my first impression. There are aspects of it that I don't like, but the gameplay is not repetitive and it's grindy enough to not be boring. Character design is a solid 9/10 for the majority of S units, but there is much left to be desired for most A units.”
  • emotional
    8 mentions Positive Neutral Negative

    Players widely praise the game’s emotional storytelling, describing it as heartwarming and impactful enough to induce tears and deep attachment to characters and plot. However, some find the overall emotional experience inconsistent, with frustrations about gameplay elements and gacha mechanics occasionally detracting from the narrative's impact.

    • “86 hours in 1 week of a free-to-play game, honestly completely worth it. One of the best stories I've seen in a long time. I cried multiple times from the emotional steamrollers and the gameplay is really good.”
    • “Most of the well-known iconic OG characters have returned (Taki is my girl ). I love how the story takes place during SC1 where they are going to fix everything from preventing the disaster that happened in 5. I even felt emotional when the original Cassandra showed up in reboot Cassandra's story, and felt excited when finding out that Viola as Amy was confirmed to be true in Amy's story.”
    • “Story 10/10 very heartwarming. Murata Himeko 100/10, Raiden Mei 100/10.”
    • “Whatever, just do this 20-minute mission that would take 1 minute if you were allowed to use your team, and I really hate that. Thankfully, Hoyoverse improved since then, giving you actually strong characters so you aren't bored to death wondering what you've done wrong to play such a game.”
    • “The fanbase is also crazy. From what I know, the developers almost got killed because they made a 3D music video with the Honkai girls wearing bunny suits—yeah, quite crazy.”
    • “The gacha system sucks. You're forced to do the boring story for pulls or the quests, which barely give anything. Unless you play this game religiously, there's really no reason to play it at all.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game excels in creating a highly immersive and tense atmosphere, blending visual and sound design to evoke both silence and terror. Its survival mechanics and exploration are enhanced by this compelling ambiance, making it a standout experience for fans of atmospheric and urgent indie games.

    • “Really the best atmosphere in any game I've played.”
    • “The game's visual and soundscape work hand in hand to sustain an atmosphere where silence becomes as threatening as a rushing swarm of enemies.”
    • “The atmospheric design plays a central role in carrying the experience.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization of the game is heavily criticized, with many users viewing it as a cash grab typical of EA, involving intrusive microtransactions that can impact gameplay. While in-app purchases are optional and not always necessary, the overall modern monetization approach diminishes the enjoyment of earning meaningful rewards and affects community modding negatively.

    • “However, it is important to note that we have the option for in-app purchases that can affect the gaming experience but for me it was never really needed.”
    • “No, because it's an an EA game, and as usual they made a dumb, worthless game that runs off the money they get from microtransactions.”
    • “Unfortunately, modern monetization has killed a lot of the joy of collecting substantial rewards.”
    • “For starters, the game is not mod friendly, and to make it worse, the modding community for this game is quite heavy on monetization.”
  • stability
    2 mentions Positive Neutral Negative

    The game is generally stable with minor glitches, such as issues with specific abilities requiring repeated actions to progress meters. While the timing and complexity may be strict, these aspects contribute to a rewarding mastery experience. Overall, stability issues are minor and do not significantly detract from the gameplay.

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26h Median play time
21h Average play time
6-30h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Orbifall is a action game.

Orbifall is available on PC and Windows.

On average players spend around 21 hours playing Orbifall.

Orbifall was developed by SmoGames Studio.

Orbifall has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Orbifall is a single player game.

Similar games include BANE-FALL, Chasmal Fear, Wall of insanity, Skeletos Sword, Dead Wave and others.